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The Boss shows Giorno how mafia works - The Boss (Saints Row) vs Giorno Giovanna

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Giorno

69cc9dafed446e7fcc3a719e194e5b09
Powers and Stats

Tier: At least 8-C with Gold Experience Requiem. At least High 3-A via hax (See note below)

Name: Giorno Giovanna (birth name is Haruno Shiobana), GioGio

Origin: JoJo's Bizarre Adventure (Part V: Vento Aureo)

Gender:
Male

Age: 15

Classification: Human, Gangster, Stand User, Mafia Member/Boss

Powers and Abilities: Superhuman Physical Characteristics for Golden Experience, Life Manipulation (Gold Experience's ability works by injecting life into the things it touches), Transmutation (Able to turn inanimate objects into living beings), Attack Reflection (The damage dealt to these creatures is reflected back onto the attacker), Age Manipulation (by injecting life into living things he can force them to grow until they exhaust their life spans), Biological Manipulation, Healing, Perception Manipulation (by injecting life into people he can accelerate their perception beyond their ability to move), Life and Soul Sensing, Causality Manipulation, Death Manipulation, Willpower Manipulation, Energy Projection (Shot raw energy at Diavolo)

Attack Potency: At least Building level physically with Gold Experience Requiem (Nearly killed King Crimson in a single attack rush, was described by Diavolo to be as strong as King Crimson even before going Requiem). At least High Universal level via hax (Negated Diavolo's time skip, which is universal in range, but the full extents and limitations of his abilities are unknown).

Speed: Infinite with Gold Experience Requiem (It was able to move and even talk in erased time, and claimed that those who stood before it would be unable to take action.)

Lifting Strength: Unknow with Gold Experience Requiem

Striking Strength: At least Building Class physically with Gold Experience Requiem (At least similar to, if not stronger than, Gold Experience.)

Durability: At least Building level with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill.

Stamina: Superhuman

Range: At least Low Multiversal for Gold Experience Requiem (Could capture the enemy in a cycle of deaths across parallel worlds.)

Standard Equipment: Gold Experience Requiem; the Requiem Stand Arrow

Intelligence: Giorno is an incredibly effective battle tactician, capable of outwitting the mafia which included many other Stand users, and a large amount of experience fighting other Stand users.

Weaknesses: Any damage taken by GER will reflect back onto Giorno.

Notable Attacks/Techniques:

  • Gold Experience: Gold Experience is a yellow, humanoid Stand with green ladybug-themed decor scattered across various parts of its body. It uses melee attacks, but could also attack with lifeforms it creates.
    • Life Creation: Anything Giorno or Gold Experience touches that is abiotic will be able to become a life form of Giorno's choosing. Said organisms birthed can be preset to have advantages an evolved organism would have (i.e. immunity to a virus or life sensory), and any actions it is capable of performing is commanded by Giorno.
      • Life Preservation: Anything that was created into a living organism, once created, will never be able to be harmed. Any attempts or damage meant to connect with an object modified by Gold Experience will reflect back at the person or object attacking it and damage them; possibly killing/destroying them.
      • Organ Creation: Gold Experience can turn inanimate objects into pieces of a human body or organ that can replace any damaged or removed ones from Giorno or anyone else he wishes to help. This can be seen as a technical form of "healing" but the process of replacing said organs are described as complicated and painful.
    • Life Giving: Anything that is already living that is punched or touched by Gold Experience will get a boosted amount of life. On humans, their thought processing accelerates to the point of them not being able to "correlate correctly" between body and mind. Senses are amplified and feel prolonged during this time (i.e. the duration of feeling pain would seem to increase, but in reality it is normal).
  • Gold Experience Requiem: GER is a yellow humanoid Stand that is an upgraded form of Gold Experience. Its key feature is the head of the Stand Arrow placed on its forehead. It uses melee attacks and seems to have a voice and personality of its own. It can operate outside of Giorno's consciousness, and still retains the original abilities of Gold Experience.
    • Zero Reset: GER can take the entirety of something and revert it back to a previous state. This includes any action the target takes and leaves GER unaffected by it (i.e. Giorno would be affected by time stop, but GER would not). This puts anything it affects in a constant loop of being put back to zero depending on what GER has done to the target. If GER was to kill a person, they would be constantly put in an infinite loop of deaths, each on varying from the next. This loop lasts forever, and can be activated from contact to as little as its attention. It can be described as taking the "effect" out of "cause and effect".
The Boss
Theboss
Powers and Stats

