- 2,079
- 283
Because somebody finally started Making X.C.O.M pages, I'm gonna give all the stats I've found.
First, let's start off with AP:
From The first game's Sectopod Autopsy, "The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. The practical applications are staggering."
This implies that The Sectopod is more powerful than average bombs. So that would make Sectopod City Block level. And considering with advanced armor other characters can tank attacks from it, this would scale to them.
Not to mention that some of the tougher aliens From Xcom 1 Are able to tank blows from a rocket launcher.
However, let's ignore Xcom 1 because I know that some people will say "But it was all a simulation."
Okay. So how about this:
In Xcom 2, Xcom has shot down 2 UFOs in canon. And the UFOs in Xcom 2 should be just as durable as the ones from the first game. Well these grenades can tear right through the plating which is able to tank missiles. Even Sectopods can walk right through them.
And let's not Forget the fact that Xcom has missile launchers that can also tear through said hull and there's no evidence suggesting that the UFO uses shields.
Now you could argue this is game play mechanics, but this is a game where everything is completely gameplay mechanics. One could also argue that they weakened their UFOs. But there's no logical reason as to why they would do this. They were preparing for a war against beings who curbstomped them before. If anything, they would want to strengthen their UFO's and weaponry
Now onto Speed:
Pretty much everyone In Xcom 2 can dodge magnetic weaponry at near point blank range. The shooters missing at that closs of a range is literally impossible unless it gets dodged. Even if you argue that they did somehow miss the dodge stat is a thing)
Considering people like the Ranger can still hit people with these reactions, all of the Xcom Soldiers should in one way or another scale. Giving them a speed of at least Supersonic reactions.
First, let's start off with AP:
From The first game's Sectopod Autopsy, "The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. The practical applications are staggering."
This implies that The Sectopod is more powerful than average bombs. So that would make Sectopod City Block level. And considering with advanced armor other characters can tank attacks from it, this would scale to them.
Not to mention that some of the tougher aliens From Xcom 1 Are able to tank blows from a rocket launcher.
However, let's ignore Xcom 1 because I know that some people will say "But it was all a simulation."
Okay. So how about this:
In Xcom 2, Xcom has shot down 2 UFOs in canon. And the UFOs in Xcom 2 should be just as durable as the ones from the first game. Well these grenades can tear right through the plating which is able to tank missiles. Even Sectopods can walk right through them.
And let's not Forget the fact that Xcom has missile launchers that can also tear through said hull and there's no evidence suggesting that the UFO uses shields.
Now you could argue this is game play mechanics, but this is a game where everything is completely gameplay mechanics. One could also argue that they weakened their UFOs. But there's no logical reason as to why they would do this. They were preparing for a war against beings who curbstomped them before. If anything, they would want to strengthen their UFO's and weaponry
Now onto Speed:
Pretty much everyone In Xcom 2 can dodge magnetic weaponry at near point blank range. The shooters missing at that closs of a range is literally impossible unless it gets dodged. Even if you argue that they did somehow miss the dodge stat is a thing)
Considering people like the Ranger can still hit people with these reactions, all of the Xcom Soldiers should in one way or another scale. Giving them a speed of at least Supersonic reactions.