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Topaz's Stats Equal Video Game Tournament: Round 2! Goro Majima vs Myo

Yeah this goes to show how much i know of Yakuza lol
But eh well, it is what it is

Also i can return the same question. Whats Majima gonan start with as well?
 
Ok, so we're talking about Yakuza 7 Majima and all his abilities and equipment. And I assume Myo will also have this as well.

Majima most often starts with CQC with his tanto, baseball bat or fists, depending on his style. Being in the alleyway means that Majima might have a slight advantage here since he's very good at fighting in close spaces. And his stealth is nutty. His main shtick will be his heat, which is accumulated by attacking/blocking/evading and through staminans, amping his stats to a very high degree to the point where he can shrug off getting shot or stabbed. It also allows him to use very powerful moves like breaking necks and other good stuff. And he can also counter attacks (minus gun).

We start with his main style in Yakuza 0, where he fights dirty and incorporates dirty-handed techniques into the mix of his street fighting and martial arts style. Agile and very Combo-ey, his chain of attacks will lock her in a stagger till she breaks out of it or gets defeated. he won't hesitate to poke Myo in the eyes or get on top of her shoulders and flip her to the ground. A few noteworthy things about this style are that he gets stronger if enemies can't see him (by being behind them or getting flipped after their eyes get poked), he can see concealed equipment the opponent has and steal them from their hands. Which conveniently leads to:

Slugger style. On his own, he'll wield a baseball bat and focus on brute strength rather than speed. Even then, it's more than enough to overwhelm enemies even before he gets hit himself. Majima will also be very tanky in this style, as he can even block any attack that doesn't belong to a gun from all directions with the bat/weapon (and this is without taking into account his heat yet). When used with other weapons, he can adjust to it and still dish out crazy stuff. ALSO HE CAN SEND BULLETS BACK.

You may think that Breaker Style will be unconventional in this battle but fret now, Majima will do the hustle to his heart's content while stunning Myo to oblivion more than the Thug Style. Oh, and he's very evasive and more acrobatic than ever here.

Some of these abilities will also be present in his signature style: The Mad Dog Of Shimano style. This style is where Majima is particularly dangerous, with his elegant yet deadly moves. This style can trade blows with the likes of Kiryu, Saejima and whatnot. Not much else to say but he can also possibly summon a whole lot of knives, lightning, shockwaves and tornadoes (which to be fair, isn't exclusive to this style but yeah). One more thing. HE CAN CREATE CLONES OF HIMSELF. They're practically indistinguishable due to their heat and are as strong as the real deal.

One thing I saw in Mio's profile is her "Savage Mode" where she fights without a gun. If that ever happens, it's going to be a game-changing advantage for Majima since he's better suited in CQC rather than against gunmen, though he is agile enough to avoid and even dodge them point-blank and also fling them right back at the gunner. Tanking it would be fine for the damage, but the coloured bullets might give him trouble, some of his equipment will help in giving resistance to them, specifically the death manipulation and the fear manipulation.
 
Alright, so theres something i wanted to point out. Myo probably has way more combat experience when it comes to fighting, whatnot with the typical combat training for R Corp. Basically, your cloned a bunch of times, and your put into a deadly battle royale with said clones, and the one to win gets all the memories back. Given how long Myo has been within R Corp (ten years, she came in at 19 and is currently 29), she wouldve been put through this process multiple times

Along with this, she's been learning from the Red Mist, a color fixer known throughout the City for her skill in combat before getting into R Corp, and even then, she was able to become a captain of whats basically elite mercenaries at 19 years old

I think that should solidify her skill level when it comes to combat.

She can also Speed Amp the more she gets hurt, so while Majima might be able to get a few swings in, but she might be able to amp her way out of any combos (and her augments would help her durability as well)

So uh
Majima is essentially fighting a augmented super-merc thats consistently been able to essentially beat herself (i dont remember how many clones are made in the clone based training)
Good luck
 
While Myo's skill level is impressive, Majima isn't a slouch. He has managed to duke it out with Lao Gui, Asia's best hitman, and against Jo Amon, who is repeatedly noted in the series to be a master of almost all known forms of martial arts and to be one of the best fighters on the entire planet, having trained with various masters around the world and having killed countless warriors and having absorbed all their skills. He's also able to go toe-to-toe with Kiryu himself on multiple occasions as well as Saejima, who has fought Kiryu into a stalemate two times. In his last battle with Kiryu in the latest game (granted it isn't a 1v1 anymore) the fight became a stalemate. Sure he didn't have to fight clones of himself, who he fights is still a good reminder that he's very skilled.

She can also Speed Amp the more she gets hurt, so while Majima might be able to get a few swings in, but she might be able to amp her way out of any combos (and her augments would help her durability as well)
Fair enough, but Majima will be amping every stat (even the damage of his heat actions) faster than her since late-game Majima gains about 3 bars of heat when dodging an attack. Higher heat means he will use more heavy-hitting heat actions that will make it difficult for Myo probably even with her amps. And unlike Myo in her Savage Mode, Majima now doesn't lose control when he uses Mad Dog to its highest potential.
 
