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War is eternal… as am I. |
Tier: High 6-C
Name: Sion, the Undead Juggernaut
Origin: League of Legends
Gender: Male
Age: Several hundred years old
Classification: Zombie, Noxian tool of war, Former Noxian General, Mecha Bot
Powers and Abilities: Superhuman Physical Characteristics, Skilled axe wielder, Skilled in hand-to-hand combat, Regenerationn (Mid-Low), Temporary Self-Ressurectio, Rage Power, Can absorb part of the opponent's life energy just by striking them, Gets stronger every time he kills an opponent, Forcefield generation, Extremely powerful roar, Fire Manipulation (With Unstoppable Onslaught), Can negate damage taken, Can stun opponents with fear just by looking at them, Healing, Flight
Attack Potency: Large Island level (Designed to defend against the Battlecast army, which should make him comparable to Battlecast Prime Cho'Gath, Viktor considered him a threat to his army and attempted to corrupt him into joining him)
Speed: Hypersonic+, higher with Insanity Potion, with Massively Hypersonic+ reactions and combat speed (Can keep up with champions like Kled and Gare, as well as close range lightning/light-based attacks)
Lifting Strength: Class M by virtue of size
Striking Strength: Class EJ+ (Traded blows with Mecha Malphite)
Durability: Large Island level
Stamina: Limitless (Due to being a robot)
Range: Extended melee range with axe, Dozens of meters with spells
Standard Equipment: Chopper (His Greataxe), Starting/Essential Items (Corrupting Potion, Ninja Tabi, Cinderhulk Tracker's Knife, Sunfire Cape, Iceborn Gauntlet, Titanic Hydra, Warding Totem)
Intelligence: Low (Skilled in combat but often blinded by bloodlust)
Weaknesses: Has a limited supply of mana with which to cast spells, his spells have cooldown periods, during which time they cannot be cast (Both are highly exaggerated in-game for gameplay balance purposes; for instance, Ekko is shown to be able to use his ultimate ability in rapid succession in his cinematic), Enrage harms him slightly every time he uses it
Notable Attacks/Techniques:
- Basic Attack: Sion cleaves the opponent with his axe. Augmented by Enrage.
- Glory in Death: Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to 100% of his maximum health but losing health every 0.25 seconds. Sion can freely move and use basic attacks during this time, gaining 100% life steal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as bonus on-hit damage, capped at 75 against minions and monsters. Sion cannot cast any of his standard abilities while in this state but can cast Death Surge using any learned ability.
- Death Surge: Sion gains 50% bonus movement speed that decays over 1.5 seconds.
- Decimating Smash: Sion channels for up to 2 seconds, increasing Decimating Smash's damage over the duration, up to 300%, and its range over the next second. If the channel is interrupted, Decimating Smash goes on a reduced 2-second cooldown. Sion then deals physical damage to all enemies in the target area, increased by 33.3% against monsters and 66.7% against champions. If Decimating Smash was charged for less than 1 second, Sion slows all enemies in the area by 50% for 0.25 seconds. If Decimating Smash was charged for at least 1 second, he knocks up all enemies hit, based on how long Decimating Smash was channeled.
- Soul Furnace: Sion shields himself for up to 6 seconds. After 3 seconds, Soul Furnace can be reactivated to detonate the shield, detonating automatically if it persists for the full 6 seconds. If reactivated before 6 seconds, Soul Furnace's shield consumes itself to deal magic damage to enemies around Sion, capped against minions and monsters. Sion also permanently gains 2 bonus health whenever he kills an enemy, increased to 10 bonus health against large enemies and enemy champion takedowns.
- Roar of the Slayer: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, slowing them and reducing their armor by 20% for 2.5 seconds. If the target is a minion or non-epic monster, they are knocked back, dealing 30% increased damage to all enemies they pass through and slowing them by the same amount for 2.5 seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
- Unstoppable Onslaught: Sion charges in the target direction for up to 8 seconds, during which he cannot cast abilities nor attack, but is immune to all crowd control. If Sion collides with an enemy champion, structure, terrain, or charges for the full 8 seconds, he slams the ground, dealing physical damage to nearby enemies and enemy structures. Sion momentarily stuns himself upon colliding with terrain. If reactivated before 8 seconds pass, Sion halts his charge and slams the ground after a brief delay, dealing physical damage to nearby enemies and enemy structures. Enemies damaged by either cast of Unstoppable Onslaught are slowed for 3 seconds. Enemies who Sion directly collides with are also pulled into him and stunned for 0.75 seconds. Unstoppable Onslaught's damage and stun duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds, respectively.
