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Kessler vs. Garou

isn't Kessler the guy who can mind hax a person who resisted a mind has that managed to take over 10 million people. If so this is a stomp for Kessler
 
Thatoneguy78 said:
isn't Kessler the guy who can mind hax a person who resisted a mind has that managed to take over 10 million people. If so this is a stomp for Kessler
He has to hit him with one of his duplicates to be able to do that.
 
Smh, not even gonna let my Cole vs Garou match end ƒÿñƒÿñƒÿñ

Anyway, Kessler should take this.

He's got multiple summons that he is willing to spam, has massive AoE attacks that can span multiple city blocks and beyond (can create earthquakes that can harm other 7As), making it dangerous to stay on the ground, is willing to spam grenades (which pop out of thin air), and should Garou's fighting style prove to be annoying, Kessler could just use his electromagnetism to grab Garou and slam him into the ground. And then keep him there and finish him off. Also, one mind screw from Kessler should easily incapacitate Garou, as 2 of said mindscrews could kill Cole, who resisted a mindscrew that drove a whole city mad.
 
Well Garou won't know that since most of the time he fought people that only use physical attacks so that's still something Kessler can abuse to his full advantage. AP and Dura is really something Kessler not gonna hold of long seeing as how Garou has stat amping and reactive evolution so the whole fight hinges on if Garou can evolve quickly enough to deal with all of Kesslers lighting attacks. Garou's Martial arts skills and precognition is gonna help here immensely seeing as how Garou needs time for his evolution to begin and with attack reflection he could deflect a lot of physical attacks Kessler tries to land.

But that's a non factor here with how powerful his mind hax and clones which can distract Garou for long enough for Kessler to get his mind hax in and how he can also negate dura which Garou wouldn't except in a fight.

Overall this is just a stomp for Kessler too many haxs for Garou to deal with and a lot of things he wouldn't except in the fight to give him a fair chance of surviving long enough for his evolution to kick in and close the AP gap there is in the fight.
 
Thatoneguy78 said:
Well Garou won't know that since most of the time he fought people that only use physical attacks so that's still something Kessler can abuse to his full advantage. AP and Dura is really something Kessler not gonna hold of long seeing as how Garou has stat amping and reactive evolution so the whole fight hinges on if Garou can evolve quickly enough to deal with all of Kesslers lighting attacks. Garou's Martial arts skills and precognition is gonna help here immensely seeing as how Garou needs time for his evolution to begin and with attack reflection he could deflect a lot of physical attacks Kessler tries to land.
But that's a non factor here with how powerful his mind hax and clones which can distract Garou for long enough for Kessler to get his mind hax in and how he can also negate dura which Garou wouldn't except in a fight.

Overall this is just a stomp for Kessler too many haxs for Garou to deal with and a lot of things he wouldn't except in the fight to give him a fair chance of surviving long enough for his evolution to kick in and close the AP gap there is in the fight.
But you just listed a few ways Garou could win. If Garou still has ways of winning then it's not a stomp.
 
Kessler doesn't rely on close ranged attacks in character outside of his shockwave uppercut. He also possess a passive force field that blocks some damage and a healing factor that is boosted by electricity absorption.
 
Okay let me rephrase that, Garou has a extremely low chance of winning due to Kesslers mind hax, dura negation, and clones that mind hax on touch or something along those lines
 
Garou's chances are looking pretty low here. Kessler likes to play the range game, and isn't afraid to abuse his summons and grenades. He can make the ground dangerous for Garou to be on with his ground pound, which means Garou is gonna have to adapt to a constantly changing environment. Any damage Garou can do must be absorbed by the shield or tanked by his regen and natural endurance. One mindscrew will put Garou in the ground.
 
PTSOXMONKEY99 said:
He can make the ground dangerous for Garou to be on with his ground pound, which means Garou is gonna have to adapt to a constantly changing environment.
Eh this point is arguably at best seeing as how he dealt with this before (I.E Tanktop master smashing the ground) so he would be able to regain his footing pretty quickly, though with what you've said about Kessler preferring the range game that makes Garou's chances of winning even lower seeing as how Garou is a up close kind of guy rather than long range fighter.
 
But the thing is that Garou's gonna have to jump to avoid the attack, and in the split second he's in the air, Kessler's gonna abuse the chance to hit him with a lightning pillar.
 
PTSOXMONKEY99 said:
But the thing is that Garou's gonna have to jump to avoid the attack, and in the split second he's in the air, Kessler's gonna abuse the chance to hit him with a lightning pillar.
I would argue that with watch dog's mans movements Garou could confuse Kessler and give him time to regain his footing he has done this before against Genos but other than that Garou still got a lot more problems to deal with.

Is Kesslers TK related to his electric move set? cause if so Garou would be able to grow a resistance to not only Kesslers TK but Kesslers regular moves as well. Though if not Garou could grow a TK resistance and lightning resistance if Kessler abuses it to much. And while Garou isn't much of a ranged fighter he still would throw debris at Kessler using that to close the distance
 
Kessler most likely posses a 6th sense similar to Cole's that serves as a passive radar. With it, he can sense out hostile auras, the bioelectricity inside a person, and gives him a sonar of the area (buildings, roads, etc). It can even track down teleporters like Sasha and Nix, so if Garou manages to trick Kessler's eyes, his radar should let him keep track of where Garou is and where he is going.'

HIs tk is basically him using his electromagnetism to grab someone and fling them around. It should scale to Cole MacGrath, (though I forgot to update it when I made revisions, ugghhh), so it's gonna tough for Garou to break out, given that Kessler has a slight AP advantage, and his lifting strength is even greater.
 
His TK would be tough to break out of but if he abuses it too much Garou would evntually grow a resistance to it and since it apart of his lighting skills that would also give Garou resistance to Kesslers lightning related attacks.
 
