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TORTURE vs The Player (Combat Warriors vs Madness Combat) 0-0-0

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Mag Agent: Torture vs The Player

  • Speed is equalized
  • Both are 8-C
  • The Player is aware of Torture's survivability
  • The Player has a katana, Stamina Splash potion, Slow Splash, and Bandages
  • Battle takes place in Crossroads.
THEIR DISHARMONY IS MY PAIN: 0The Player lol: 0
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Mag Agents are extremely stupid yet are somewhat compatible with combat.
John Combat has dealt with firearms before and can actively dodge armed fire via acrobatics.
The moment John Combat gets close, Mag is pretty much cooked due to parry if he tries to go for a grab or hit or something.
 
Mag Agents are extremely stupid yet are somewhat compatible with combat.
John Combat has dealt with firearms before and can actively dodge armed fire via acrobatics.
The moment John Combat gets close, Mag is pretty much cooked due to parry if he tries to go for a grab or hit or something.
John Combat is Class 50.

Torture is Class M.

John Combat is not going to be participating in any grabbing of any kind with Torture unless it's to be torn in half. Parrying is also useless for the same reason (and will become even more useless once his Physiology page gets updated, making him resistant to becoming stunned due to having a brain made of pure muscle)
 
John Combat is not going to be participating in any grabbing of any kind with Torture unless it's to be torn in half.
John Combat ain't gonna be doing the grabbing, rather Torture is. If Torture tries to grab, easy parry.

Plus, John Combat outskills by a lot.
 
John Combat ain't gonna be doing the grabbing, rather Torture is. If Torture tries to grab, easy parry.
Then what. he parries and Torture immediately shoots his ass because Mag Agents are resistant to being stunned due to their brains being made of pure muscle.
Plus, John Combat outskills by a lot.
Unless this guy outclasses Hank J. Wimbleton, who torture had running for his ****** life, his skill means nothing in this fight.
 
he parries and Torture immediately shoots his ass because Mag Agents are resistant to being stunned due to their brains being made of pure muscle.
This is not shown anywhere in the profiles. NLF. Plus, it's Paralysis Inducement. Torture is not resistant to that.
Unless this guy outclasses Hank J. Wimbleton, who torture had running for his ****** life, his skill means nothing in this fight.
John Combat dealt with enemies far bigger than Torture (e.g. Matatabi). This is nothing new to John Combat.
 
This is not shown anywhere in the profiles. NLF. Plus, it's Paralysis Inducement. Torture is not resistant to that.
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Mag Agents have superior resistance to The Massive, who resist being dizzied by attacks, compared to mag agents who are completely immune to the effect. Not an NLF, Torture just can't be stunned conventionally due to his physiology.
John Combat dealt with enemies far bigger than Torture (e.g. Matatibi). This is nothing new to John Combat.
He can pull out all the skill he wants, but Torture simply has fought a more skilled opponent.
 
Not an NLF, Torture just can't be stunned conventionally due to his physiology.
Quite interesting. However, that still doesn't stop the damage nullification of the attempted grab and the evasive rolls that he can do to just.. dodge the shots that Torture has. Still, it's not on the profile so that argument is invalid anyway.
He can pull out all the skill he wants, but Torture simply has fought a more skilled opponent.
John Combat fought skilled opponents. He can fight entire groups of people with weapons with his bare hands. He can fight the Matatabi with his bare hands if he wanted to.
Also you forget, Torture is a big f***ing target. John Combat will really do Torture like he did Matatabi. Every single slash he does will hit. All he has to do is parry grabs and attempted hits, evasiving shots, Constantly Slashing, and he will just keep doing this with no drawbacks until Torture just falls over and then John Combat will gib him.
 