- Feel No Pain: Sion has a 40% chance to ignore damage each time he is hit by a basic attack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.
- Cryptic Gaze: Sion's gaze terrifies a single enemy, dealing magic damage and stunning it for 1.5 seconds.
- Enrage: While toggled on, Sion has increased attack damage at the cost of some health for each basic attack.
- Cannibalism: For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.
Fighting is my life! It's what I was made for. | ||
~ Jasper |
Tier: High 6-C
Name: Jasper
Origin: Steven Universe
Gender: Genderless (Though appears as and commonly referred to as female)
Age: Over 5000 years old
Classification: Homeworld Gem
Powers and Abilities: Superhuman Physical Characteristics, Regenerationn (Low-High), Immortality (Types 1 and 3), Shapeshifting, Can fuse with other gems to become more powerful, Can contain physical matter in bubbles of energy, Automatic-adjustment to different strengths of gravity, Does not need oxygen to survive, Skilled in hand-to-hand combat
Attack Potency: Large Island level (As strong as Garnet, as well as likely rather strong even by the standard of her caste given that she was capable of subduing both Pearl and Amethyst after taking care of Garnet)
Speed: Relativistic+ in Combat Speed, Reactions, and Short Burst Speed (Kept up with Garnet)
Lifting Strength: Class 25 (Casually lifted and tossed aside a Gem Injector with one hand)
Striking Strength: Class EJ+ (Traded blows with Garnet)
Durability: Large Island level (Tanked an explosion strong enough to create a hole in the Gem Warship, which even 4 of Rose's Light Cannons and Opal's arrows couldn't damage, survived falling into the Earth's crust during the destruction of an island, Shrugged off multiple hits from a determined Amethyst with no injury whatsoever)
Stamina: Limitless so long as her gem isn't damaged or destroyed
Range: Standard melee range
Standard Equipment: Crash helmet, Gem Destabilizer
Intelligence: Presumably High (Able to mentally overwhelm Lapis if Lapis had stopped using all of her will and focus even for a second)
Weaknesses: Sufficient damage to her physical form can revert her back to her vulnerable gem form which can be broken and destroyed. Very Reckless and self-loathing due to her origins. Jasper is willing to abandon her morals for the sake of winning at any cost
Notable Attacks/Techniques:
- Crash Helmet Proficiency: By gathering her resolve and thirst for battle, Jasper can summon her weapon; a tangerine, crystalline helmet. The helmet acts both as a weapon and armor; a hammer-like protrusion in the front of the helmet allows her to use it to charge, slam, and headbutt her opponent, while a clear orange-tinted visor extends down, covering the upper part of her face. The sturdiness of the helmet rivals that of Garnet's gauntlets, as Jasper was shown continuously countering her attacks.
- Martial Arts: Further reflecting the similarities between herself and Amethyst, Jasper is likewise prone to mixing up her weapon-based attacks with martial arts moves, such as grappling, throwing, or simply punching her opponent. Due to the nature of her weapon, the two styles mix seamlessly and combine into a powerful, but ultimately reckless fighting style with immense collateral damage.
- Headbutting: As the name implies, Jasper shows she can headbutt without her weapon. This version, although weaker without her helmet, still has the potential to knock out a human being, as seen with Steven in "The Return".
- Comet Charge: Jasper can lunge at her foes with alarming speed and power. Evidence shows as the attack breaks through layers of a hard gemstone. While she performs this attack, a fiery aura forms around her.
- Spin Dash: Jasper can rapidly roll in a ball-like shape to attack enemies. While Amethyst was shown to have this ability as well, it seems that Jasper's version is more powerful, and is more of a threat than Amethyst's. Jasper can also use the technique to dash across a spacious room and plunge into the air.
- Gem Destabilizer: Homeworld Gems, in addition to their summonable weapon, seem to carry a personal defense weapon known as Gem Destabilizers — extremely potent, non-lethal tools used to subdue enemy Gems. Jasper is seen using this weapon on Garnet in "The Return". She attempts to use it again in "Jail Break", but Garnet pried it from her hand and broke it immediately afterward.
Jasper - 0
Sion - 7