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So recently I was thinking of using Regenerationn as an argument in a vs thread, when I realized, I only knew how powerful the Regenerationn was, and not its speed, which is quite an important fact to a fight.
As Regenerationn, especially in its higher levels, can often be a deciding factor to a fight, and it seems a bit odd for a site that lists and organizes stats to include regen "strength" but not "speed".
So this is my proposal, we would have 5-7 levels of Regenerationn speed, however the higher levels would be referred to as "apparent speed" as what appears to be instant to a hypersonic character, could seem like it took the time of hundreds of fights for a mftl+ character. Depending on the severity of the injury characters could be in multiple levels (for example Naruto can heal a cut in a few minutes, yet takes several days to heal a broken bone)
So here are the levels:
Very slow:
This would be any Regenerationn that took over a month (basically anything that took so long it could never be applied to a battle, this only applies for high-low Regenerationn and above) this would include Hatsune Miku's mid-godly Regenerationn which took nearly 3 years in real time (not sure how else to gauge it for someone like Miku), and various fantasy gods and demon lords, which often end up taking years on end to fully heal from their battles
Slow:
This would be any Regenerationn that took over a day to a month (any Regenerationn barely useful in battle and mainly used for long term fighting like wars) This would include characters like Naruto who took several days to regenerate from a broken bone
Medium-slow:
This is any Regenerationn that takes 3 hours to a day to heal (still almost useless in battle, but able to make a big difference on short missions/trips) This would include characters like Naruto, for medium wounds, such as deep cuts
Medium:
This is any Regenerationn that appears to take 30 minutes to 3 hours, or any that takes 5 minutes to 3 hours of actual time, but appears longer due to the fighting speed of the user (usable in very long battles) This would include characters like young Medaka who needed 30 minutes to heal broken ribs
Medium-fast:
This is any Regenerationn that appears to take 1 minute to 30 minutes (basically anything that can heal in a normal length fight, yet would take a good portion of the fight/require stalling tactics) This includes characters like Naruto who can heal light cuts in the time of a short battle
Fast:
This is any Regenerationn with an apparent speed of 1 second to 1 minute (basically anything that could be useful in the heat of battle) This would include characters like the players of SAO (against someone about equal to them in power)
Very fast:
This is any Regenerationn that occurs immediately after or during an attack (basically anything that is nigh-instant, or bordering on being durability,) This includes characters like Medaka (who could regenerate the bones of her arms faster than Oudo could break them), players from SAO (when facing opponents weaker than them), or Han Jee-Han (who's gamer's body heals any wound that doesn't cause his HP to hit zero)
TL;DR:
I think it would be good to implement a system that categorizes regenerative speed, to work alongside our current system.
Alright, I'd like to know what you guys, especially the staff and more active members, think of this.
As Regenerationn, especially in its higher levels, can often be a deciding factor to a fight, and it seems a bit odd for a site that lists and organizes stats to include regen "strength" but not "speed".
So this is my proposal, we would have 5-7 levels of Regenerationn speed, however the higher levels would be referred to as "apparent speed" as what appears to be instant to a hypersonic character, could seem like it took the time of hundreds of fights for a mftl+ character. Depending on the severity of the injury characters could be in multiple levels (for example Naruto can heal a cut in a few minutes, yet takes several days to heal a broken bone)
So here are the levels:
Very slow:
This would be any Regenerationn that took over a month (basically anything that took so long it could never be applied to a battle, this only applies for high-low Regenerationn and above) this would include Hatsune Miku's mid-godly Regenerationn which took nearly 3 years in real time (not sure how else to gauge it for someone like Miku), and various fantasy gods and demon lords, which often end up taking years on end to fully heal from their battles
Slow:
This would be any Regenerationn that took over a day to a month (any Regenerationn barely useful in battle and mainly used for long term fighting like wars) This would include characters like Naruto who took several days to regenerate from a broken bone
Medium-slow:
This is any Regenerationn that takes 3 hours to a day to heal (still almost useless in battle, but able to make a big difference on short missions/trips) This would include characters like Naruto, for medium wounds, such as deep cuts
Medium:
This is any Regenerationn that appears to take 30 minutes to 3 hours, or any that takes 5 minutes to 3 hours of actual time, but appears longer due to the fighting speed of the user (usable in very long battles) This would include characters like young Medaka who needed 30 minutes to heal broken ribs
Medium-fast:
This is any Regenerationn that appears to take 1 minute to 30 minutes (basically anything that can heal in a normal length fight, yet would take a good portion of the fight/require stalling tactics) This includes characters like Naruto who can heal light cuts in the time of a short battle
Fast:
This is any Regenerationn with an apparent speed of 1 second to 1 minute (basically anything that could be useful in the heat of battle) This would include characters like the players of SAO (against someone about equal to them in power)
Very fast:
This is any Regenerationn that occurs immediately after or during an attack (basically anything that is nigh-instant, or bordering on being durability,) This includes characters like Medaka (who could regenerate the bones of her arms faster than Oudo could break them), players from SAO (when facing opponents weaker than them), or Han Jee-Han (who's gamer's body heals any wound that doesn't cause his HP to hit zero)
TL;DR:
I think it would be good to implement a system that categorizes regenerative speed, to work alongside our current system.
Alright, I'd like to know what you guys, especially the staff and more active members, think of this.