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Worm CRT: Endbringer Edition Part 2 (Which also ended up including Eidolon, which is fitting tbh)

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Apeironaxim

He/Him
3,618
1,400
New Simurgh vs Old Simurgh
  • NA&T completely redone
  • Range changed to Several Meters, Kilometers with her Scream, Hundreds of Kilometers with her Hibernation State
  • Added some Weaknesses
  • Removed Telepathy. She cant actually read minds, she just achieves a similar result via how in-depth her info analysis is. I think the telepathic communication comes from the Simurgh seemingly saying "Im sorry" to Taylor that one time, but she can induce hallucinations, auditory or otherwise, so she's almost certainly doing that instead of actual telepathy
  • Adding Retrocognition
  • Redone justifications for the rest of her abilities
  • Adding an Optional Equipment section with various tinkertech she's copied, which includes Energy projection, Air manip, Portal Creation, Nanotechnology/Matter manip, Bio manip for her P&A
  • Extraordinary Genius rating for her, via the fact precognitive Shards in Worm predict the future through sheer calculations with the info they gather and make simulations, and the Simurgh is close enough to a Shard she should get the full rating herself, as opposed to the human precogs who obviously don't do any of the calculations themselves and it's all their Shards. There's also of course the fact she can set things up that can consistently culminate in Rube-Goldberg sequences of events years later
  • Added a Varies with Power Mimicry for the fact she can replicate tech from others, and an At least 9-B, possibly 9-A+ with Tinkertech rating for the couple things in her Optional Equipment that have any AP feats, with the 9-A+ end being the possibility she copied Kid Win's vending machine disintegrating gun he gave Vista and his Alternator Cannon
  • She gets Massively Hypersonic Attack Speed with her Scream, given it scans 1 mile of her surroundings every one hundredth of a second
  • New calc I made for a couple feats she performed. This not only gives her an actual reason for Class M LS, as her previous one had no basis, but this also includes a feat that bumps her up to High 8-C+. Since her physicals should be comparable to her TK AP via ramming a ship that took a TK attack, this would upgrade everyone who scales to Endbringers to High 8-C+.


New Tohu vs Old Tohu
  • Gets all the powers of Eidolon.
  • Gets all the powers of Glaistig Uaine, which also include some powers from other people (Power absorption, Bio manip, ESP, Summoning, Duplication, Time Manip, Power bestowal, Regeneration, Metal manip, Cloth manip, Forcefield creation, Damage Reduction, Power mimicry, precog, attack reflection, air manip, Clairvoyance, Portal creation)
  • Gets Alexandria's relevant powers (Invulnerability)
  • Gets Myrddin's powers (Pocket reality manip, Air manip, energy manip, bfr, info analysis)
  • Gets Lung's powers (Enhanced senses, fire manip, plasma manip, explosion manip, accelerated development,
  • Gets Legend's powers (Light manip, Deconstruction though it's matter manip atm on Legend's page, Enhanced senses, Transformation, Absorption)
  • Gets Phir Se's powers (Time Travel)
  • Gets Kazikli Bey's powers (Air manip)
  • Gets Grue's powers (Darkness manip, power mimicry/power null)
  • Gets Bakuda's powers (Explosion manip, time manip, gravity manip, transmutation, illusion creation, spatial manip, vibration manip, ice manip)
  • Attack Potency/Tier change to "Varies from High 8-C to 8-A, 7-B with EMP Bomb, up to at most High 6-A" and the relevant justifications that come with that
  • Replacing the High 6-A Striking Strength with High 8-C. No one she has copied has ever shown High 6-A Striking Strength
  • Gets "Varies, up to Massively Hypersonic Flight Speed" and "Varies, up to Speed of Light Attack Speed" for copying Eidolon and Legend
  • Gets "Varies, up to Extradimensional" range via Glaistig having Doormaker, who can make portals to multiple Earths at a time
  • Got rid of her NA&T, everything in it is now elsewhere in the profile/P&A so it's not needed anymore