I mean, Myo doesnt really lose control of herself in Savage Mode, its even mentioned in the weaknesses area is that all she loses out on is her gun....but even with her knives, those things can cause heavy bleeding, and considering Myo's gonna be attacking a rapid pace and landing a lot of hits in, thats gonna stack up eventually


ya know this is all assuming Myo just doesnt shoot Majima down with her gun lol
 
So uh
Majima is essentially fighting a augmented super-merc thats consistently been able to essentially beat herself (i dont remember how many clones are made in the clone based training)
Ten thousand clones, and the process lasts for a whole year.(although technically it's only a week in real time cause of their use of a time accelerating device.) Also as you said the winner also gets all the other clone's memories, essentially resulting in her acquiring 10,000 years worth of combat experience,(which is pretty substantial especially considering the clones also subtly differ from one another resulting in significant variance in tactics and combat styles, so it's not like the R Corp soldiers are effectively fighting the exact same foe thousands of times.)
 
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Fair enough, but Majima will be amping every stat (even the damage of his heat actions) faster than her since late-game Majima gains about 3 bars of heat when dodging an attack. Higher heat means he will use more heavy-hitting heat actions that will make it difficult for Myo probably even with her amps. And unlike Myo in her Savage Mode, Majima now doesn't lose control when he uses Mad Dog to its highest potential.
In Myo's Durability section it says she's "been depicted both as especially resilient to slashing and blunt force damage on her level" so I don't think Majima can do much damage to her even with his amps when she's already naturally resistant to Majima's weapon's on top of her amplifying her defenses.
 
I mean, Myo doesnt really lose control of herself in Savage Mode, its even mentioned in the weaknesses area is that all she loses out on is her gun....
I'm assuming they start at a few meters away from each other, so she'll probably go for her assault rifle first.
Not having a gun in and of itself is the huge advantage for Majima, since he won't have to deal with her assault rifle anymore. Even then if he gets close to her, he'll at least be able to use a heat action and steal her gun. He probably should have minimal problem fighting against a gun user since he was able to defeat Jo Amon who uses a whole plethora of ranged weapons and scales to Kiryu who has fought CIA agents and Andre Richardson (who duh uses guns proficiently). Since Kiryu casually dodges bullets like it's nothing, Majima should be able to do so too, albeit easier via Thug's double sidestep, Breaker and Mad Dog to the point of dodging a point-blank shot behind his head. And Slugger's funny bullet reflection magic go brr and he should be able to tank bullets long enough to probably get a win (without factoring in the coloured bullets since that will give him some trouble but his optional equipment might help mitigate their effects).

but even with her knives, those things can cause heavy bleeding, and considering Myo's gonna be attacking a rapid pace and landing a lot of hits in, thats gonna stack up eventually
That's assuming her knives hit him or are still in her hands if Majima hasn't stolen them yet. Keep in mind that he's also a knife user (tanto to be exact) who has fought two particular individuals who incorporate knives into their fighting style:

Nishitani: The very person who inspired his Mad Dog. His attacks are mostly a flurry similar to what you described of Myo. Majima was able to snatch away and attack him with his own tanto not to mention have his leg stabbed while they were fighting for that tanto in the air.

Jo Amon: The assassin that not only copied his Mad Dog style completely but also made the copied style superior to his, what with him becoming way faster than the original. As I've said above, Amon also uses ranged weapons, which I kid you not, includes satellite lasers and cannons fr.

Should he get hit, his heat will provide very high defence for that, to the point he can shrug off the damage and continue fighting. His Pain Tolerance is extreme due to being able to be tortured for a year straight and still be kicking. If he's really wounded, he'll passively gain higher heat, get another amp that is exclusive to his wounded state and a bit of health while opening up more heat actions where he completely pummels the opponent. Either that, or he drinks a staminan and basically refills his health and heat.

In Myo's Durability section it says she's "been depicted both as especially resilient to slashing and blunt force damage on her level" so I don't think Majima can do much damage to her even with his amps when she's already naturally resistant to Majima's weapon's on top of her amplifying her defenses.
Fair but Majima will also be amped up on every stat, while Myo is only for speed and defence, meaning that he may be able to hit hard enough to deal good amounts of damage via heat actions. And he really loves to fight dirty, and seeing that Myo has her head exposed, he's going to go for poking her in the eyes and/or flipping her from the head. Even then, a good amount of his attacks in all styles focuses on the head in addition to other parts of the body. He should also be able to use pressure points attacks to deal more damage.

Duplicating himself will help him gain an advantage on Myo even if it's just for a bit. Shockwaves and Tornadoes could help too.
 
Not having a gun in and of itself is the huge advantage for Majima, since he won't have to deal with her assault rifle anymore. Even then if he gets close to her, he'll at least be able to use a heat action and steal her gun. He probably should have minimal problem fighting against a gun user since he was able to defeat Jo Amon who uses a whole plethora of ranged weapons and scales to Kiryu who has fought CIA agents and Andre Richardson (who duh uses guns proficiently). Since Kiryu casually dodges bullets like it's nothing, Majima should be able to do so too, albeit easier via Thug's double sidestep, Breaker and Mad Dog to the point of dodging a point-blank shot behind his head. And Slugger's funny bullet reflection magic go brr and he should be able to tank bullets long enough to probably get a win (without factoring in the coloured bullets since that will give him some trouble but his optional equipment might help mitigate their effects).


That's assuming her knives hit him or are still in her hands if Majima hasn't stolen them yet. Keep in mind that he's also a knife user (tanto to be exact) who has fought two particular individuals who incorporate knives into their fighting style:

Nishitani: The very person who inspired his Mad Dog. His attacks are mostly a flurry similar to what you described of Myo. Majima was able to snatch away and attack him with his own tanto not to mention have his leg stabbed while they were fighting for that tanto in the air.

Jo Amon: The assassin that not only copied his Mad Dog style completely but also made the copied style superior to his, what with him becoming way faster than the original. As I've said above, Amon also uses ranged weapons, which I kid you not, includes satellite lasers and cannons fr.

