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Attempt to calculate characteristics of firearms in Pokemon universe.
[https://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pokémon_world] While firearms in Pokemon universe are rarely seen, they do exist. But cases when someone was actually shot and hurt by one are practically non-existent (most of the time, it's either misses, threatened-but-not-used or not-used-at-all); cases when someone is scared of a weapon or hit but not hurt by it may indirectly be used to measure power of weaponry.
Other notable incident examples, not used in this calculation:
So, for example what we can actually use: in EP054 "The Case of the K-9 Caper!", Ash's Pikachu was scared of Colt M1911 pointed in his direction. This does mean that M1911 can hurt Ash's Pikachu - since Pokemon tend to ignore or scoff at things too weak to harm them.
So, we take Pikachu (Anime) profile with "Original Series-Best Wishes Series" key [https://vsbattles.fandom.com/wiki/Pikachu_(Anime)] and real M1911 profile [https://vsbattles.fandom.com/wiki/M1911], and compare them. Real M1911 has Street Level shots (472 joules - or 1.12810707457e-16 Gigatons - at best), and Pikachu (Anime) has Large Mountain level+ durability. Lower border of Large Mountain Level is 4.184e+19 Joules (1 Gigaton), upper border is 1.79912e+20 Joules (4.3 Gigatons), and "+" means the upper half of the limit range. The middle-point is 1.10876e+20 Joules (2.65 Gigatons). Real M1911 couldn't do the job, so Pokemon universe M1911 is buffed in comparison to IRL one.
Therefore i assume that firearms in Pokemon universe are stronger than IRL, since Pokemon firearms can harm Pokemon, therefore scaling off Pokemon durability; Pokemon universe firearms would also likely have higher speed than IRL, since Pokemon are absurdly fast, and hitting them requires extremely fast projectiles, at least as fast as Pokemon themselves. Most Pokemon move at FTL speeds, so in order to hit them, bullets would also have to move at FTL speeds. This also somewhat justifies the increased power from in-universe logical perspective (faster speed = stronger projectiles), but not from calculation perspective (impacts at FTL speeds can't be plugged into energy formulas, as that would result in imaginary numbers).
I also assume that power and speed of firearms and other "real" weapons in comparison to one another stays the same (e.g. carbine is stronger than pistol, rifle is stronger than carbine, pistol is stronger than melee weapons, missile launcher is stronger than anti-material rifle, etc).
Assuming that firearms just get proportionally stronger... To know how much the power of M1911 is multiplied, we divide 1.10876e+20 Joules by 472 Joules and get power multiplier of 2.3490677966101696e+17 times. Therefore, in order for M1911 to harm Ash's Pikachu, M1911's power must be multiplied at least 2.3490677966101696e+17 times. This is at FTL speed, since bullet must go that fast to match Ash Pikachu's speed.
Again, i assume that power and speed of firearms and other "real" weapons in comparison to one another remains the same, so all other firearms also power-scale from M1911. So for example, real M16 has over 1800 Joules (Street Level), and real Heckler & Koch G3 has over 3500 Joules (Street Level) - so with same 2.3490677966101696e+17 times multiplier, their Pokemon counterparts would have 4.228322033898305e+20 Joules (101.0593220339 Gigatons, Large Island level) and 8.221737288135593e+20 Joules (196.5042372881 Gigatons, Large Island Level) respectively. Real AT4 rocket launcher has at least Wall Level (at least 15 Kilojoules), so it's Pokemon universe counterpart with same multiplier would have at least 842.1610169491504 Gigatons (Large Island+ Level). These three weapon's projectiles in Pokemon universe moving at FTL speed, since they're faster than M1911 bullets.
Then it's just the time to count firearm-wielding Humans in Pokemon universe and add corresponding firearms to their Optional Equipment (since Pokemon universe humans wield firearms too rarely to put them in Standard Equipment).
Finally, since modern armor (e.g. ballistic vests) also likely gets proportionately multiplied to match the firearms - and since armored humans would obviously be more durable than unarmored humans - armored Humans in Pokemon universe would have higher Durability (e.g. Large Mountain+ for pistol-proof vests, Large Island level for rifle-proof vests). For example, IRL pistol-proof helmet and IRL rifle-proof ballistic vest would normally give Street Level and Street Level protection respectively, but their Pokemon counterparts would give Large Mountain+ and Large Island Level protection respectively. This doesn't come up anywhere (yet?) in calculations, since most humans in Pokemon universe don't wear armor, and those that wear are usually not seen tanking hits (so no Feats to calculate).
Numbers are rather ridiculous. But Pokemon universe features things more ridiculous still, so all this is likely generally in-line with setting level (i.e. ridiculous-ness of my calculations likely didn't reach critical mass).
Is this calculation correct? If not, what i did wrong and what could be improved or fixed? If yes, do you accept it?
P.S. See second weaponry calculation variant there [https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations-part-2.184767/].
P.S. See third weaponry calculation variant there [https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations-part-3.185453/].
[https://bulbapedia.bulbagarden.net/wiki/Weaponry_in_the_Pokémon_world] While firearms in Pokemon universe are rarely seen, they do exist. But cases when someone was actually shot and hurt by one are practically non-existent (most of the time, it's either misses, threatened-but-not-used or not-used-at-all); cases when someone is scared of a weapon or hit but not hurt by it may indirectly be used to measure power of weaponry.