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John Combat fought skilled opponents. He can fight entire groups of people with weapons with his bare hands. He can fight the Matatabi with his bare hands if he wanted to.
Also you forget, Torture is a big f***ing target. John Combat will really do Torture like he did Matatabi. Every single slash he does will hit. All he has to do is parry grabs and attempted hits, evasiving shots, and he will just keep doing this with no drawbacks until Torture just falls over and then John Combat will gib him.
The fact that all of that and John Combat is still less skilled than Hank because he's fought people who were so strong that someone needed a device powered energy which could warp reality and tear apart logic by using it just so they had a shot against him (this fight was still described as legendary even with the device) should say something on how little skill matters against torture, since torture had Hank running for his life.

John would literally need to tear just about all of Torture's flesh off of his artificial bones to kill him. Torture has such busted stamina it might as well be Type 2 immortality. Torture can tag hank while he's slowing down his perception of time, if you think John could easily just parry all of Torture's hits you are very mistaken, If he can tag people who are slowing down their perception of time to see people moving slow as a snail, he can hit someone trying to parry his hits with a half a second time where it's actually effective.
 
how little skill matters against torture, since torture had Hank running for his life.
Being a brute force demon will not give you an insta trump over against someone who has fought people who have literal electric weapons and giant sea beasts as weapons.
if you think John could easily just parry all of Torture's hits you are very mistaken.
John Combat can parry literal leaps and enraged charges from the Matatabi. I'm highly sure that he'll be able to parry blows coming from a big dude like him. The only thing that he can't parry are shotgun shots.. which he is able to dodge gunfire from a BFG 50 with his evasive.
John would literally need to tear just about all of Torture's flesh off of his artificial bones to kill him.
John Combat will do exactly that. It might feel like Matatabi fight MK2 but he can kill the Matatabi with a literal sickle. A sickle.

John Combat, mid diff possibly high diff due to the amount of time that it would take to actually put down Torture for good.
 
Being a brute force demon will not give you an insta trump over against someone who has fought people who have literal electric weapons and giant sea beasts as weapons.
Are we comparing electric weaponry and sea monsters to people who can erase people from existence are we fr.
John Combat can parry literal leaps and enraged charges from the Matatabi. I'm highly sure that he'll be able to parry blows coming from a big dude like him. The only thing that he can't parry are shotgun shots.. which he is able to dodge gunfire from a BFG 50 with his evasive.
I like how you're only defense to how he can parry against someone who's tagged someone who can percieve others moving at a snail's pace, detect threats that he can't see, and instinctively moves out of the way of attacks is just "he's big"

Like, yeah no that's not how it works. John might get one or two parries in on Torture due to his hindered intelligence but after that Torture is just going to punch or shoot him once the parry is over and is a sitting duck.
 
Like, yeah no that's not how it works. John might get one or two parries in on Torture but after that Torture is just going to punch his ass once the parry is over and is a sitting duck 😭
It's gonna hurt but John Combat will still fight it out. The gap is not big enough for a one shot. Plus, how would Torture even know that a Parry is coming?
instinctively moves out of the way of attacks is just "he's big"
Yes, he is a big motheryucker so every single slash that John Combat does slowly whittles Torture down while at the same time just floating around him like a damn Mosquito.

Put my vote in for John Combat, high diff.
 
It's gonna hurt but John Combat will still fight it out. The gap is not big enough for a one shot. Plus, how would Torture even know that a Parry is coming?
I get he's stupid but he's not that stupid. He can see if someone puts their arm up and has a forcefield appear on them.
Yes, he is a big motheryucker so every single slash that John Combat does slowly whittles Torture down while at the same time just floating around him like a damn Mosquito.

Put my vote in for John Combat, high diff.
You act as if that same exact battle plan didn't end with hank being launched across a canyon like a golf ball 10 seconds into their fight.
 
Okay, how does Torture not stomp if he's giving Hank of all people trouble?
Realistically, I'm not even sure. Torture giving hank of all people trouble is really f****** crazy to me.
He can see if someone puts their arm up and has a forcefield appear on them.
Yeah but the action is so fast, he wouldn't really know what happened. The shield only pops up for like 0.5 seconds.
You act as if that same exact battle plan didn't end with hank being launched across a canyon like a golf ball.
Realistically if Torture goes for a grab, it's getting parried to be fair. I get that he ain't that stupid and can give hank problems, he will give John Combat problems too, but John Combat fought other big people like Matatabi so what could Torture really do that won't get parried besides shotgun blast John?
 