Should he get hit, his heat will provide very high defence for that, to the point he can shrug off the damage and continue fighting. His Pain Tolerance is extreme due to being able to be tortured for a year straight and still be kicking. If he's really wounded, he'll passively gain higher heat, get another amp that is exclusive to his wounded state and a bit of health while opening up more heat actions where he completely pummels the opponent. Either that, or he drinks a staminan and basically refills his health and heat.


Fair but Majima will also be amped up on every stat, while Myo is only for speed and defence, meaning that he may be able to hit hard enough to deal good amounts of damage via heat actions. And he really loves to fight dirty, and seeing that Myo has her head exposed, he's going to go for poking her in the eyes and/or flipping her from the head. Even then, a good amount of his attacks in all styles focuses on the head in addition to other parts of the body. He should also be able to use pressure points attacks to deal more damage.

Duplicating himself will help him gain an advantage on Myo even if it's just for a bit. Shockwaves and Tornadoes could help too.
Just to be clear Myo's Savage Mode isn't something she goes into immediately, she only does it after sustaining a significant amount of damage which will probably take a while considering Majima can't do much due to Myo's durability.
Every one of the mid-top tiers in the Project Moon verse can dodge/block/deflect bullets due to their various body augmentations, so while being able to dodge bullets would be impressive in the Yakuza verse it's just a fairly common skill in Project Moon.

Lifting strength would be equalized here so I don't see how Majima could disarm Myo. Not to mention the fact that Myo has the superior range here with her weapon so she can just keep her distance from Majima

The difference is that her technique also acts as a speed boost separate from her passive and with it's description being this: (Myo's Feral Knives attack allows her to rapidly attack up to five enemies on her level with multiple attacks before they're able to respond in kind). And since Majima has no speed boosts of his own I think it's safe to say that he will get hit by this.

No offense, but saying that he fought someone who uses satellite lasers and cannons doesn't really say much regarding their close combat skill. Although this Jo Amon does seem to have impressive combat ability that doesn't really change the fact that Majima doesn't have any speed amps so eventually Myo will just outspeed him.

Myo's power also increases alongside her durability as stated in her passive Myo's Prowess: Passive ability enhancing Myo's strength and defense in proportion to her speed advantage.

His speed clones probably won't work since Myo is the faster one among the 2, but his aura clones might still work.
 
considering Majima can't do much due to Myo's durability.
Fair enough that normal Majima hits may not do much to Myo's body but does the durability extend to the head? Most of Majima's heat actions and a few of his normal attacks hit opponents on the head and they will do a lot of damage. When in heat mode, Majima should be able to damage her greatly and possibly keep up with her amps. Even then, he should be able to knock her off her feet and displace her stance or something of the sort regardless of whether he damages her greatly or not to get more opportunities for more hits.

Dealing with bullets is also commonplace at this point in the Like A Dragon series, with each protagonist and bosses being able to block/dodge/deflect/tank them consistently. Majima is one big example here. Closing the gap will be easier than you think, and he can also attack using shockwaves and tornadoes. Lightning as well but both resist electricity so I didn't say anything about it.
Lifting strength would be equalized here so I don't see how Majima could disarm Myo
The way Majima in Thug Style disarms opponents are more like 'I frick you up and when you lose your grip I take your weapon' kind of disarm rather than the traditional sense. These are heat actions, so they'll hit like a truck. Here's three specific ways he can do this:
Essence Of Thug: Weapon Grab is where he punches the opponent's face hard enough while the latter is attacking to knock him down and lose grip of the weapon, and then he just takes it as it falls to his hands.
Essence Of Thug: Knife Deflect is where he just kicks the knife away from the opponent's hand. Simple but effective.
Essence Of Thug: Gun Grab is basically identical to Weapon Grab, besides him grabbing the gun first and firing it as the opponent tries to get it back.
since Majima has no speed boosts of his own I think it's safe to say that he will get hit by this.
Heat amps his strength, speed and durability to high heavens, making him run faster, evade faster, block harder hits, shrug off damage like it's nothing in addition to his pain tolerance, hit harder and even speed up his combos. And he can accumulate this amp way faster and earlier than Myo. Regardless of his amp, he's still able to tag Jo Amon when the latter is faster than him due to his heat and enhancing his copied Mad Dog style. He's consistently going to be above Myo in terms of amps.

His speed clones probably won't work since Myo is the faster one among the 2, but his aura clones might still work.
His clones are one and the same, they incorporate both his speed and his heat aura, making him practically indistinguishable from the rest since the original Majima also takes the clones' appearance.
 
Fair enough that normal Majima hits may not do much to Myo's body but does the durability extend to the head? Most of Majima's heat actions and a few of his normal attacks hit opponents on the head and they will do a lot of damage. When in heat mode, Majima should be able to damage her greatly and possibly keep up with her amps. Even then, he should be able to knock her off her feet and displace her stance or something of the sort regardless of whether he damages her greatly or not to get more opportunities for more hits.

Dealing with bullets is also commonplace at this point in the Like A Dragon series, with each protagonist and bosses being able to block/dodge/deflect/tank them consistently. Majima is one big example here. Closing the gap will be easier than you think, and he can also attack using shockwaves and tornadoes. Lightning as well but both resist electricity so I didn't say anything about it.

