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"Arcade Staying Power" Springtrap VS Pong Paddle

XitSign

He/Him
3,136
1,799
Because I am a slave to the whims of people encouraging my bad ideas, here's another Pong Paddle fight.

---

Springtrap drags himself through the attraction he'd been placed within. Another hunting ground, though his new prey wasn't what he normally had in mind. But it was still another chance, another chance beyond 'The End'. He more than happily took it, playing the game, exploring the horrific halls and airways laid out for him, navigating them all with ease.

But before he could make his attack for the night, he was distracted. Among all the memorabilia from the Fazbear locations a single arcade cabinet glowed to life...a simple game on the screen, two paddles bouncing a ball back and forth.

A game that had outlasted the years, the locations it had been set up in, possibly even forgotten to time...he somehow found himself relating to this simple little game.

...It was time to play.

---

Springtrap VS Pong Paddle - Springtrap is in his Springtrap key, the fight takes place at Fazbear's Fright at night, and speed is equalized. Pong Paddle has access to summons for now.

A horror that always comes back: 1

A classic that has withstood the ages: 0

Age catches up with them: 0

Springtrap
Pong Paddle (Pong The Next Level)
 
I'll count that, but could you possibly be more detailed? Pong's all rubbery and scales to 9-B as well, so it's unlikely Springtrap can just one-shot and destroy the Paddle that easy.

Plus Pong has abilities to use and summons, so Springtrap needs to counter those.
 
The Phantoms will distract his summons long enough for Springtrap to position himself in a way to take away whatever object is being used to play Pong with (He's smart so I'm sure he'll figure it out. Plus, why let him keep a projectile you can take away?). Then Springtrap will just beat the shit out of him.
 
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