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To be honest,
I think this CRT is so packed now that it's getting harder for Mods to show up and read through this, plus since the votes are getting reset we need Mods anyways.
So far we've been discussing feats regarding Humans to try and find feats and now that we have, best just get the Mods to see this through
 
And we still wait...
You can help by getting this calc checked again 🤷‍♂️. It's pretty much required to continue

I sent this thread to a mod who liked a comment in the discussion thread about the speed needing to be revised and nothing...
 
Last edited:
You can help by getting this calc checked again 🤷‍♂️. It's pretty much required to continue

I sent this thread to a mod who liked a comment in the discussion thread about the speed needing to be revised and nothing...
I'm mostly just saying this to Bump without director just saying "Bump" every day

Though Mods are sort of becoming hard to find for some reason, tried asking around and nobody showed up from all the Mods I asked to check my CRT.
 
Someone finally commented. They want a video that shows the beam travelling more clearly, found this
breaking-bas-bryan-cranston.gif

I'll update the thread in a bit
 
I was waiting for the next season for more potential speed feat, but the solution I have been thinking about is:

  • MFTL+ is just for long-term interstellar travel speed.
  • MHS+ flight travel speed.
  • Significant speed downgrade for combat speed, and a less severe downgrade for reaction speed.
Which is closer to proposal 2.
When compared to the comics, the animated adaption's combat speed feats fall short thus far, and doesn't warrant MFTL+ scaling.

For example, for the round-the-world baseball throw and catch, in the comics Nolan just says "heads up", but in the animation he warns Mark that the incoming baseball can now be heard, which means that in the animation the baseball has slowed down to subsonic speed by the time it got close to Mark.

JCgQQhM.jpeg

@29s


There is Allen dodging a FTL spaceship ramming him in the comics, but in the animation the ship was flying slowly as Allen is casually playing/browsing on his phone, and the animation's ship was just far away from Allen that he didn't need to dodge anyway.

iyzeRMo.jpeg
kaz0ZIE.jpeg
jegjlqs.jpeg



Season 4 came out, what do you think ?
 
It's been almost 5 months since I posted in this thread, would anyone be willing to give a summary of the arguments & stances, please?
 
It's been almost 5 months since I posted in this thread, would anyone be willing to give a summary of the arguments & stances, please?
Biggest change is now there's a speed calc for the low tiers' scaling so Option 1 was tweaked around it
Mostly using the stuff pointed out about Omni-Man's speed at the start as support and taking the general idea from this comment. This is aimed at characters whose flight gives them a huge mobility boost and all the intended heavy-hitters who've kept up with them. This would affect all viltrumites, as well as characters up there like Immortal, War Woman, Martian Man, Allen and Battle Beast and Hail Mary. Going with this option would lead to:

- Downgrading various characters:
Starting with Atom Eve. Removing her scaling to Conquest, she's reacted and blocked attacks from Killcannon, which are calculated to be Supersonic+, making Cecil's statement that she can fly to Mach 3 consistent. Low tier characters like Rex Splode and Shapesmith would scale to this, as well as the Maulers and Season 3 Oliver, and it would also serve as the lower-end speed for characters like Immortal, War Woman, Martian Man and...all those above them.
  • For the Guardians I could see a clear cut "Supersonic+ holding back, to Massively Hypersonic+" and for viltrumites who scale to Nolan "Supersonic+ holding back, to Massively Hypersonic+, up to Massively FTL+". I'm making that distinction for the MFTL+ rating as, again, I'd rather people show feats on par with viltrumites' interstellar travel rather than the entire verse mooching off them, most Immortal has is his brief encounter with Allen in space, who's massively holding back.
All of this however hits a road block with Mark, as with him it's not as simple as switching values around. To begin with, he isn't supposed to be faster than Immortal til Season 2 (this whole bit has to do with flight speed), but he's been rated as Relativistic since day one while Immortal's flight speed has been chalked up to the Mach 3 statement for a while (which as seen with Omni-Man, flying and combat speeds are instrinsically related and it makes no sense to treat Immortal like this weird outlier with combat speed magnitudes above his flight), not to mention the notable antifeat right at the start of Season 3 where he strains himself to pull a sub-relativistic feat, but even if we were to remove his initial scaling, he doesn't really have a good replacement, as the other two (P.S Mark scaling to the first feat is apparently bunk) he has are faster than Immortal's own peak speed feat.
  • Best I can think of for S1 Mark is "Supersonic+ holding back, up to Relativistic". That's of course if we keep hanging onto it and not dismiss it now as an outlier due to current showings. Hail Mary is also downgraded further to Supersonic+ as that's the speed everyone in that fight is meant to be at
As said above I'm more than open to suggestions for these, as for example I'm not sure where Powerplex would end with this lol, neither Red Rush tho I assume upscaling Immortal or feats of his are calculated and yield higher than him, at least in his case his speed is explicitely stationary.

There's only really one argument for Option 2:
Agree with the Immortal upgrade. Agree with option 2 in regards to scaling. The reason I think option 2 is the best is because Erik Kirkman has already made pretty clear his stance on powerscaling, and that is he doesn't really care about it at all and only has a very general idea on the power levels in the series. We already follow this line of thinking for AP and durability, otherwise everyone would be several tiers higher than what they are consistently portrayed as. I know a common counterargument is that all the fights are plot relevant and it would lead to massive plot discrepancies, but my argument is that they already have massive plot discrepancies to begin with. Robot and Monster girl doing any damage at all to Battle beast is inconsistent and we acknowledge that when scaling them. Immortal clashing several times and drawing blood from Omni-man is inconsistent and we acknowledge that when scaling him. I don't even think I need to bring up the walking contradiction that Invincible is. The point is that we already adhere to the idea that unless characters are portrayed as relative to each other, we don't scale them to one another in AP and dura, and I believe we should apply the same standards to speed scaling as well. Thank Kirkman and his lack of concern for consistent powerscaling for it but this is how it has to be to accurately scale any character to one another in this series.
 
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