The way Majima in Thug Style disarms opponents are more like 'I frick you up and when you lose your grip I take your weapon' kind of disarm rather than the traditional sense. These are heat actions, so they'll hit like a truck. Here's three specific ways he can do this:
Essence Of Thug: Weapon Grab is where he punches the opponent's face hard enough while the latter is attacking to knock him down and lose grip of the weapon, and then he just takes it as it falls to his hands.
Essence Of Thug: Knife Deflect is where he just kicks the knife away from the opponent's hand. Simple but effective.
Essence Of Thug: Gun Grab is basically identical to Weapon Grab, besides him grabbing the gun first and firing it as the opponent tries to get it back.

Heat amps his strength, speed and durability to high heavens, making him run faster, evade faster, block harder hits, shrug off damage like it's nothing in addition to his pain tolerance, hit harder and even speed up his combos. And he can accumulate this amp way faster and earlier than Myo. Regardless of his amp, he's still able to tag Jo Amon when the latter is faster than him due to his heat and enhancing his copied Mad Dog style. He's consistently going to be above Myo in terms of amps.


His clones are one and the same, they incorporate both his speed and his heat aura, making him practically indistinguishable from the rest since the original Majima also takes the clones' appearance.
It does, yes.

Myo has resistance to Vibration Manipulation so I don't think the shockwaves will do anything to her.

In the Project Moon verse all of the top fighters(including Myo) possess Class M Lifting Strength and are able to clash with each other without losing their grip in their weapon. With that said, since Lifting Strength is equalized here I think it's safe to say that Myo won't have to worry about getting disarmed in this fight judging by the description you gave.

Majima can amp himself yes, but the thing is nothing in his profile indicates that the amp is significant in any way.. He doesn't have any higher rating and his AP/Durability/Speed sections don't mention the amp at all, so I'm gonna have to assume that it's not notable enough to be mentioned.

So are they just speed clones(i.e. afterimages) or can they move independently of Majima? Cause if it's the former then they probably won't work on Myo since it says in the Afterimage creation page that "It naturally occurs when a character is moving too quickly for the eye to track accurately", and like I said Myo is the faster one here.
 
Seeing this leads me to one of Majima's big ways of defense: Attack Counters.
Majima has at least one counterattack for every style and since it scales to Kiryu's funny Tiger Drop, he can tag and catch Myo off guard in her attacks.
This is Myo's speed rating: Massively Hypersonic (Notably quicker than most people at her level, with her specialty being listed as "rapid movement"[6] and her namesake technique of Myo's Prowess revolving around exploiting her superior speed compared to that of her foes. Even ordinary Rabbits are significantly faster than Proselytes capable of extreme speed bullet deflection), higher with amplification (Myo gains speed with charge and as she sustains more damage), far higher in bursts (Myo's Feral Knives attack allows her to rapidly attack up to five enemies on her level with multiple attacks before they're able to respond in kind). While the Stat's being equalized would make it so that they both have Hypersonic combat and reaction speeds the amps would will still function the same way. With that being said, Myo's Feral Knives attack allows her to outspeed foes who are both faster than her and have Instinctive Reaction so again Majima can't really react to this and so will have to take the hits.
 
So are they just speed clones(i.e. afterimages) or can they move independently of Majima? Cause if it's the former then they probably won't work on Myo since it says in the Afterimage creation page that "It naturally occurs when a character is moving too quickly for the eye to track accurately", and like I said Myo is the faster one here.
Both at the same time, it's both afterimage creation AND Duplication, meaning she has to fight 5 Majimas at once.
Shit you're right about Myo's amps being stronger than Majima's, but 5 Majimas are still going to be a problem. Even then, his amps will happen faster, way before she does. When it gets to the point where her amps are stronger, Majima can still manage a win. He has fought people stronger than him in every way, Kiryu with his maximum stat amps (they go higher twice in the profile this time), Saejima who's naturally stronger than him and Jo Amon who as I've mentioned before becomes way faster than him. And still, he can tag them by tanking their hits, evading and counter-attacking them. Specifically, because Kiryu and Jo Amon can amp twice while Myo can only do to the max of one higher, Majima will not have a problem.
Perception of Time also slows when he changes styles, so he has a small frame to perform a heat action or block. And the timing of his counters is lenient enough to pull them off easily, thus being able to hit a faster opponent and stuff.
it's not notable enough to be mentioned
Not notable nor mentioned doesn't mean it won't be good enough, since the difference between Majima and his heat mode is still very noticeable, even if it's not as high as Myo's.
it's safe to say that Myo won't have to worry about getting disarmed in this fight judging by the description you gave.
Since LS is identical, it will actually go either way, but iirc Majima can amp his LS to better disarm them. But as I've said, it's not the traditional grabbing and taking it away. His grabs are stronger in heat mode and even if she wrestles out of his grip, that's one condition for a heat action to the head.
Speaking of head, wouldn't most of her durability come from her uniform? Her head's exposed and that's going to be the target for most of his attacks.
And Tornado goes brrr.
 
Both at the same time, it's both afterimage creation AND Duplication, meaning she has to fight 5 Majimas at once.
Shit you're right about Myo's amps being stronger than Majima's, but 5 Majimas are still going to be a problem. Even then, his amps will happen faster, way before she does. When it gets to the point where her amps are stronger, Majima can still manage a win. He has fought people stronger than him in every way, Kiryu with his maximum stat amps (they go higher twice in the profile this time), Saejima who's naturally stronger than him and Jo Amon who as I've mentioned before becomes way faster than him. And still, he can tag them by tanking their hits, evading and counter-attacking them. Specifically, because Kiryu and Jo Amon can amp twice while Myo can only do to the max of one higher, Majima will not have a problem.
Perception of Time also slows when he changes styles, so he has a small frame to perform a heat action or block. And the timing of his counters is lenient enough to pull them off easily, thus being able to hit a faster opponent and stuff.

