Sidearm: Plasma Pistol, specifically Void's Tear. While not as strong as a charged
Boltshot, the utility of the EMP and Grav Vortex on top of all the stuff Plasma can do makes it much more versatile an deadly.
Main Weapon: Battle Rifle, the BR85N to be exact. Being a select fire rifle, this gun combines the long range semi-auto of the
DMR and the close range full auto of the
MA5 Assault Rifle with a mid-range three shot burst, all while having the same attachments that can be changed to fit the opponent he is facing.
Long Range Weapon: Particle Beam Rifle, specifically the Type-50╬┤ variant. While weaker than the
Binary Rifle, it makes up for it with its heat hax, the ability to create Grav Vortexes wherever it hits, and the fact that the Binary Rifle immediately gives away the position of the wielder when scoped.
Heavy Weapon: Either
- Incineration Canno, specifically Heartseeker. By far the strongest normal weapon available to Chief. Homing munitions and massive AoE, though it suffers from low ammo capacity and long recharge time.
- Spartan Laser, specifically Endgame. Weaker than the Incineration Cannon by a longshot, has a slight charge time but its got massive range and lightspeed attack speed.
Grenade: Splinter Grenade. Though they lack the heat abilities and adhesivity of a
Plasma Grenade, Splinter Grenades are much more versatile due to their energy draining, EMP properties, and ability to be used to set nearly invisible traps.
Melee Weapon: Gravity Hammer, specifically Tartarus' Gavel. Gravity hax on top of gravity hax. Gravity Hammers can displace gravity in targeted locations and manipulate localized energy fields which allow the ability to pull a target towards the wielder or push it away, as well as create a vortex which pulls things in and then detonate the vortex to push things out. the Gavel also creates EMPs with every hit, increases shield strength, and increases movement speed.