Realistically, I'm not even sure. Torture giving hank of all people trouble is really f****** crazy to me.
Torture is a very committed soldier.
Yeah but the action is so fast, he wouldn't really know what happened. The shield only pops up for like 0.5 seconds.
The fast motion isn't the problem, the lack of knowledge is. He'll 100% get caught by it because he obviously has zero idea what it is (and hindered intelligence is ******* him here), he'll 100% figure out that the blue forcefield he's hitting is stunning him before John can do more than negligible damage to him.
Realistically if Torture goes for a grab, it's getting parried to be fair. I get that he ain't that stupid and can give hank problems, he will give John Combat problems too, but John Combat fought other big people like Matatabi so what could Torture really do that won't get parried besides shotgun blast John?
Realistically if torture hits John full throttle Torture 100% has another free hit he can do to John, considering at the very least these two have very similar stamina thresholds.

A single punch from Torture put Hank on his ass and discombobulated him long enough for him to walk over and whip him over the head with his shotgun. He could very much do the exact same thing.

Also, what does stop Torture from just shooting the player? The tommy gun they can dodge is still essentially blitzing them, and Torture has the accuracy to hit them regardless since he was able to accurately shoot at hank across a canyon behind a door without being able to see him. Torture will use his shotgun at point blank range too, so that's even less time for the player to dodge. the clip on their profile shows them very far apart to even achieve that.
 
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Acrobatics.
Are the acrobatics at all impressive? i haven't played that game in years but last i remembered they can dash and roll, and thats about it.

it's a shotgun, a giant one at that, how would they roll or dash out of the way of the spread at all
 
They can dash, roll, and super jump artificially and naturally.
So how does rolling or dashing help them avoid the shotgun? their tommy gun feat relied on the person using it to lowkey suck ass, in this situation not only does mag torture have a better feat of aim with his shotgun, his shotgun has spread that would make doing that impossible without getting shot.
 
Nope. Actual skills. The skills are shared with pretty much all the light weapons which can be viewed here.
167 views bro posted his own video

anyways those skills don't seem crazy notable unless i missed something in the video, they just seem faster ways to dish out damage. Also no if the player just sits there and tries stabbing torture, they are going to die, Torture isn't going to be stunned by any of their hits besides being parried, and in character would probably lead with shooting them point blank with their shotgun if they try to aimlessly slash him apart.

also, thing i noticed in the video, that person does get tagged several times and dies several times throughout the video despite their ability to parry. Human error is kind of a *****, and it's gonna bite them in the ass here too.
 
also, thing i noticed in the video, that person does get tagged several times and dies several times throughout the video despite their ability to parry
That is due to the pillars around the arena falling and the massive goddamn projecties falling as well. Other than that, he can parry the other things coming like any grab or fist attacks that are coming from Torture.
they just seem faster ways to dish out damage
Anything for him to win.
and in character would probably lead with shooting them point blank with their shotgun if they try to aimlessly slash him apart
That's when, again, his agility comes into play. John Combat would just float around Torture and keep slashing him until he falls apart like legos. Sure, it'll take a while but John Combat is built for long ass fights like the Matatabi for example. Torture doesn't seem to have a way to catch John Combat with his acrobatics, let alone tag him.
 
That's when, again, his agility comes into play. John Combat would just float around Torture and keep slashing him until he falls apart like legos. Sure, it'll take a while but John Combat is built for long ass fights like the Matatabi for example. Torture doesn't seem to have a way to catch John Combat with his acrobatics, let alone tag him.
You mean the agility that the profile specifically says he needs to be at long distances to use to dodge bullets? yeah i'm sure that'll be really useful at point blank range... the player has a melee weapon in what situation besides running away would they be at the right distance to effectively dodge the bullets?