Not notable nor mentioned doesn't mean it won't be good enough, since the difference between Majima and his heat mode is still very noticeable, even if it's not as high as Myo's.

Since LS is identical, it will actually go either way, but iirc Majima can amp his LS to better disarm them. But as I've said, it's not the traditional grabbing and taking it away. His grabs are stronger in heat mode and even if she wrestles out of his grip, that's one condition for a heat action to the head.
Speaking of head, wouldn't most of her durability come from her uniform? Her head's exposed and that's going to be the target for most of his attacks.
And Tornado goes brrr.
Getting hit by 5 attackers will probably result will probably result in Myo amplifying herself pretty quickly so it probably won't take long for her to reach her peak. Plus her amps also boosts the damage of her guns so I think she can take them.
Speaking of which, can the Majima clones be taken out?

Fair enough, but the point still stands anyway.

Yes and no, see the thing is in the Project Moon verse the higher you are in the power hierarchy the more enhancements you're expected to have. So while Myo's clothes does offer significant protection she should be naturally durable even without them. Also I'm pretty sure her amps affect her whole body which would probably include her head.
I mentioned above that Myo has resistance to Vibration Manipulation so unless that tornado of his is different from his shockwaves then it probably won't work on Myo.
 
Uh, Majima has like a crazy amount of fighting styles to try and overwhelm Myo in CQC, while Myo is a cybernetically enhanced super-merc with effectively 10k years of combat experience via R Corp training

Yeah someone else can explain this better
 
I mentioned above that Myo has resistance to Vibration Manipulation so unless that tornado of his is different from his shockwaves then it probably won't work on Myo.
Tornado isn't vibration manipulation, it's wind.

Speaking of which, can the Majima clones be taken out?
They can be taken out in one hit unless it's Majima himself. But as usual, hitting him won't be easy via evading and counterattacks.

TLDR coming wait
 
Looking at the arguments above, I think the debate is pretty even rn. I'll wait for more before I vote.
 
What are the main arguments for both sides so far?
Ok here's the rundown:

Majima​

-Stronger CQC and variety of fighting styles to use (mainly 4 + weapons), with a plethora of heat actions and other moves suited for almost all situations
-Can manage against gun users, but not as much as CQC users and can gap close well
-Faster Amp via Heat mode, boosting all stats noticeably and bringing many other buffs into the table (i.e. Shrugging off damage, etc)
-Has fought others stronger and more experienced than him in every way possible
-Extreme Pain Tolerance

Myo​

-Considerably higher experience
-Stronger amp relative to her speed
-More Durable
-Outranges him
-Has a gun
 
Ok here's the rundown:

Majima​

-Stronger CQC and variety of fighting styles to use (mainly 4 + weapons), with a plethora of heat actions and other moves suited for almost all situations
-Can manage against gun users, but not as much as CQC users and can gap close well
-Faster Amp via Heat mode, boosting all stats noticeably and bringing many other buffs into the table (i.e. Shrugging off damage, etc)
-Has fought others stronger and more experienced than him in every way possible
-Extreme Pain Tolerance

Myo​

-Considerably higher experience
-Stronger amp relative to her speed
-More Durable
-Outranges him
-Has a gun
Given this, I'm leaning towards Majima here but I'll wait for any counterarguments to this before voting.
 
I forgot about adding the duplication he has into the TLDR, but anyway
Ok here's the rundown:

Majima​

-Stronger CQC and variety of fighting styles to use (mainly 4 + weapons), with a plethora of heat actions and other moves suited for almost all situations
-Can manage against gun users, but not as much as CQC users and can gap close well
-Faster Amp via Heat mode, boosting all stats noticeably and bringing many other buffs into the table (i.e. Shrugging off damage, etc)
-Has fought others stronger and more experienced than him in every way possible
-Extreme Pain Tolerance

Myo​

-Considerably higher experience
-Stronger amp relative to her speed
-More Durable
-Outranges him
-Has a gun
Majima can spawn 4 clones of himself with shit durability but other equal stats, and since every Majima gets coated heavily in heat, they're practically indistinguishable
 
Uh, Majima has like a crazy amount of fighting styles to try and overwhelm Myo in CQC, while Myo is a cybernetically enhanced super-merc with effectively 10k years of combat experience via R Corp training
Actually 10k years is how much combat experiance she accumulates after each battle royale. It was stated that "this process is done relatively often, and Myo has been with R Corp for at least ten years and has undergone these cycles throughout her tenure.". So she would have at least 500,000-1 million years worth of combat experience by this point in the story.
 
Because he can hustle.

munancho-majima.gif
 
Ok here's the rundown:

Majima​

-Stronger CQC and variety of fighting styles to use (mainly 4 + weapons), with a plethora of heat actions and other moves suited for almost all situations
-Can manage against gun users, but not as much as CQC users and can gap close well
-Faster Amp via Heat mode, boosting all stats noticeably and bringing many other buffs into the table (i.e. Shrugging off damage, etc)
-Has fought others stronger and more experienced than him in every way possible
-Extreme Pain Tolerance
1) What are you talking about? He only has 2 weapons in his standard equipment
2)Speaking of which, you said he would be blocking Myo's bullets with his bat so how much damage can it take before it breaks?
3)Seeing as Myo naturally resistant to Majima's weapons, and her passive amps boost her speed/power/durability to a higher degree compared to him, and her boosts also increase the damage of her gun I don't think you can really list this as one of Majima's advantages.
4)
Uh, Majima has like a crazy amount of fighting styles to try and overwhelm Myo in CQC, while Myo is a cybernetically enhanced super-merc with effectively 10k years of combat experience via R Corp training
Actually 10k years is how much combat experiance she accumulates after each battle royale. It was stated that "this process is done relatively often, and Myo has been with R Corp for at least ten years and has undergone these cycles throughout her tenure.". So she would have at least 500,000-1 million years worth of combat experience by this point in the story.
5)While that would allow him to last for a while eventually the damage and heavy bleeding will incapacitate him.
 