Tier: 7-B

Name:
Unknown (Kinzie Kensington knows their real name, but is stopped mid-sentence before saying it), known as The Boss, The Protagonist, Mikey, Playa, That mute ************, Prisoner 1138, The Butcher of Stilwater, Local Psychopath, Mr. (or Mrs.) President, The President of the United States, Nolan

Origin: Saints Row

Gender: Varies (Can be customized to be Male or Female)

Age: Varies

Classification: Human, Leader of the 3rd Street Saints, Former President of the United States, Current Leader of the Zin

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled marksman and swordsman), Martial Arts (Skilled hand-to-hand fighter), 4th Wall Awareness, Vehicular Mastery, Explosion Manipulation (Via RPG, Annihilator RPG, Hand Grenades, Sachel Charge, Pipe Bombs, M2 Grenade Launcher, Reaper Drone, Mollusk Launcher, SA-3 Airstrike, Plunger Gun, Minethrower Arm, Explosion [Blast, Buff, Telekinesis, and Buff], and Death From Above), Fire Manipulation (Via Molotov Cocktails, Incendiary Rounds, Irradiated Saints Flow, Flamethrower, Fire Blast, and Fire Buff), Electricity Manipulation (Via Stun Gun, Shock Paddles, Electric Grenades, Lightning Telekinesis, and Lightning Buff), Status Effect Inducement (Can Stun via Flashbangs), Telepathy (With Irradiated Saints Flow), Summoning (Can summon sharks with the Shark-O-Matic), Mind Manipulation (With the Mollusk Launcher and Mind Control Blast), Sound Manipulation (With the S3X Hammer, Sonic Boom, Dubstep Gun), Energy Projection (With Laser Pistols, Cyber Blaster, Auto Laser, Viper Laser Rifle, Laser Cannon, Cyber Buster, Z9 Handcannon, Xenoblaster, Kardak Lasershot, Thumpgun, Bounce Rifle, Burst Rifle, Dominator, Lasergun Arm, and the Zin Armada), Hacking/Technological Manipulation (With the RC Possessor), Homing Attack (Via Annihilator RPG), Damage Reduction (Takes less damage while using the Shokolov AR), Matter Manipulation (With the Laser Razor, which disintegrates things cut by it), Size Manipulation (Via Inflato-Ray and Shrink Stomp), Magnetism Manipulation (With The Polarizer), Existence Erasure (With the Disintegrator, which erases whatever it disintegrates from existence), Plasma Manipulation (With the Tyrant), Black Hole Creation (With the Singularity Gun), BFR (With the Abduction Gun), Broadway Force (With the Dubstep Gun), Danmaku (With 'Merica), Time Travel (With the Zin Armada), Forcefield Creation, Flight (Can glide through the air and levitate, gains true flight in the Mech Suit and both true and spaceflight with the Zin Armada), Elemental Manipulation, Ice Manipulation (Via Freeze Blast), Damage Boost (Via Bling Blast), Telekinesis, Life Manipulation (Can absorb life force via Life Force Telekinesis and the Dominator), Shockwave Creation (Via Stomp), Gravity Manipulation (Via Gravity Stomp), Empathic Manipulation (Via Bling Stomp, which makes those affected dance and cheer uncontrollably), Aura, Absolute Zero (Via Freeze Aura), Petrification/Transmutation (Via Bling Buff, which causes anyone near the Boss and anyone hig by Bling imbued ammo to be turned into solid gold), Forcefield Negation (Can negate forcefields with their superpowers. Should have powers similar to Matt's, who casually disabled the Boss' powers several times because he considered them 'unfair'), Acausality (Types 1 and 4; Was unaffected by the Dominatrix resetting the timeline of the Simulation and Zinyak manipulating the plot of the Simulation to lead him to die), Reality Warping (Has full control of the Simulation), Data Manipulation (Able to directly alter the code of the Simulation), Plot Manipulation (Due to having full control of the Simulation he should have powers comparable to Matt, who was able to manipulate part of the Simulation to turn it into a NyteBlade fanfiction, and Zinyak, who was able to directly manipulate the plot of said fanfiction), Power Bestowal (Capable of altering the code of others within the Simulation to give them new powers and abilities), Spatial Manipulation (Due to having full control of the Simulation, the Boss should have powers similar to that of Zinyak, the Dominatrix, and Clawz, who are able to freely manipulate space within the simulation), Time Manipulation (Due to having full control of the Simulation, the Boss should have powers similar to that of the Dominatrix, who was able to fully reset the timeline of the Simulation), Resistance to Explosions, Fire, and Small Firearms, Resistance to Mind Manipulation and Morality Manipulation (Was able to break free of Zinyak's mental simulation), and Memory Manipulation (Retained all of their memories of the events of the Dominatrix DLC when everyone else forgot what had happened after she reset the timeline)