Also yes, he can tag John. his acrobatics are literally dashing and rolling. That is not as impressive as you think it might be. Half-Mags, who are just far weaker and smaller versions of Mag Agents are capable of throwing things so fast it completely ignores Soldat's ability to instinctively dodge projectiles, so i'm really sure torture could hit the player if weaker versions of him could do that.
 
Interesting.
However I'm still voting for Player. Player would have a really hard fought battle along with due to my previous arguments. Also, Player will find a way through since he really won't lose effectiveness the more he's beat up.
Also, Player can passively regenerate HP. Torture can't. Player can do so even without splash potions so if he's beat up too much, he can just run away and take cover, regenerate, and come back. Player has homefield advantage so he'll know all the good spots to regenerate. Torture is just a big hag so he wouldn't be able to keep up with player's agility if he does decide to just "Hold on lemme run away and heal up and come back."
 
Interesting.
However I'm still voting for Player. Player would have a really hard fought battle along with due to my previous arguments. Also, Player will find a way through since he really won't lose effectiveness the more he's beat up.
Other MAG Agents like Torture can literally fight just fine with missing flesh down to the bone across their entire body. Torture inarguably has better stamina feats than the player, im not sure why you're mentioning the not losing effectiveness part as if they have that over torture.
Also, Player can passively regenerate HP. Torture can't. Player can do so even without splash potions so if he's beat up too much, he can just run away and take cover, regenerate, and come back.
The bullets in Mag Torture's shotgun is magnified aswell, if the player was actually hit from Torture's shotgun blast (which they will, because they can't feasibly dodge it point blank), it would leave wounds that exceed their Low-Mid regeneration (Which, why do they have low-mid regen? they can't regenerate limbs. the regeneration described on their page is High-Low at best.)
Torture is just a big hag so he wouldn't be able to keep up with player's agility if he does decide to just "Hold on lemme run away and heal up and come back."
I'd just like to note that the literal fodder in the madness combat universe have shown comparable agility feats (Dashing, using weaponry to simulate flight for periods of time, being able to dodge actual gunfire in close range) to the combat warrior player, so no Torture 100% could keep up. Speed is equalized here, the player isn't faster, and if they used their potion to make Torture slower, it wouldn't change anything because Mag Torture is slow anyways and is used to fighting in those conditions anyways.
 
Mag Torture is slow anyways and is used to fighting in those conditions anyways.
Didn't you just say that Player can roll and dash and slide? Plus, John Combat has mega leaps via skills that can just have him leap right outta combat. Torture can't keep up with that. He can't do the crap John's doing.
Which, why do they have low-mid regen? they can't regenerate limbs. the regeneration described on their page is High-Low at best.)
He won't regenerate those gibbed things but his health will regenerate.

By the way, the previous skills I mentioned have zero cooldown (the only cooldown that exists are damage requirements which are game mechanics). John Combat would be a literal mosquito with him weaving in and out of combat, superjumping, leap smashing from the super jump to prevent fall damage, and he can leap pretty decently far too, all while being able to do this and this, all while just going in and out of combat just to regenerate his HP and come back to fight again.

Torture has no way to regenerate himself so he's just left slowly just walking and trying to thump his way toward a literal flying guts.
 
Didn't you just say that Player can roll and dash and slide? Plus, John Combat has mega leaps via skills that can just have him leap right outta combat. Torture can't keep up with that. He can't do the crap John's doing.
Leaps, dashes, and rolls is literally bare basics. You are overhyping it as if that means they’re unhittable when they’re very easily tagged by bullets, which torture is using bullets but they completely bypass their regeneration.
He won't regenerate those gibbed things but his health will regenerate.
so they don’t even qualify for the regeneration listed on the profile?? What do you think happens when someone is shot with a bullet that leaves entrance wounds big as someone’s chest. The player isn’t regenerating from any of torture’s potential hits.
By the way, the previous skills I mentioned have zero cooldown (the only cooldown that exists are damage requirements which are game mechanics). John Combat would be a literal mosquito with him weaving in and out of combat, superjumping, leap smashing from the super jump to prevent fall damage, and he can leap pretty decently far too, all while being able to do this and this, all while just going in and out of combat just to regenerate his HP and come back to fight again.
you can’t claim game mechanics for the skills but then claim he could regenerate from damage his own profile says he can’t because of game mechanics. That’s not how that works lol.
 
