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Zeraora versus Cure Peace

>Reading it

>Its stomp now due of AP gap

.......................................................................................................
 
5-A Cure Peace is like 3.7x stronger, not taking into account that Zeraora's feat is casual. Zeraora also can absorb electricity and heal from it, so that takes away one of CP's main advantages, and also has paralysis and stat amps to make up for the AP gap. It also seems to be the smarter combatant.
 
Depends. Some (like Rayquaza, Deoxys and base Mewtwo) scale to 400-ish zettatons. Others (like Xerneas, Ultra Beasts and Mega Mewtwo) scale to Xerneas' 717 zettaton feat.
 
He scales to UBs who upscale from 50% Zygarde who downscales from Xerneas (casual 717 zt feat)

So pretty much
 
Huh, the gap if Cure is baseline is 3.7, apparently, so i think this is safe, i will put input again when i arrived from the academy
 
To start things off the AP advantage is from Cure Peace, with 3.7X of advantage.

While Zeraora isn't the most versatile pokemon out here, he ironically has the versatily here. I will say only the important moves for him, Fake Out is obviously a lead move, it is good initial damage, Peace is a living battery for him, since most of her range attacks are electric-based, giving him enough eletricity to use either Plasma Fits or Discharge, the first is clear the better for damage, while Discharge is good to not go to CQC, which Zeraora clearly has the advantage here, more on that later. While Peace is not intelligent, i think that she would notice that her electric attacks are not really doing anything to Zera, wich would make she stop using them. Charge can be used in the initial part of the battle to give some boost to his attacks, Hone Claws can also be used, but i think that Charge is more IC to do, because that double the next electric move. When Peace stops with her attacks, Zeraora still has the Skill advantage here, with Hone Claws to boost his attacks, with other non electric moves to use, like Fury Swipes and Snarl, a minor speed amp with Quick Attack, but the best moves for this ocasion is CC and Slash. While CC is kinda like a knife with 2 blades, since it is portraied to be a "rush" attack, i think that Zera could easily overcome Peace with Close Combat in the CQC part, it will lower his Defenses, that means that after 2 of them, Zera can be ohkoed. Slash is a more safe approach with a good BP and a high critical ratio, it will be an even more safe approach when Zeraora realises that he has a good advantage in the CQC part, even without CC.

Overall, i give this to Zeraora with Mid to High-Diff. While the AP advantage can be worked around with Hone Claws, she still can one shot him after some CC, but the fact that Zera has a big advantage on CQC, should give him the win, even with the AP disavantage and the fact that he can prob be one shotted.
 
Gonna try playing the devil's advocate here. I'll vote for Cure Peace.

1. The Cures always start off the fight with close hands to hands combat. Thus, that will force Zeraora to resort to CC as well. Zeraora can be one-shotted at that time due to Peace's AP and Zeraora's lower defense. Plus, Peace is a nerd. She's genre-savvy. I don't think she'd use Peace Thunder right away when she sees Zeraora's appearance.

2. If Zeraora got lucky and somehow avoided/survived Peace's brute strength, she'll logically try Peace Thunder. This will mostly go according to Drite's reason, but there's a catch. Peace is also immune to electricity at the end of the series. Moreover, she can transform enemy's eletricity attack into her own and make it even stronger, base on her fight with Bad End Peace.

3. Smile Precure is also the group that have the most stamina out of all the Cure teams. The group managed to fight the MoTW, final form Bad End Generals, Bad End Cures, Pierrot's hordes of giant monsters and Pierrot himself, all within one day, consecutively. Although the last fight with Pierrot has a power boost from Royal Candy, but 5-A Peace is Ultra Peace, if we're talking abt accuracy here. That means she can pull off all the feats she has before the upgrade and can amp them up to eleven. Ultra Peace also has better flying ability, not to mention she's always seen staying airborne, so that would render Plasma Fist unusable (not follwing PKMSM and I've only seen clips of Zeraora using Plasma Fist on the ground, so probably wrong here).

4. Just throwing this point here, but I don't think Zeraora can absorb limitless amount of electricity, even when it heals him. Peace is immune to it and can use Zeraora's attack to power-up her own. While Zeraora does have a more versatile skill set, Peace is also more than just a human version of Pikachu. She's also a power house herself, and her AP and durability are already above Zeraora at the beginning of this match. Even when she and her teammates got tired after beating off Pierrot, they still managed to have enough strength to fire the final attack at a stronger Pierrot, albeit getting k'o right after.

Either way, I still think Peace has a better chance at this match.
 
If peace is immune to electricity, than this is a stomp.

Also, alot of things that you saided there are not listed on her profile, so that is prob outdated. And i pointed out that CC is not obrigatory to use, but that is the most useful in CQC, since it is a powerfull rush attack
 
Electricity resistance/immunity isn't on Cure Peace's profile.

That aside, Zeraora can turn regular punches/kicks/attacks into electrically charged ones with Plasma Fists, thus no-selling them.

I don't think this is a stomp, since Cure Peace doesn't have an overwhelming AP advantage, especially considering that Zeraora's scaling feat is very casual
 
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