Attack Potency: City level (Able to defeat The Dominatrix and Clawz, destroyed Zinyak's mech which is able to damage him, and then killed Zinyak. His strength is comparable in the Iron Saint Armor and Mech Suit.)

Speed: Supersonic (Stated to be practically faster than a speeding bullet at full power, which averages at Mach 2.22, also stated to break the sound barrier by a game info sheet)

Lifting Strength: Class 100 (Able to suplex Zinyak, who is twice the size of a normal human, then rip his skull and spinal cord from his body using full body strength), Class K with Telekinesis (Can move tanks, airplanes, and helicopters)

Striking Strength: At least City Class

Durability:
City level (Able to take blows from The Dominatrix, Zinyak, and Clawz)

Stamina: Superhuman

Range: Varies from standard melee range to several kilometers, At least stellar with the Zin Armada

Standard Equipment: Irradiated Saints Flow, Mech Suit, Iron Saint Armor, A large and very varied assortment of weapons (A full list of The Boss' arsenal can be found here, here, here, and here)

Intelligence: Average (A decent leader and highly skilled fighter, skilled with a variety of weapons and equipment) | Gifted in Saints Row IV (Able to use the Zin's tech on first contact, even able to pilot their ships without much problem. Can hack the Zin's computer to some degree. The Zin's technology is implied by Zinjai to be the most advanced culture in the known universe)

Weaknesses: The effects of the irradiated Saints Flow are temporary, The Mech Suit can only be used for a limited amount of time, The Boss cannot utilize his/her superpowers outside the Simulation without the Iron Saint Armor | Power-Suppression fields can disable The Boss' powers for a few seconds

Notable Attack/Techniques: Super Powers: By altering their code within The Simulation, The Protagonist is capable of bending the simulation to their will and acquire powerful superhuman abilities that allow them to easily traverse the simulation. These powers can also be accesses in the real world via the Iron Saint armor.

