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When I zoom in closer, the angle of view of the tree closes.Get the dude closer to the base of the tree. What do you want to measure? Tree height or width?
I meant making your character walk closer to the tree so they're exactly side by side.When I zoom in closer, the angle of view of the tree closes.
Hmm... I see what you're saying, but we can ignore that for now, I'm not going to use these photos for the scaling I'm going to do anyway, I just need to see how to do it.I meant making your character walk closer to the tree so they're exactly side by side.
If it takes several hits, then shouldn't it be just normal human level?I would just measure the width of the cut and its length, use the axe's blade thickness for the cut's thickness, and then get the volume of the cut.
Then apply pulverization of wood.
one strikeDoes he cut in one strike or several of them?
You mean fragmentation.Then apply pulverization of wood.
Don't bother; they jumped into the pulverization train... Which is a bad idea because people with university credentials told one guy who asked about it "USE SHEAR STRENGTH!": https://www.researchgate.net/post/I...p_between_shear_strength_and_cutting_behaviorYou mean fragmentation.