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Some Composite Anna stuff

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PaChi2

VS Battles
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Okay, fine. Then:

Invisibility because the shop she owns is not in the map and wont show up unless you carry a member card.

Stealth and thief master for her thief/trickster classes (acrobat skill allowes her to venture through any terrain without difficulty, even water, also she has the ability to steal equiment and items).
 
I personally didnt want to create a CRT because I dont think this is major stuff.
 
"Even if I dont agree with it, I will throw the ability Pass that allowes to pass through enemy units as phasing"?
 
if people believe that it actually is phasing, eh. But Im not convinced.
 
Do you think its legit? Should I move this to the CR section?
 
There are some more skills that should be given to Composite Anna, I'll go over them in a bit
 
@Everyone Glassman disagreed with invisibility. the rest is okay.

Told me in chat.
 
I dont think anyone would be against composite dio. There are a lot of incarnations of the guy with different powers right?
 
Lucky pumps her chances to land hits and for enemy hits to miss. which are like the only factors in which luck is involved in the gamr except for critical hits (but muy game balancing). There is another ability that bumps the luck stat, tho.
 
We dont use stats as canon. There are abilities to pump the Luck stat.

Lucky 7 is supposed to make the chances of Anna having a "lucky hit" or the enemy a "lucky miss", bigger.

Nothing else.
 
Some more skills:

Rend Heaven, which adds half of the opponents strength or magical power (depends on the weapon being used) to an attack

Heartseeker: When an opponent is up close, they're easier to hit

Camaraderie: Regen when an ally is near

Relief: Regen with no nearby allies

Amaterasu: Healing of nearby allies with her presence alone

Live to Serve: When Anna heals an ally, she is healed as well

Good Fortune: More Regen, just happens every now and then (in game it's luck based)

Malefic Aura: Enemies in normal magic range ("tens of meters" will take more damage from magic attacks

Vengeance: Damage Taken will be added to an attack upon activation

Also, rally skills

I'd probably have more if we consider FEH's skill inheritance
 
Huh.

Omg. You'd think that Infinite summoning + taker abilities + friendly fire = ??????
 
Btw:

In Fire Emblem: Shadow Dragon, the first person to hint at Secret Shops is Jake, in an optional conversation with Marth. This may be due to the fact that Anna runs the Secret Shops in the game.

Secret shops being undetectable by normal means is explained by Jake. I kmew there was a dialogue about them.
 
Hmm. Oh yeah.

Confused. One had the ability of taking your stats and adding on top. Opponents nlf. Fine yeah only upon what existed within fe though. (Tier 6).
 
Reactive power level. Like, the stronger the enemy, the stronger the attack.
 
Obviously not. There are limits to that. Its just that reactive power level seems the closest we have to that.
 
Summarizing

Accepted: the taker abilities, the abilities listed by JSW, stealth and thief master.

Last thing to discuss: invisibility?
 
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