  • Super Sprint: This Super Power enables The Boss to travel on foot at high speeds when sprinting, allowing the to run on water and up vertical surfaces, as well as create a powerful vortex behind them when they run.
  • Super Jump: Super Jump is a power that lets The Boss jump much higher than normal and glide through the air.
  • Death from Above: Death From Above allows the Boss to hang in the air and hit the ground, dealing damage and creating a nuclear explosion if they are high enough.
  • Forcefield: Force Field is a passive power which is used while Super Sprinting. It creates a shield which blocks all incoming damage and reflects projectiles. It also allows the Boss to quickly recover from power suppression.
  • Blast: The blast superpower unleashes a concussive force that can be modified with a variety of elemental options.
    • Freeze: Frozen enemies are stuck in place and damage to them is greatly increased. Frozen vehicles lose control, even if they're flying. disabled when frozen. Enemies killed while frozen shatters into pieces.
    • Fire: Enemies are set on fire and can panic on the spot, and take damage over time.
    • Mind Control: Enemies become allies for a short amount of time and attack other non-glitched enemies.
    • Explosion: Enemies explodes and can cause chain reactions, resulting in numerous enemies exploding and being killed. Enemies killed by explosions also get deleted.
    • Bling Enemies take extremely high damage at the cost of 10,000 Cache.
  • Telekinesis: Telekinesis grants the ability to lift people, vehicles, and other objects in the air and hurl them great distances.
    • Force: The Force Element causes Telekinesis to deal additional damage to a target upon impact!
    • Lightning: The Lightning element causes all lifted objects to become floating tesla coils, which spreads to nearby vehicles and enemies.
    • Life Steal: The Life Steal element allows The Protagonist to absorb health from nearby pedestrians and other enemies as a means to replenish their own should there be no health drops nearby.
    • Explosion: Explosive element turns targets held by Telekinesis into time bombs, which explodes after being held for a while or explodes on impact after being thrown.
    • Bling: Bling element steals Cache from targets being suspended.
  • Stomp: The Stomp Super Power causes powerful shock-waves to emanate outwards from a massive stomp to the ground.
    • Rock: The Rock element knocks back all nearby elements and vehicles, causing damage to all hit targets.
    • Gravity: The Gravity element causes all nearby enemies and vehicles to float in the air which allows enemies to be picked off easily. Damage is increased and can do damage to multiple enemies simultaneously.
    • Shrink: The Shrink element causes all of those in the radius of the initial stomp to shrink down in size temporarily, causing them to become more weak to attacks, and can be crushed by standing on them.
    • Explosion: The Explosion element cause all nearby enemies to be launched into the sky at break-neck speeds, becoming missiles and are rocketed back down to the ground as meteorites/missiles and bombards the surrounding area, causing massive damage.
    • Bling: The Bling element causes all nearby enemies to dance and cheer, at the cost of some Cache.
  • Buff: The Buff Super Power allows the Boss to imbue themselves with an elemental aura which allows them inflict damage on nearby targets based on the element they equip. The ability also extends to the Boss' weapons and also them to shoot targets and apply constant elemental damage.
    • Fire: The Fire element makes enemies in the area around The Boss to be set on fire, which can panic enemies on the spot while taking damage over time. This also makes The Boss' weapon fire incendiary ammunition.
    • Lightning: The Lightning element makes The Boss a mobile tesla coil, electrifying nearby enemies and vehicles which can spread to additional targets. This also makes The Boss' weapon fire electrical ammunition.
    • Freeze: The Freeze element imbues the Boss with absolute zero temperatures, causing enemies in the area around The Boss to be frozen in place and damage to them is greatly increased. Enemies killed while frozen shatters into pieces. Frozen vehicles lose control, even if they're flying, and are disabled when frozen. This also makes The Boss' weapon fire freeze ammunition.
    • Explosion: The Explosive element turns nearby enemies in the area around The Boss into time bombs, and makes The Boss' weapon fire explosive ammunition.
    • Bling: The Bling element turns nearby enemies in the area around The Boss into gold statues, which can be destroyed and turns into extremely large amounts of Cache. Cache is automatically pulled to The Boss while active and gold infused enemies can be quickly with headshots.
In character, no prior knowledge or prep time, Gold Experience Requiem Giorno and Saints Row 4 Boss in the Simulation, Zin Armada restricted, SPEED EQUALIZED. Who wins?

Giorno - 0

The Boss - 0

Inconclusive - 0
 
Damn it, the Boss is not a real mafia!! They're gangsters! @W@

Except there are Italian Boss in the next game...

By the way, will it really be fair?? 7-B VS High 3-A casuality manip...
 
Look at the Boss' list of abilities and then tell me if you think its fair
 
Yeah I know, I'm the one whe revisioned them...

But anything could happen when you fight High 3-A casuality manip.

Or ProfessorLord arrive...
 
If Causality Manip isn't working, it could be a stomp. All of GER's abilities are accomplished by Causality Manip, and I don't think it retains any of GE's abilities.

However, GER's Causality Manip is limited 4-D and the simulation is essentially a pocket reality within the real universe, so GER should still work.
 
GER's causality manip does not work on people with type 4 acausality
 
Willpower reset etc. are dependent on CM to reset to 0. And I don't believe it retains any of Gold Experience's original powers. It also doesn't have the AP to hurt the boss.
 
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