1) What are you talking about? He only has 2 weapons in his standard equipment
mb, I assumed he'd have other weapons via his optional equipment similar to Kiryu but his profile doesn't provide that liberty for him. Sad, but he should have that in his profile.
2)Speaking of which, you said he would be blocking Myo's bullets with his bat so how much damage can it take before it breaks?
Pummelling Bat's durability is infinite and he can block from all sides, so infinite blocks, yay. But he'll usually strive to reflect it back in this style. Otherwise, he'll block it as much as he's able to shrug off the damage or just plain evade it.
3)Seeing as Myo naturally resistant to Majima's weapons, and her passive amps boost her speed/power/durability to a higher degree compared to him, and her boosts also increase the damage of her gun I don't think you can really list this as one of Majima's advantages.
Firstly, faster and higher is different. Yes, she'll get to the point that this will become true, but Majima can get full heat very quickly, even if Myo gets an amp immediately soon after. His heat mode brings more things to the table than just amps, making up for his lower amps than Myo's. And this statement is countered by 4). It'll just take Majima longer and have him more serious to get the win.
While that would allow him to last for a while eventually the damage and heavy bleeding will incapacitate him.
Staminan Xs go brr. He has a healing source via that and on top of that, he can heal in his heat mode and also specifically in slugger style. Even then, as long as he has heat, he's going to shrug the damage off in addition to his extreme pain tolerance.

I also forgot that because of the location, Majima's stealth will come in handy, which is even enough to catch Kiryu off guard in multiple occasions.
 
Oh yeah I haven't talked about Myo's optional equipment yet. Her colored weapons(knives and bullets) grant her the following: (4D)Mind Manipulation, Madness Manipulation, Fear Manipulation and Perception Manipulation (Capable of dealing WHITE damage, meaning she can attack the mind. This can result in panicking, catatonia, suicide, or violent insanity), Corrosion Inducement and Resistance Negation (Capable of dealing BLACK damage, meaning they attack both the mind and body while ignoring resistances to either type of attack), Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Capable of dealing PALE damage, a damage type embodying death itself), so it will take a lot less hits for Myo to end the fight compared to Majima.
 
Oh yeah I haven't talked about Myo's optional equipment yet. Her colored weapons(knives and bullets) grant her the following: (4D)Mind Manipulation, Madness Manipulation, Fear Manipulation and Perception Manipulation (Capable of dealing WHITE damage, meaning she can attack the mind. This can result in panicking, catatonia, suicide, or violent insanity
White Damage can be dealt with slightly by Majima's Protective Amulet along with his status effect inducement resistance.
Death Manipulation, Soul Manipulation, Life-Force Absorption, Paralysis Inducement and Durability Negation (Capable of dealing PALE damage, a damage type embodying death itself), so it will take a lot less hits for Myo to end the fight compared to Majima.
Pale Damage can also be dealt with slightly by Majima's Sacrifice Stone and his status effect inducement resistance.
This is assuming he doesn't just disarm her right away, ridding her of her weapons.

Since we're on the topic of optional equipment, Majima can finally use other weapons! But before we delve into that, we have a few of his equipment to talk about.
His equipment should give him enemy damage reduction, damage boost and damage transferal, so that's going give Myo trouble. I also forgot about Majima's innate rage power so there's another attack amp.

Now to the weapons. Only three I found in the profile that will work against Myo but they're still worth a damn. A Katana that flashes light so there's one weapon for Slugger. Then fans with air manipulation strong enough to knock people off their feet and the Drow-Z-55 that can put enemies to sleep.

Another thing is that he can catch bladed weapons with his mouth and counterattack like that too. It's a breaker style exclusive skill tho.
 
White Damage can be dealt with slightly by Majima's Protective Amulet along with his status effect inducement resistance.

Pale Damage can also be dealt with slightly by Majima's Sacrifice Stone and his status effect inducement resistance.
This is assuming he doesn't just disarm her right away, ridding her of her weapons.

Since we're on the topic of optional equipment, Majima can finally use other weapons! But before we delve into that, we have a few of his equipment to talk about.
His equipment should give him enemy damage reduction, damage boost and damage transferal, so that's going give Myo trouble. I also forgot about Majima's innate rage power so there's another attack amp.

Now to the weapons. Only three I found in the profile that will work against Myo but they're still worth a damn. A Katana that flashes light so there's one weapon for Slugger. Then fans with air manipulation strong enough to knock people off their feet and the Drow-Z-55 that can put enemies to sleep.

Another thing is that he can catch bladed weapons with his mouth and counterattack like that too. It's a breaker style exclusive skill tho.
I asked about this awhile ago, and apparently the way it works is (Dimensionality>Layers>Scaling>Baseline) so I don't think Majima's Protective Amulet will work.
Though not specified in the profile, PALE damage also possesses Resistance Negation as explained here, so Majima's Sacrifice Stone probably won't work. With that said, since Majima can deal with bullets and has has clones he can probably stay safe for awhile.

