ShakeResounding
He/Him- 8,549
- 7,206
Finally got around to doing this. It should be simple enough.
Speed Adjustment
As is commonly displayed in the Archie Comics, the Super Peel Out is a common technique Sonic uses to move faster than he can normally. A Super Emerald can achieve the same result, but it also makes him transform so I'll avoid mentioning it. There's also that water ball feat, which is a good supporting feat for MFTL+ (even if nobody's questioning it). As such, his speed section should look like this.
Massively FTL+ (Insert calc here. Can form and throw a ball of water in a tenth of a femtosecond), faster with Super Peel Out.
Durability Adjustment
So, there's currently a small blurb in Sonic's Notable Attacks/Techniques section labeled Enhanced Durability and some scans in the stamina section. I feel like we can transition some of that over to the durability section. Maybe something like this would work.
Durability: Solar System level (Withstood multiple attacks from the Egg Beater and noted to have greater durability due to collecting a multitude of Power Rings. Can shrug off attacks from Metal Sonic while he was boosted by the Power Gem, and who Sonic considered vastly superior to him.)
Ability Additions
We all know Archie Sonic has 4th Wall Breaking, and for good reason. This guy loves talking to the audience (These were all in the first issue, btw, there's so much more). A sillier scan even has him fighting his own shadow. While Sonic already has this, I'm aiming to group it up and make it more neat with some scans.
Sonic gets the following:
Plot Manip was brought up previously. I'm overall neutral on whether it's accepted or not so don't attack me for it , but I think there should be a little more reasoning other than "It's a gag feat so no". Especially considering how regular it is for goofy and out of pocket things to happen in the earlier comics, and how it does seem to meet the requirements for Plot Manip pretty well. Even if PM isn't accepted, Immersion seems reasonable. Again, not too important to me, but I figured it was worth a more in-depth convo at least.
Resistance to Curse Manipulation (Unaffected by the curses from Mogul and Finitevus, whereas everyone else was affected)
Resistance to Poisons and Radiation (Can traverse through toxic areas and wastelands while remaining unaffected) (Should be given to Tails and Sally as well.)
Resistance to scalding temperatures (Only slightly bothered and hurt by contact with molten lava)
Notable Attacks/Techniques
Base:
The Super Peel Out is already on the profile, but this is a revamped description of the technique.
Speed Adjustment
As is commonly displayed in the Archie Comics, the Super Peel Out is a common technique Sonic uses to move faster than he can normally. A Super Emerald can achieve the same result, but it also makes him transform so I'll avoid mentioning it. There's also that water ball feat, which is a good supporting feat for MFTL+ (even if nobody's questioning it). As such, his speed section should look like this.
Massively FTL+ (Insert calc here. Can form and throw a ball of water in a tenth of a femtosecond), faster with Super Peel Out.
Durability Adjustment
So, there's currently a small blurb in Sonic's Notable Attacks/Techniques section labeled Enhanced Durability and some scans in the stamina section. I feel like we can transition some of that over to the durability section. Maybe something like this would work.
Durability: Solar System level (Withstood multiple attacks from the Egg Beater and noted to have greater durability due to collecting a multitude of Power Rings. Can shrug off attacks from Metal Sonic while he was boosted by the Power Gem, and who Sonic considered vastly superior to him.)
Ability Additions
We all know Archie Sonic has 4th Wall Breaking, and for good reason. This guy loves talking to the audience (These were all in the first issue, btw, there's so much more). A sillier scan even has him fighting his own shadow. While Sonic already has this, I'm aiming to group it up and make it more neat with some scans.
Sonic gets the following:
- Body Control (Can sharpen his quills to perform spin attacks, and can do the same with his hands)
- Fourth Wall Awareness (Shown to consistently talk to the audience, as well as asking the audience to turn the page of the comic he's in.)
- Minor Plot Manipulation and Immersion (Capable of scripting, entering, and leaving his own stories)
Plot Manip was brought up previously. I'm overall neutral on whether it's accepted or not
- Non-Physical Interaction (?) (Capable of interacting with and fighting his own shadow)
- Statistics Amplification (Can use the Super Peel Out technique to increase his natural speed or amplify the power behind his punches) {See Notable Attacks/Techniques for scans}
Resistance to Curse Manipulation (Unaffected by the curses from Mogul and Finitevus, whereas everyone else was affected)
Resistance to Poisons and Radiation (Can traverse through toxic areas and wastelands while remaining unaffected) (Should be given to Tails and Sally as well.)
Resistance to scalding temperatures (Only slightly bothered and hurt by contact with molten lava)
Notable Attacks/Techniques
Base:
The Super Peel Out is already on the profile, but this is a revamped description of the technique.
- Super Peel Out: Also known as the Figure-Eight Peel-Out. Sonic can move his legs in a pattern similar to the "infinity" symbol for multiple purposes. He csn build up speed while remaining stationary, can let him move at speeds faster than he's normally capable of, also allows Sonic to amplify the power behind his punches, and can be used to swiftly evade attacks.
- Boost: Accelerating to top speeds while coated in a blue aura, Sonic rockets forward as a highly destructive projectile to mow down anything in his way.
- Whirlwind Spin: By spinning in tight circles, Sonic is capable of unleashing winds to blow away multiple enemies at once.
- Vortex Vacuum: Sonic circles around the opponent at high speeds to extinguish flames and cut off oxygen supply, effectively suffocating them.
- Intangibility: Sonic has been shown capable of effortlessly passing through his enemies, which leaves a disorienting and tickling after-effect on the person from his phasing.