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The Third Division Vice-Captain challenges the Purple Tear to a duel(Soshiro Hoshina(Kaiju No. 8) vs Iori(Project Moon) 2-3-0

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Soshiro Hoshina(Numbers Weapon10)-2
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Iori the Purple Tear-3

Distance: 10 meters
Speed Equalized
Soshiro starts in 51% and can go up to 56%
SBA for the rest
 
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How quick is this to come out
Paralysis Inducement, Time Manipulation (With the T Corp. Assassination Device. This device paralyzes the victim before using time manipulation to force them to experience 1,000 years within the span of one real time second, ruining the victim's mind)

And this
Blood Manipulation (Capable of increasing the efficacy of blood loss induced by her attacks to a rather extreme degree with her piercing stance and Snake's Prey, causing her to be capable of quickly inducing fatal exsanguination even against heavily augmented fixers),
 
How quick is this to come out
Paralysis Inducement, Time Manipulation (With the T Corp. Assassination Device. This device paralyzes the victim before using time manipulation to force them to experience 1,000 years within the span of one real time second, ruining the victim's mind)

And this
Blood Manipulation (Capable of increasing the efficacy of blood loss induced by her attacks to a rather extreme degree with her piercing stance and Snake's Prey, causing her to be capable of quickly inducing fatal exsanguination even against heavily augmented fixers),
The 1st one would probably be a last resort, since she never used it in her fight.
While the second one is something she can do anytime she wants.
 
How severe is the blood loss?
Hmm, the abilities description doesn't really say how severe the blood loss, only that it is severe. With that said, since Soshiro's suit gives him a self-healing ability it probably won't be too detrimental for him.
 
The blood loss is noted to quickly kill even extremely augmented fixers, which is a category she herself belongs to. For a taste of what that entails, you can look at her stamina section, particularly the boilerplate part.
The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.
 
That seems far greater than the suits healing can hold off, this is factoring in that she'll be able to land more than one hit and will also have other hax going on with comparable skill if not superior. I'll wait for others but I am leaning to Iori.
 
The blood loss is noted to quickly kill even extremely augmented fixers, which is a category she herself belongs to. For a taste of what that entails, you can look at her stamina section, particularly the boilerplate part.

The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.
SHEEEEESH
 
The blood loss is noted to quickly kill even extremely augmented fixers, which is a category she herself belongs to. For a taste of what that entails, you can look at her stamina section, particularly the boilerplate part.

The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.
That seems far greater than the suits healing can hold off, this is factoring in that she'll be able to land more than one hit and will also have other hax going on with comparable skill if not superior. I'll wait for others but I am leaning to Iori.
Wow, that ability is a lot stronger than I thought. Well even if the healing won't help him recover from Iori's attacks he does still have his suit's forcefield so he won't get damaged too easily.
 
Wow, that ability is a lot stronger than I thought. Well even if the healing won't help him recover from Iori's attacks he does still have his suit's forcefield so he won't get damaged too easily.
True the shields can be remade quick as well. Given their range, this'll probably be a mid range fight of sword slashes. She has teleportation to close the distance though. I'm wondering if she uses the teleportation constantly though? Could make this a bit harder for Soshiro
 
Overall, I'd say Soshiro's much greater AP alongside the fact that Iori's bleed stuff is significantly hampered by forcefields means he has the edge here
 
Overall, I'd say Soshiro's much greater AP alongside the fact that Iori's bleed stuff is significantly hampered by forcefields means he has the edge here
Much greater AP? They're both 8-A's with a "higher" rating so how could Soshiro have the AP advantage here?
 
Much greater AP? They're both 8-A's with a "higher" rating so how could Soshiro have the AP advantage here?
Soshiro is 950 tons, Iori is scaling to 203 tons. Even going into highers, Soshiro will always be higher unless Iori's got amps that are 4x.

Soshiro also has greater speed amps so he'll be landing more hits here while dodging Iori's more.
 
Soshiro is 950 tons, Iori is scaling to 203 tons. Even going into highers, Soshiro will always be higher unless Iori's got amps that are 4x.

Soshiro also has greater speed amps so he'll be landing more hits here while dodging Iori's more.
Speed is equalized to Soshiro's 51% and I specified in the OP that he can only go as high as 56%(which has a far higher rating). With that said, since Iori has Instinctive Action, Precognition, and Mirage Storm(a speed amp with a far higher rating) I'd say she won't have any trouble keeping up with Soshiro.

As for Soshiro's AP advantage, Iori has 3 techniques that can weaken an opponent's offensive capabilities as well as having a defensive amp with her Guarding Stance so I'd say she can also handle it.
 
Speed is equalized to Soshiro's 51% and I specified in the OP that he can only go as high as 56%(which has a far higher rating). With that said, since Iori has Instinctive Action, Precognition, and Mirage Storm(a speed amp with a far higher rating) I'd say she won't have any trouble keeping up with Soshiro.
That's kinda weird to just remove his speed amps. He doesn't have to start at 51 you know that right? He can amp up to there. He himself has IA, Precog, and enhanced invisible attacks as well.

As for Soshiro's AP advantage, Iori has 3 techniques that can weaken an opponent's offensive capabilities as well as having a defensive amp with her Guarding Stance so I'd say she can also handle it.
What are the three techs?
 