New Eidolon vs Old Eidolon
  • Added justifications (Electric manip, Plant manip, Sand manip, Healing, Precog, Telekinesis, Spatial manip), and also added some powers I missed adding to him on my previous CRT of him (Energy Projection, Psychometry, Reality warping). Also removing the bit from the energy manip justification about him transmuting his KE into energy Behemoth couldn't manipulate, as right after it says Behemoth wasn't redirecting them because he was being pummeled and too busy to get all the hits.
  • As said above on Tohu, he gets the clean up changes and additions I did when porting over his P&A to Tohu. Also Touhou will get any relevant changes I make on Eidolon himself now that i'm also working on him.
  • Removing "Eidolon can only use three (or four, if two of them are weak) powers at a time, and his power supply will eventually begin to dwindle and run low, making it difficult for him to use more powerful abilities." and "He can only use his full power against a worthy opponent, something that greatly distresses him." from his Weakness section. 1st part isn't even a weakness, it's not a weakness to not be able to use every single bit of your arsenal at once. 2nd part also is a thing but it's misleading, as Eidolon's power drain issue has been over the course of 2 decades of fighting and his Shard having to help power multiple Endbringers, while the way it's worded atm makes it seem like it's an immediate issue that can happen mid fight. These have been replaced by more prevalent weaknesses he has. 3rd part is like, sort of true? But it doesn't really make any big difference we see, he just gets the powers he needs anyway.
  • Gave Range some justification so it doesn't look so empty
  • Giving him his base human levels for his various sections like Tier, AP, Dura, etc, as Eidolon is a human at base, and he doesn't always have durability or otherwise enhancing powers, so acknowledging that is good. Not to mention it's just good form to index such things.
  • Slightly experimental thing to propose, but tentatively making his Varies "with High Priest", as we have the actual name of his Shard. Of course this won't apply to everyone as not many have their Shards named, so if consistency across the pages for those with a Varies is an issue that can be discussed.
  • Changed stamina to Athletic, since Eidolon doesn't really have to run around and do much physical shit that isn't taken care of by his power, though he does participate through the entirety of EB fights, and the Khonsu fight had an implication he was only recently taking breaks after Khonsu's attack was lasting 3 days at that time.
  • Making his SS up to possibly High 8-C, since he has like 2 physical showings with his powers, and both instances aren't concrete enough for scaling for multiple reasons.
  • Gets resistance to clairvoyance, info analysis, and retrocognition for not being seen by the Simurgh. Others also included in the Misc section below
  • Removing the Unknown portion of his durability section for the forcefields. It's just a forcefield of time hax/time stopped stuff. Pretty much all profiles that i'm aware of simply state this function in their P&A and do not apply it to durability, as this is not a normal forcefield with a set dura it can take, it's just using time hax to create a nearly impenetrable barrier. This stuff doesn't tend to get tiered/applied to stats until it hits like, tier 2/1 and the character is not one of those ratings.
  • Giving him at least Class 5, likely Class 10 LS due to holding up a bridge one time
  • The calc for the Triumvirate's flight speed gets replaced with the recalc in this blog
Ok so this might be a bit controversial, but i'm starting to feel shaky on Eidolon's High 6-A end. Let's look at why he seems to have it according to the profile.
1) "In his prime he's the only hero besides Scion considered powerful enough to defeat and kill an Endbringer."
This is just kinda wrong. Eidolon is acknowledged as one of the only two who can drive them away, but there is no mention he could kill them. He even mentions he dug deep into his powers, for offensive powers even, during his early days, his prime days, and yet there is no indication he came close to killing an EB. The battle against Behemoth even has remarks that them destroying 70-80% of his body mass is the most they've ever damaged an EB by a long shot, with Leviathan getting a similar remark earlier in the story for much less overall damage.
2) "Forced Scion to run across multiple dimensions"
At the point he was able to cause Scion some distress and concern, and even before that, Eidolon was not using anything for AP. Everything else was durability negation of some sort, key players being his dimensional TP that he could even use on half of Scion's body to wound him, matter erasure, matter spawning, and spatial manipulation. Not to mention being revealed to have All or Nothing orbs that explode large enough to potentially level sections of cities during Echidna. He did not match Scion's Stilling blasts head on in a beam clash or anything of that sort, it was all hax.
3) "Glaistig Uaine said he was stronger than her"
This isn't the worst justification, it's the best one here in fact, but it's also a little dubious to apply for AP. Yes, GU said he was more powerful, however Eidolon has already been established as the strongest cape in large part because of his power being essentially every power, and those powers being a cut above the rest most of the time. The sheer versatility he has, along with how potent those abilities are, is the main reason. Not helping the matter of AP scaling either is all his best powers to turn the tides tend to all be durability negation or hax of another kind. Almost never is he hitting with pure AP. That said, GU did have something that seemed to emulate the G-Driver's effectiveness in launching Scion. However not only in this quote does Eidolon use hax to reverse it in order to achieve this effect in the first place, granting more credence to the fact his power is in his versatile and potent hax, again, being said to be more powerful does not always need correlate to pure raw joule power. This isn't even mentioning the fact that GU's feat required her to set up 30+ gravity orbs and have them all combine in order to achieve this either, it's not one single instance of a power that she could whip out that was High 6-A.