It doesn't quite work like that. His electricity and his electromagnetism are two different things. And you're forgetting that Kessler is still gonna be hitting him with long range attacks and summons, one of which can mindscrew, all while using his tk to slam Garou into the ground. Kessler also possess a slight AP advantage, as Garou scales to characters who are an unknown amount above baseline, whereas Kessler is many times stronger than a feat that is several times among baseline.
 
Oh well Garou could still grow a TK resistance but yeah Kessler leads with way to many things. At this point where just arguing how hard Garou loses.
 
It saddens me to see my boi loses

But it equals out since I see my other old boi wins

Voting for Kessler due to mind haxx and lightning spam and barrier that electrocutes.
 
Phantasms and Memory Injection should be restricted otherwise it's a stomp. Unless we're going to allow verse equalization, mind manipulation falls under psychic powers in OPM verse, psychic powers can be resisted via willpower in OPM, Garou having a near limiter breaking willpower grants him extreme resistance to psychic powers.
 
Garou has never fought off a mental attack though, only having his chi disrupted through psychic means. Also, pretty sure that's not how verse equalization works.
 
PTSOXMONKEY99 said:
Garou has never fought off a mental attack though, only having his chi disrupted through psychic means. Also, pretty sure that's not how verse equalization works.
Metal Bat and Sweet Mask both resisted mind manipulation via will power. Fubuki states that psychic powers in general are resisted by willpower.

Verse equalization means bringing other characters to follow the rules of each other's verses. Mind manipulation is a psychic power in the OPM verse, thus follows the rules of OPM psychic powers.
 
I don't mean to insult OPM, But their Mind attacks are an absolute joke compared to Kessler.

It'd be an NLF to assume their willpower could resist someone who with zero issue or resistance whatsoever Mind haxed someone who could resist mindscrew that affected 10 million people

Also, you can't restrict abilities and have them added, hence why Genos vs Esdeath got removed.
 
But the mechanics of Kesslers mind manipulation powers aren't psychic based. They're something else entirely.

Also the mind manipulation Kessler has is far superior to anything in the OPM verse, as Kessler's mindscrew can effect people who shrug off mindscrews that can drive a city of billions of people insane. Garou hasn't faced anything of this magnitude.
 
Okay hold on, when did Sasha pull off billions? I can understand thousands but not billions. Likely not even millions.

And no kidding that the mind control in OPM is not as strong in comparison especially considering the feats with the girl of the user is much different in comparison. On the other hand though we also can't say that a mind control is easy on taking out Garou or someone with high power level. Especially considering that Infamous might be functioning under the same circumstance considering that even Fetch was affected by just some drugs consistently.

Not to say I'm changing my vote since I think TK + electrocute combo is op, but at the same time.... Garou didn't really have much tk resistance at this level anyway. But I'm questioning high level mind manipulation.
 
The billions comes from a quote somewhere in the game regarding the population of Empire City after it got glassed by the Beast, and if we really want to be cheeky, we could also scale to New York City's population, since Empire City is basically fictional NY, in the same way New Marais is fictional New Orleans (quote from the developers)

Fetch is kinda a weird example (especially since Conduits have healing factors)
 
New York is 8.5 million in comparison to the billions on Earth. Are you sure that Empire City had a billion populace? That's about 1/7th of the world population. Also even if Kessler 'mind raped' Cole, wasn't it also an ability that didn't deal too much damage unless you're in Harder difficulties? The best he got was implementing visions into his head as a mental attack and some sort of well vision imprint.

Regardless of that Fetch was still screwed over badly by drugs. Don't do drugs kids, kappa so even if they did have healing there are some vulnerabilities. Sure we can say it was back then but back then wasn't that long either.
 
My bad, meant to say million. The ability does deal damage, regardless of difficulty. On hard mode, two phantasma were enough to kill you, though I don't know how we rate things like that in regards to game mechanics. But still, they do inflict intense mental damage, and can work on guys like Cole, who resisted Sasha's gas, which was used to send all of Empire City into a frenzy when used.

Pls leave Fetch alone she did nothing wrong :'(

That may be true in Fetch's case, but Cole has shown the ability resist the toxic side effects (as stated by Moya) of Sasha's tar when it got sprayed on him (and got in his mouth, yuck), so I think poison/drug/toxin resistance may vary between Conduits
 
Okay million is definitely more fitting. And yeah gameplay mechanics is always finnicky, but I mean more like not overwhelmingly fatal. Or at least it's hard to assume certain factors. And yeah that's fair, but on the other hand that's like the the term of "controlling everyone within the city." It's more about the spread of the ability and on how powerful it is really.

Killing her brother is not wrong? : P

Well that's true enough. Still not sure on whether we can say it but then again Kessler should be able to win anyway with or without.
 
I mean the reason why I'm pushing that it's so dangerous is cause it caused people like Cole, who have decent mind manipulation resistance, to seize up and take damage. Garou's resistance isn't nearly as powerful as Cole's, so he's bound to suffer a worse effect. I guess you could argue that it doesn't one shot cause of Garou's willpower, but it will still be powerful enough to stagger him and leave him open for Kessler to attack (the worst part of the attack is that you seize up and can't move, which usually leaves you open for the other clones to swarm you, or Kessler will combo into another attack like lightning pillar or shockwave punch)

this is a no bulli zone

Still think it's weird that's Fetch couldn't shake off the effects of the drugs, considering that earlier she took an explosion point blank and was fine after absorbing some neon, but I digress
 
Yup that's fairer in that case. But yeah that also makes sense. Kessler's arsenal is still deadly like that to combo.

Aw fiiine

True, maybe just the weakness thing or not being used to? Like sort of not purging the drugs to preserve the feeling? Idk.
 
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