That's kinda weird to just remove his speed amps. He doesn't have to start at 51 you know that right? He can amp up to there. He himself has IA, Precog, and enhanced invisible attacks as well.


What are the three techs?
Soshiro's 41%, 51%, and 56% all have "far higher" ratings, so if I didn't do this then Iori would just end up getting speed blitzed. I did consider unequalizing speed while also letting Soshiro go up to 67-70%, but I didn't think that would be enough to let him keep with Iori's Massively Hypersonic speed so I just went with this approach.

Laceration: Her stabs, including the automatic parry, inflict massive bleeding and weaken her enemy's offenses.
Duel: Iori again attacks with a singular heavy swing before defending. This swing will diminish the enemy's immediate capabilities, causing their next actions to not work as well, and her defenses share this effect.
Mirage Storm: Her slashes inflict more harm than usual, her blunt strikes stagger her foes more than usual, and her punctures cause heavy bleeding and weaken her victim's offenses.
 
Laceration: Her stabs, including the automatic parry, inflict massive bleeding and weaken her enemy's offenses.
Duel: Iori again attacks with a singular heavy swing before defending. This swing will diminish the enemy's immediate capabilities, causing their next actions to not work as well, and her defenses share this effect.
Mirage Storm: Her slashes inflict more harm than usual, her blunt strikes stagger her foes more than usual, and her punctures cause heavy bleeding and weaken her victim's offenses.
Lacerations won't happen given the forcefields so that one may not be serious.
Duel being a heavy swing will be countered given Soshiro's own precog, ia and attack reflection.
Mirage Storm might be harder but Soshiro's acrobats and senses should allow him to keep up or even just be superior to it.

I'm kinda lost on Iori's skill here, what is her skill in swords and acrobats? There isn't much stated or shown while Soshiro's intel section is a wall of text I don't even wanna read.

Her precog seems cracked though, how exactly does it work and would Soshiro even have a counter to getting precogged on a multiversal level?
 
Lacerations won't happen given the forcefields so that one may not be serious.
Duel being a heavy swing will be countered given Soshiro's own precog, ia and attack reflection.
Mirage Storm might be harder but Soshiro's acrobats and senses should allow him to keep up or even just be superior to it.

I'm kinda lost on Iori's skill here, what is her skill in swords and acrobats? There isn't much stated or shown while Soshiro's intel section is a wall of text I don't even wanna read.

Her precog seems cracked though, how exactly does it work and would Soshiro even have a counter to getting precogged on a multiversal level?
She could still use it after she breaks through Soshiro's forcefield.

Duel: Iori again attacks with a singular heavy swing before defending. This swing will diminish the enemy's immediate capabilities, causing their next actions to not work as well, and her defenses share this effect.
While I think it's safe to say that Soshiro's could evade/deflect the attack, if he tries to follow up with his own attack Iori's block will also cause him to be weakened.

(Iori's Mirage Storm attack allows her to rapidly attack up to five enemies on her level with multiple attacks before they're able to respond in kind). Soshiro can probably keep up with this using his 56% amp, but there is no way he would be able to outspeed Iori.

I'm not sure about the specifics, but in her profile it said she's "Likely the most skilled combatant depicted in her franchise so far, only really having Roland as competition", so she's definitely in the top of the skill chain.

I was thinking that Soshiro's Accelerated Development and Analytical Prediction would allow him to keep up with Ior's Precognition.
 
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I'm not sure about the specifics, but in her profile it said she's "Likely the most skilled combatant depicted in her franchise so far, only really having Roland as competition", so she's definitely in the top of the skill chain.
And how skilled is Roland?
 
Skill wise, he and Iori are both vaguely above Myo, who has this:
the members of R Corp effectively benefit from a form of clone based machine learning, in which the combat instincts of an individual are cloned and pitted against one another to produce the most elite version of the individual possible, as the winner is put back with the rest of their memories. This process is done relatively often, and Myo has been with R Corp for at least ten years and has undergone these cycles throughout her tenure.
From Myo's profile

These battle royales typically consist of thousands of "individual" combatants, can last for months and the survivor effectively has the combination of all of their experiences.

The clones also subtly differ from one another resulting in significant variance in tactics and combat styles, so it's not like the R Corp soldiers are effectively fighting the exact same foe thousands of times.
 
I still think a 4.7x AP gap isn't really something that Iori's amps can negate that easily, and Soshiro has his own amps that judging from the profile are roughly as potent as hers anyway. Mirage Storm could be a major problem but she doesn't open with it and maybe Soshiro's speed amps can somewhat deal with it. Skill wise, I don't think he's quite on par. He isn't going to get styled on, but she's definitely going to be the one that lands more blows than him. How quickly does his shield go down against threats that are capable of damaging it?
 
I still think a 4.7x AP gap isn't really something that Iori's amps can negate that easily, and Soshiro has his own amps that judging from the profile are roughly as potent as hers anyway. Mirage Storm could be a major problem but she doesn't open with it and maybe Soshiro's speed amps can somewhat deal with it. Skill wise, I don't think he's quite on par. He isn't going to get styled on, but she's definitely going to be the one that lands more blows than him. How quickly does his shield go down against threats that are capable of damaging it?
Bump
 
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