Other notable incident examples, not used in this calculation:
- EP 019 Tentacool & Tentacruel, Nastina's large arsenal of weaponry. Tentacruel in question is absurdly big and tough, mostly unharmed by fire. Non-standard Pokemon, on which we have no data. Hard-to-use for calculations.
- EP 052 Princess vs. Princess. Meowth held a tommy-gun. Didn't fire it at anyone. Not sure if he was planning to use it (in which case it could be compared to Meowth's attack potency) or if he just showing off (in which case it's unusable for calculations).
- Cases where a gun was pointed at Human are also too shaky - both due to "threat-but-not-shot" and because durability of Pokemon universe humans is hard to calculate.
- Not-used-at-all don't count.
- Misses and threatened-but-not-used only indirectly useful, if the one who's threatened or attacked was scared of the weapon (which could indicate that the character could be damaged by the weapon, though it's not 100% sure).
So, for example what we can actually use: in EP054 "The Case of the K-9 Caper!", Ash's Pikachu was scared of Colt M1911 pointed in his direction. This does mean that M1911 can hurt Ash's Pikachu - since Pokemon tend to ignore or scoff at things too weak to harm them.
So, we take Pikachu (Anime) profile with "Original Series-Best Wishes Series" key [https://vsbattles.fandom.com/wiki/Pikachu_(Anime)] and real M1911 profile [https://vsbattles.fandom.com/wiki/M1911], and compare them. Real M1911 has Street Level shots (472 joules - or 1.12810707457e-16 Gigatons - at best), and Pikachu (Anime) has Large Mountain level+ durability. Lower border of Large Mountain Level is 4.184e+19 Joules (1 Gigaton), upper border is 1.79912e+20 Joules (4.3 Gigatons), and "+" means the upper half of the limit range. The middle-point is 1.10876e+20 Joules (2.65 Gigatons). Real M1911 couldn't do the job, so Pokemon universe M1911 is buffed in comparison to IRL one.
Therefore i assume that firearms in Pokemon universe are stronger than IRL, since Pokemon firearms can harm Pokemon, therefore scaling off Pokemon durability; Pokemon universe firearms would also likely have higher speed than IRL, since Pokemon are absurdly fast, and hitting them requires extremely fast projectiles, at least as fast as Pokemon themselves. Most Pokemon move at FTL speeds, so in order to hit them, bullets would also have to move at FTL speeds. This also somewhat justifies the increased power from in-universe logical perspective (faster speed = stronger projectiles), but not from calculation perspective (impacts at FTL speeds can't be plugged into energy formulas, as that would result in imaginary numbers).
I also assume that power and speed of firearms and other "real" weapons in comparison to one another stays the same (e.g. carbine is stronger than pistol, rifle is stronger than carbine, pistol is stronger than melee weapons, missile launcher is stronger than anti-material rifle, etc).
Assuming that firearms just get proportionally stronger... To know how much the power of M1911 is multiplied, we divide 1.10876e+20 Joules by 472 Joules and get power multiplier of 2.3490677966101696e+17 times. Therefore, in order for M1911 to harm Ash's Pikachu, M1911's power must be multiplied at least 2.3490677966101696e+17 times. This is at FTL speed, since bullet must go that fast to match Ash Pikachu's speed.
Again, i assume that power and speed of firearms and other "real" weapons in comparison to one another remains the same, so all other firearms also power-scale from M1911. So for example, real M16 has over 1800 Joules (Street Level), and real Heckler & Koch G3 has over 3500 Joules (Street Level) - so with same 2.3490677966101696e+17 times multiplier, their Pokemon counterparts would have 4.228322033898305e+20 Joules (101.0593220339 Gigatons, Large Island level) and 8.221737288135593e+20 Joules (196.5042372881 Gigatons, Large Island Level) respectively. Real AT4 rocket launcher has at least Wall Level (at least 15 Kilojoules), so it's Pokemon universe counterpart with same multiplier would have at least 842.1610169491504 Gigatons (Large Island+ Level). These three weapon's projectiles in Pokemon universe moving at FTL speed, since they're faster than M1911 bullets.
Then it's just the time to count firearm-wielding Humans in Pokemon universe and add corresponding firearms to their Optional Equipment (since Pokemon universe humans wield firearms too rarely to put them in Standard Equipment).
Finally, since modern armor (e.g. ballistic vests) also likely gets proportionately multiplied to match the firearms - and since armored humans would obviously be more durable than unarmored humans - armored Humans in Pokemon universe would have higher Durability (e.g. Large Mountain+ for pistol-proof vests, Large Island level for rifle-proof vests). For example, IRL pistol-proof helmet and IRL rifle-proof ballistic vest would normally give Street Level and Street Level protection respectively, but their Pokemon counterparts would give Large Mountain+ and Large Island Level protection respectively. This doesn't come up anywhere (yet?) in calculations, since most humans in Pokemon universe don't wear armor, and those that wear are usually not seen tanking hits (so no Feats to calculate).
Numbers are rather ridiculous. But Pokemon universe features things more ridiculous still, so all this is likely generally in-line with setting level (i.e. ridiculous-ness of my calculations likely didn't reach critical mass).
Is this calculation correct? If not, what i did wrong and what could be improved or fixed? If yes, do you accept it?
P.S. See second weaponry calculation variant there [https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations-part-2.184767/].
P.S. See third weaponry calculation variant there [https://vsbattles.com/threads/weaponry-in-pokemon-world-calculations-part-3.185453/].
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