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Lets say a character punched the sky which caused the clouds to disperse around that attack. the shockwave created from their punch spread out as it moved up but the area was still smaller than the bottom area of the cloud. cloud the reverse ISL still be used and have it be Area of the cloud/area of the shock wave*original value. Or would the wave need to have a larger area than the cloud? because going by what the formula is right now area of the larger object OR explosion/smaller object*original value. Here it says OR which to me sounds like the explosion doesnt need to be larger