If Eidolon had more going for him, this would need to be discussed. However the fact is that, unless I missed something somehow, Eidolon is being given High 6-A scaling based off of a single statement, a statement which has context around it in-verse that already gives credence to it not needing to be AP (not to mention how the phrase "more powerful" can be used in ways not meaning raw strength in general), but this statement is also in the face of the fact Eidolon has zero AP feats on this level. It is not a supporting statement, it is the crux of the entire rating, and in the face of him lacking any AP feats nearly this high, I do not believe it is a good enough statement to support the rating by itself. It is with these reasons I believe this should be relegated to a "possibly" or "likely" rating, with the revised rating being "Varies from High 8-C to 8-A, possibly/likely up to High 6-A", using this calc for a new concrete high end to his Varies.

Misc
  • Khepri's mind manip should be removed
Sifara moved the ball, moving Moord Nag a distance forward. Her pet shadow Scavenger loomed, as large as it had ever been.

And Moord Nag promptly had a stroke. I watched as Scavenger dissipated into smoke.

Wha- what? Why?

I reached out to Moord Nag, and I could feel the damage being done. I moved her back just as I’d moved her forward, shifting more capes onto the battlefield to deliver some ranged fire.

Why? I was stunned, and putting my thoughts together in regards to this was like trying to swim in molasses.

Had to act, instead of thinking. Investigate.

I used my ability to read the physical states of the creatures I controlled, reading my swarm much as I’d check a spider’s level of hunger, its health, fertility or the amount of venom available.

Almost across my entire swarm, people were threatening to lose their minds. Literally.

It was stress, a factor I hadn’t taken into account. I controlled their bodies, but I didn’t control their minds. They were bystanders, watching this all unfold, and even though I regulated their heartbeats, kept their breathing level, the mental stress accumulated.

There were exceptions in every category, but I could assess my gathered army with broad strokes of the brush. The thinkers were coping best, the tinkers nearly as well. The masters struggled the most, followed by the shakers and breakers. The rest fell in some middle ground. Moord Nag… my control over her had apparently tapped into some kind of trauma or phobia she had, so she’d been the first to reach some kind of fever pitch in terms of the buildup of stress-induced chemicals and reactions.

I was killing my own minions.

- Speck 30.5
As can be seen within the quote, Khepri explicitly does not control minds, she controls the bodies of her minions. This isn't an offhanded mention either, there is a tangible example and in-depth explanation of the ramifications of the fact she does not control the actual minds of those under her power. This would instead be replaced with Body Puppetry, and thus impacting anyone's resistance to mind manip based off of resisting her control. That list includes Behemoth, Leviathan, Simurgh, Khonsu, Tohu, Goddess, and technically Glaistig, though that would have needed to just be deleted anyway since that seems to be Damage Transfer. Scion will also get resistance to body puppetry, but I'm already revising him in my sandbox, so it won't be reflected on his page until I post that CRT.

  • I decided to tidy up the durability section for the EBs more, so that will get copy and pasted to every EB's profile:
Durability: Varies (An Endbringer's body is composed of 200 layers, with these layers growing more and more durable the closer they are to their core[120]) from Wall level (The second layer of an Endbringer's body is comparable to steel[120]) to Multi-Continent level (An Endbringer's innermost layers are able to withstand Phir Se's charged time bomb, which could destroy all of India, and the G-Driver,[121] which is the upgraded version of the F-Driver, a device that could knock the moon out of its orbit. Endbringers are able to withstand prolonged attacks from a serious Scion before eventually dying[122][123])

  • Scion and Eidolon get resistance to Info Analysis, ESP, Clairvoyance, and Retrocognition, and Titan Contessa gets resistance to ESP, Clairvoyance, and Retrocognition, all for the same reasons of being unable to be seen by the Simurgh and her Scream. Titan Contessa already has that justification in her profile for the info analysis, it's just that the other powers being part of the Scream was missed at that time seemingly. Like before, Scion stuff will get added officially at a later date for his own CRT.
 
Looks good to me. I still think that Tohu could have a list of notable Capes that they have copied, either in their summary or in a Notable Attacks section.
 
I didn't think it was necessary, but ig I could just add back that part of the current/old profile's NA&T:
Power Mimicry: Tohu has the ability to shape parts of her body into the facsimile of capes, living or deceased, across the planet. The process is described as slow, and she has a maximum of three capes she can imitate. When she shapes her body into that of the cape, she also gains their respective powers, which are utilized through the body parts she generates. Thusfar, she's had three sets of capes that she had copied:

 
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