How high Myo amps is based on how much damage she receives so Majima's Damage Boost/Rage Power will probably just make her amp faster.

While the katana could blind Myo it probably won't do much damage since it's a slashing weapon, which Myo is resistant to.
It says in Majima's profile that he has "Several hundreds of meters with shockwaves (Caused an entire hotel to shake with a single punch) and lightning, several meters with tornado." With that said Myo can probably stay out of his Air Manipulation/tornado's range.
The last one could work but the question is whether or not it would actually hit Myo.

Catching the blades with his mouth is probably a bad idea since the Colored Weapon's abilities take effect upon contact.
 
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PALE damage also possesses Resistance Negation as explained here, so Majima's Sacrifice Stone probably won't work.
Fair enough about the Protective Amulet since it only resists fear manipulation, but his sacrifice stone works like the totem of undying from Minecraft, and he'll spring back before chugging down some staminans.
The way I see it, her gun will be disarmed and thus lose out on the coloured bullets, and if Majima continue the disarms, she'll at least be down to her one normal combat knife, and it'll just end similarly to how Nishitani lost to him. And that's if he doesn't just disarm that knife and turn it into a pure fist matchup. And the coloured weapons have to actually hit too and right at the real Majima. Slugger style's blocks can counter coloured knives and slugger's reflect skill can send back coloured bullets.
While the katana could blind Myo it probably won't do much damage since it's a slashing weapon, which Myo is resistant to.
Resist this, resist that, but it's not complete negation nor immunity. What Majima will essentially be doing is chipping her away slowly and steadily. Katana blinds can help and the sleeping one can completely make her fall asleep. Since Myo doesn't have any sort of healing on her, the lesser damage will culminate into a loss on her end. Even with that high of a resistance, his heat actions will do most of the heavy work.
It says in Majima's profile that he has "Several hundreds of meters with shockwaves (Caused an entire hotel to shake with a single punch) and lightning, several meters with tornado." With that said Myo can probably stay out of his Air Manipulation/tornado's range.
Majima will almost always close the gap. Expect the tornado to be right at her face rather than from far away.
Catching the blades with his mouth is probably a bad idea since the Colored Weapon's abilities take effect upon contact.
I meant his teeth. He grabs the blade between his teeth (though I'm not sure he does that for knives, since he almost always does it on katanas).
 
Fair enough about the Protective Amulet since it only resists fear manipulation, but his sacrifice stone works like the totem of undying from Minecraft, and he'll spring back before chugging down some staminans.
The way I see it, her gun will be disarmed and thus lose out on the coloured bullets, and if Majima continue the disarms, she'll at least be down to her one normal combat knife, and it'll just end similarly to how Nishitani lost to him. And that's if he doesn't just disarm that knife and turn it into a pure fist matchup. And the coloured weapons have to actually hit too and right at the real Majima. Slugger style's blocks can counter coloured knives and slugger's reflect skill can send back coloured bullets.

Resist this, resist that, but it's not complete negation nor immunity. What Majima will essentially be doing is chipping her away slowly and steadily. Katana blinds can help and the sleeping one can completely make her fall asleep. Since Myo doesn't have any sort of healing on her, the lesser damage will culminate into a loss on her end. Even with that high of a resistance, his heat actions will do most of the heavy work.

Majima will almost always close the gap. Expect the tornado to be right at her face rather than from far away.

I meant his teeth. He grabs the blade between his teeth (though I'm not sure he does that for knives, since he almost always does it on katanas).
Doe Soul/Death Manipulation even exist in the Yakuza verse? Cause it seems like it would be NLF to assume that the Sacrifice Stone would work against something that was never used against it. With that said, assuming that it can work against PALE damage it's description says that it breaks after use, and there seem to be only 2 missions listed in Yakuza 7 where you can get them so he will probably only 2 in stock at most. Also it says that you need to equip it in order take effect, and Majima wouldn't know what PALE damage does until after he gets hit by it at which point it will already be too late.

And how would he even be able to close the distance here? Keep in mind that SBA states that their starting distance would be at the character's farthest range, meaning they either start at 1-4 kilometers (since Myo has kilometers of range with her assault rifle) or 300-500 meters(assuming that range gets equalized to Majima's farthest range) away from each other. With that said, since Majima only Subsonic movement speed I don't think he' has any chance of closing the distance here. Also Myo has 2 passives for boosting her speed. The "boosting speed through getting injured" one was already mentioned while the other one is this: Compressed Charge-stimulated Muscleforce: Passive ability enhancing Myo's speed when she has enough accumulated charge. Charge is something she builds up through her movement meaning once the fight starts she will already be passively boosting her speed.

I can't help but think that Majima doing that would still end up triggering the knife's special effect.
 
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Pummelling Bat's durability is infinite and he can block from all sides, so infinite blocks, yay. But he'll usually strive to reflect it back in this style. Otherwise, he'll block it as much as he's able to shrug off the damage or just plain evade it.
Also is there an in-universe reason for why Pummeling Bat's durability is this way? Cause if there isn't then this might just be game mechanics.
 