so they don’t even qualify for the regeneration listed on the profile?? What do you think happens when someone is shot with a bullet that leaves entrance wounds big as someone’s chest. The player isn’t regenerating from any of torture’s potential hits.
Make a CRT about it.
you can’t claim game mechanics for the skills but then claim he could regenerate from damage his own profile says he can’t because of game mechanics.
I didn't make the profile and that is not what I said.

I said that the skills have no cooldown whatsoever due to the damage requirements being the "cooldown" is game mechanics.
Also, I said that his health would regenerate. Not his body.

Also, adding on to this, if you look and read the justification of the regeneration, it would make more sense to you.
 
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Comi, why did you make this match if you're just going to argue (while also limiting his equipment in such a way) that one of the fighters would get stomped?
so they don’t even qualify for the regeneration listed on the profile?? What do you think happens when someone is shot with a bullet that leaves entrance wounds big as someone’s chest. The player isn’t regenerating from any of torture’s potential hits.
So is regenerating from impalement and having an arrow shot straight into his head not Low-Mid? Not being able to regrow limbs is a specific weakness that he has, not a disqualification for Low-Mid regeneration.
 
Comi, why did you make this match if you're just going to argue (while also limiting his equipment in such a way) that one of the fighters would get stomped?
That's what I'm saying. I'm over here trying my hardest.
 
Comi, why did you make this match if you're just going to argue (while also limiting his equipment in such a way) that one of the fighters would get stomped?
I never argued he should get stomped. I assumed the profile wasn't hella stupid. Low-Mid theoretically would let the player regenerate from shots from torture, but i was unaware it was either not low-mid or very very weak low-mid regeneration.

If i gave him the poison potion, the match would get outdated soon since the entire verse is getting a poison manipulation resistance so i didn't bother, giving him molovs felt a bit overkill considering i thought he could regenerate limbs, and invisibility felt overkill for the same reason. I went against giving him explosives since explosives that would be overkill regardless if he had regeneration or not, since explosives kinda insta kill most mags more often than not.
So is regenerating from impalement and having an arrow shot straight into his head not Low-Mid? Not being able to regrow limbs is a specific weakness that he has, not a disqualification for Low-Mid regeneration.

Low-Mid: The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.

having a strong High-Low regen fits the description of combat warriors more than Low-Mid does, since they're literally incapable of regenerating organ, limb, and most fatal damage/destruction besides the brain.

Hell, having "High-Low, Low-Mid for brain" would probably be the absolute safest option.
 
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having a strong High-Low regen fits the description of combat warriors more than Low-Mid does, since they're literally incapable of regenerating organ, limb, and most fatal damage/destruction besides the brain.

Hell, having "High-Low, Low-Mid for brain" would probably be the absolute safest option.
Impalement and severe burns definitely damage the organs.
 
Impalement and severe burns definitely damage the organs.
"If the character can only regenerate from damage that is covered by a higher type of regeneration, but not from damage that should be included in a lower type, the page should list the lowest type for which all qualifiers are fulfilled, or none if not even Low Regeneration is fulfilled. The extent of the regeneration should then be explained in an additional note."

Not being able to regenerate limbs completely nullifies the chances of them having Low-Mid, they should have the regeneration that specifically fits all qualifications. It should be something like "High-Low: (reasons mentioning burns, stabs, blood loss, etc.)", then further explain they can regenerate organ damage.
 

also, i did end up making that CRT like i think Ark(?) said i should.
 
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