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Giorno |
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Powers and Stats Tier: At least 8-C with Gold Experience Requiem. At least High 3-A via hax (See note below) Name: Giorno Giovanna (birth name is Haruno Shiobana), GioGio Origin: JoJo's Bizarre Adventure (Part V: Vento Aureo) Gender: Male Age: 15 Classification: Human, Gangster, Stand User, Mafia Member/Boss Powers and Abilities: Superhuman Physical Characteristics for Golden Experience, Life Manipulation (Gold Experience's ability works by injecting life into the things it touches), Transmutation (Able to turn inanimate objects into living beings), Attack Reflection (The damage dealt to these creatures is reflected back onto the attacker), Age Manipulation (by injecting life into living things he can force them to grow until they exhaust their life spans), Biological Manipulation, Healing, Perception Manipulation (by injecting life into people he can accelerate their perception beyond their ability to move), Life and Soul Sensing, Causality Manipulation, Death Manipulation, Willpower Manipulation, Energy Projection (Shot raw energy at Diavolo) Attack Potency: At least Building level physically with Gold Experience Requiem (Nearly killed King Crimson in a single attack rush, was described by Diavolo to be as strong as King Crimson even before going Requiem). At least High Universal level via hax (Negated Diavolo's time skip, which is universal in range, but the full extents and limitations of his abilities are unknown). Speed: Infinite with Gold Experience Requiem (It was able to move and even talk in erased time, and claimed that those who stood before it would be unable to take action.) Lifting Strength: Unknow with Gold Experience Requiem Striking Strength: At least Building Class physically with Gold Experience Requiem (At least similar to, if not stronger than, Gold Experience.) Durability: At least Building level with Gold Experience Requiem (Should be no weaker than before, possibly even stronger), causality manipulation makes him hard to kill. Stamina: Superhuman Range: At least Low Multiversal for Gold Experience Requiem (Could capture the enemy in a cycle of deaths across parallel worlds.) Standard Equipment: Gold Experience Requiem; the Requiem Stand Arrow Intelligence: Giorno is an incredibly effective battle tactician, capable of outwitting the mafia which included many other Stand users, and a large amount of experience fighting other Stand users. Weaknesses: Any damage taken by GER will reflect back onto Giorno. Notable Attacks/Techniques:
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The Boss |
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Powers and Stats Tier: 7-B Name: Unknown (Kinzie Kensington knows their real name, but is stopped mid-sentence before saying it), known as The Boss, The Protagonist, Mikey, Playa, That mute ************, Prisoner 1138, The Butcher of Stilwater, Local Psychopath, Mr. (or Mrs.) President, The President of the United States, Nolan Origin: Saints Row Gender: Varies (Can be customized to be Male or Female) Age: Varies Classification: Human, Leader of the 3rd Street Saints, Former President of the United States, Current Leader of the Zin Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled marksman and swordsman), Martial Arts (Skilled hand-to-hand fighter), 4th Wall Awareness, Vehicular Mastery, Explosion Manipulation (Via RPG, Annihilator RPG, Hand Grenades, Sachel Charge, Pipe Bombs, M2 Grenade Launcher, Reaper Drone, Mollusk Launcher, SA-3 Airstrike, Plunger Gun, Minethrower Arm, Explosion [Blast, Buff, Telekinesis, and Buff], and Death From Above), Fire Manipulation (Via Molotov Cocktails, Incendiary Rounds, Irradiated Saints Flow, Flamethrower, Fire Blast, and Fire Buff), Electricity Manipulation (Via Stun Gun, Shock Paddles, Electric Grenades, Lightning Telekinesis, and Lightning Buff), Status Effect Inducement (Can Stun via Flashbangs), Telepathy (With Irradiated Saints Flow), Summoning (Can summon sharks with the Shark-O-Matic), Mind Manipulation (With the Mollusk Launcher and Mind Control Blast), Sound Manipulation (With the S3X Hammer, Sonic Boom, Dubstep Gun), Energy Projection (With Laser Pistols, Cyber Blaster, Auto Laser, Viper Laser Rifle, Laser Cannon, Cyber Buster, Z9 Handcannon, Xenoblaster, Kardak Lasershot, Thumpgun, Bounce Rifle, Burst Rifle, Dominator, Lasergun Arm, and the Zin Armada), Hacking/Technological Manipulation (With the RC Possessor), Homing Attack (Via Annihilator RPG), Damage Reduction (Takes less damage while using the Shokolov AR), Matter Manipulation (With the Laser Razor, which disintegrates things cut by it), Size Manipulation (Via Inflato-Ray and Shrink Stomp), Magnetism Manipulation (With The Polarizer), Existence