Doe Soul/Death Manipulation even exist in the Yakuza verse? Cause it seems like it would be NLF to assume that the Sacrifice Stone would work against something that was never used against it. With that said, assuming that it can work against PALE damage it's description says that it breaks after use, and there seem to be only 2 missions listed in Yakuza 7 where you can get them so he will probably only 2 in stock at most. Also it says that you need to equip it in order take effect, and Majima wouldn't know what PALE damage does until after he gets hit by it at which point it will already be too late.
Firstly, we can't factor in Yakuza 7 regarding inventory and equipment since he's not playable there (you have to fight him, which is the norm). His playable games are 0 and Kiwami 2, and taking from that Majima will only have one equipped at all times, along with his other equipment. His stone shattering will be enough for Majima to go serious.
And how would he even be able to close the distance here? Keep in mind that SBA states that their starting distance would be at the character's farthest range, meaning they either start at 1-4 kilometers (since Myo has kilometers of range with her assault rifle) or 300-500 meters(assuming that range gets equalized to Majima's farthest range) away from each other. With that said, since Majima only Subsonic movement speed I don't think he' has any chance of closing the distance here. Also Myo has 2 passives for boosting her speed. The "boosting speed through getting injured" one was already mentioned while the other one is this: Compressed Charge-stimumated Muscleforce: Passive ability enhancing Myo's speed when she has enough accumulated charge. Charge is something she builds up through her movement meaning once the fight starts she will already be passively boosting her speed.
You also have to factor in the location, which is stated to be Japan's backstreets and alleyways. Because of his Yakuza background, he should be able to navigate this area well (even if it's not a city he's familiar with). This area will have ample cover for him to evade gunshots to close the distance safely till he gets in her range. Stealth Mastery will also come in handy here, as he can stealthily evade enemies while trying to get someone out of the danger zone, and hiding with another person holding his hand isn't as easy as it sounds. Or he could also surprise her with his Majima Everywhere shenanigans like he did Kiryu. And he's able to catch him off guard multiple times.
I can't help but think that Majima doing that would still end up triggering the knife's special effect.
Replaying the game again, and I found out this move only works with swords. Oh well, Knife Deflect go brr.

Also is there an in-universe reason for Pummeling Bat's durability being this durable? Cause if there isn't then this might just be game mechanics.
No, but if you're wondering why Slugger is like this, then it's because that's the signature weapon of his style. Do keep in mind that Slugger can be used with ALL WEAPON TYPES, and he has at least three of them (minus his tanto and baseball bat). Even when you fight him as an enemy in Kiwami 1 (where he retains slugger), his baseball bat doesn't break from Kiryu's punching. You have more things to worry about than whether Pummeling Bat can break or not.
 
Firstly, we can't factor in Yakuza 7 regarding inventory and equipment since he's not playable there (you have to fight him, which is the norm). His playable games are 0 and Kiwami 2, and taking from that Majima will only have one equipped at all times, along with his other equipment. His stone shattering will be enough for Majima to go serious.

You also have to factor in the location, which is stated to be Japan's backstreets and alleyways. Because of his Yakuza background, he should be able to navigate this area well (even if it's not a city he's familiar with). This area will have ample cover for him to evade gunshots to close the distance safely till he gets in her range. Stealth Mastery will also come in handy here, as he can stealthily evade enemies while trying to get someone out of the danger zone, and hiding with another person holding his hand isn't as easy as it sounds. Or he could also surprise her with his Majima Everywhere shenanigans like he did Kiryu. And he's able to catch him off guard multiple times.

Replaying the game again, and I found out this move only works with swords. Oh well, Knife Deflect go brr.


No, but if you're wondering why Slugger is like this, then it's because that's the signature weapon of his style. Do keep in mind that Slugger can be used with ALL WEAPON TYPES, and he has at least three of them (minus his tanto and baseball bat). Even when you fight him as an enemy in Kiwami 1 (where he retains slugger), his baseball bat doesn't break from Kiryu's punching. You have more things to worry about than whether Pummeling Bat can break or not.
Fair enough, though the point still stands.

If the starting distance is 1-4 kilometers then Myo can probably take out Majima as soon as the fight starts(unless of course he has experience dealing with snipers), but will be able to survive it thanks to his Sacrifice Stone. Afterwards since Myo would assume that he's dead he can use his Stealth Mastery to close the distance and land a surprise attack, but he won't be able to take out Myo due to her superior durability and so she can choose to either engage him in CQC, keep her distance and shoot him,
But if the starting distance is 300-500 meters then I don't think Majima will have any chance to use his Stealth Mastery since it seems to require that he change his outfit, which he won't be able to do since he will get pinned down by Myo's gunfire. Speaking of which, wouldn't 8-C+ AP be enough to let Myo shoot through the walls?

In that case his Bat probably can break, same with his other weapons as well.
 
it seems to require that he change his outfit
Not really, as Majima can suddenly appear from sewers and from other people's windows too. Half of the Majima Everywhere system doesn't require him to change outfits and his noteworthy ones are not from that system.

In that case his Bat probably can break, same with his other weapons as well.
Even if the pummeling bat and tanto break (which they shouldn't), it's going to take a long long time before they can be dented since Majima has been using that tanto till 2023 from 2005. The other non-style-specific weapons are fair game, and so is Myo's assault rifle.

Myo can probably take out Majima as soon as the fight starts(unless of course he has experience dealing with snipers), but will be able to survive it thanks to his Sacrifice Stone
Don't you mean experience with assault rifles? While it's not exactly assault rifles, most of the yakuza cast have dealt with bullets (Kiryu got a taste of dodging missiles so there's that). And as I've said time and time again, he should have no problem evading the bullets, which this location helps him with. It's not just dodging either too, Slugger is still beneficial for bullet avoidance. He's going to hold up well till the CQC part where the gun becomes a non-factor by breaking it (since it's your decision pointing out that the bat can be broken) or disarming it from her. Damage Transferal is going to be a bitch to Myo and he has healing too via drinking Staminan Xs.
 
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