Erasure (With the Disintegrator, which erases whatever it disintegrates from existence), Plasma Manipulation (With the Tyrant), Black Hole Creation (With the Singularity Gun), BFR (With the Abduction Gun), Broadway Force (With the Dubstep Gun), Danmaku (With 'Merica), Time Travel (With the Zin Armada), Forcefield Creation, Flight (Can glide through the air and levitate, gains true flight in the Mech Suit and both true and spaceflight with the Zin Armada), Elemental Manipulation, Ice Manipulation (Via Freeze Blast), Damage Boost (Via Bling Blast), Telekinesis, Life Manipulation (Can absorb life force via Life Force Telekinesis and the Dominator), Shockwave Creation (Via Stomp), Gravity Manipulation (Via Gravity Stomp), Empathic Manipulation (Via Bling Stomp, which makes those affected dance and cheer uncontrollably), Aura, Absolute Zero (Via Freeze Aura), Petrification/Transmutation (Via Bling Buff, which causes anyone near the Boss and anyone hig by Bling imbued ammo to be turned into solid gold), Forcefield Negation (Can negate forcefields with their superpowers. Should have powers similar to Matt's, who casually disabled the Boss' powers several times because he considered them 'unfair'), Acausality (Types 1 and 4; Was unaffected by the Dominatrix resetting the timeline of the Simulation and Zinyak manipulating the plot of the Simulation to lead him to die), Reality Warping (Has full control of the Simulation), Data Manipulation (Able to directly alter the code of the Simulation), Plot Manipulation (Due to having full control of the Simulation he should have powers comparable to Matt, who was able to manipulate part of the Simulation to turn it into a NyteBlade fanfiction, and Zinyak, who was able to directly manipulate the plot of said fanfiction), Power Bestowal (Capable of altering the code of others within the Simulation to give them new powers and abilities), Spatial Manipulation (Due to having full control of the Simulation, the Boss should have powers similar to that of Zinyak, the Dominatrix, and Clawz, who are able to freely manipulate space within the simulation), Time Manipulation (Due to having full control of the Simulation, the Boss should have powers similar to that of the Dominatrix, who was able to fully reset the timeline of the Simulation), Resistance to Explosions, Fire, and Small Firearms, Resistance to Mind Manipulation and Morality Manipulation (Was able to break free of Zinyak's mental simulation), and Memory Manipulation (Retained all of their memories of the events of the Dominatrix DLC when everyone else forgot what had happened after she reset the timeline) Attack Potency: City level (Able to defeat The Dominatrix and Clawz, destroyed Zinyak's mech which is able to damage him, and then killed Zinyak. His strength is comparable in the Iron Saint Armor and Mech Suit.) Speed: Supersonic (Stated to be practically faster than a speeding bullet at full power, which averages at Mach 2.22, also stated to break the sound barrier by a game info sheet) Lifting Strength: Class 100 (Able to suplex Zinyak, who is twice the size of a normal human, then rip his skull and spinal cord from his body using full body strength), Class K with Telekinesis (Can move tanks, airplanes, and helicopters) Striking Strength: At least City Class Durability: City level (Able to take blows from The Dominatrix, Zinyak, and Clawz) Stamina: Superhuman Range: Varies from standard melee range to several kilometers, At least stellar with the Zin Armada Standard Equipment: Irradiated Saints Flow, Mech Suit, Iron Saint Armor, A large and very varied assortment of weapons (A full list of The Boss' arsenal can be found here, here, here, and here) Intelligence: Average (A decent leader and highly skilled fighter, skilled with a variety of weapons and equipment) | Gifted in Saints Row IV (Able to use the Zin's tech on first contact, even able to pilot their ships without much problem. Can hack the Zin's computer to some degree. The Zin's technology is implied by Zinjai to be the most advanced culture in the known universe) Weaknesses: The effects of the irradiated Saints Flow are temporary, The Mech Suit can only be used for a limited amount of time, The Boss cannot utilize his/her superpowers outside the Simulation without the Iron Saint Armor | Power-Suppression fields can disable The Boss' powers for a few seconds Notable Attack/Techniques: Super Powers: By altering their code within The Simulation, The Protagonist is capable of bending the simulation to their will and acquire powerful superhuman abilities that allow them to easily traverse the simulation. These powers can also be accesses in the real world via the Iron Saint armor.
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Giorno - 0
The Boss - 0
Inconclusive - 0