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Hunter

Debby

Rules

Battle takes place in Amazon rainforest 40ft apart and out of sight (Debby does not start with stat amps)

No knowledge of each other and first key hunter is used


Debby is 0.04288 tons of tnt

The hunter gun’s are cap
able of killing a t-Rex which is stronger than celophysis who destroyed a bridge = 35.69 MegaJoules

Speed equalized

Hunter has for optional equipment camouflage, cover scent, A sniper rifle, a rifle, and a shotgun
 
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Given speed equalization rules are based on combat speed, Debby should be able to react to the hunter's shots and should be able to outspeed the hunter on foot. The shotgun should pack a punch, but it's likely to be treated as comparable to a literal punch. The sniper should peck Debby off, but snipers are typically used at quite a distance and Debby should see it coming.

Thankfully Chapter 30 is released in English after fan translation efforts and, well... Based on her actions in the chapter, Debby's tactics are akin to the standard DnD Murder Hobo strategy. I mean come on. Her answer to a defensive opponent is "just hit harder lmao":


The hunter would be a run-of-the-mill hunter aside from the dinosaur part. I should note the 5x one-shot gap currently going on. The hunter's AP should be more like 0.0427 tons. Debby's AP should be 0.0786 tons with stat amps, but throughout the series' run, I've never seen Debby ever boost her durability, which could be a problem for her. She took one of her own Deb-Marbles internally, and typically innards (even if it's just the mouth) are less durable than what's on the outside, so...

My guess is Debby should take this more often than not. There's no doubt Debby would see a stray bullet coming from the huge distance a sniper necessitates, and Debby should more easily close the distance gap and kill the hunter than the hunter could.
 
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Given speed equalization rules are based on combat speed, Debby should be able to react to the hunter's shots and should be able to outspeed the hunter on foot. The shotgun should pack a punch, but it's likely to be treated as comparable to a literal punch. The sniper should peck Debby off, but snipers are typically used at quite a distance and Debby should see it coming.

Thankfully Chapter 30 is released in English after fan translation efforts and, well... Based on her actions in the chapter, Debby's tactics are akin to the standard DnD Murder Hobo strategy. I mean come on. Her answer to a defensive opponent is "just hit harder lmao":


The hunter would be a run-of-the-mill hunter aside from the dinosaur part. I should note the 5x one-shot gap currently going on. The hunter's AP should be more like 0.0427 tons. Debby's AP should be 0.0786 tons with stat amps, but throughout the series' run, I've never seen Debby ever boost her durability, which could be a problem for her.

My guess is Debby should take this more often than not.

So not a stomp?
 
The Hunter starts in a stealthy position and Debby isn't very... observant even with an extra pair of eyes so what's stopping him from just ambushing and gunning her down before she can use her stat amp?
 
The Hunter starts in a stealthy position and Debby isn't very... observant even with an extra pair of eyes so what's stopping him from just ambushing and gunning her down before she can use her stat amp?
The distance, again: https://en.wikipedia.org/wiki/SVD_(rifle)

Debby's reaction window without speed equalization is 0.005 seconds. The sniper rifle would only have crossed 4.15 meters at best at this point, leaving Debby with another at the very least a 195.85 meter gap (bear in mind, snipers are typically used as a long-range weapon, not a more up-close gun like a Glock or a Winchester 1894). That's a lot more than enough distance for her to get on the ground (which is the standard reaction to any stray bullet regardless of where it's fired) before any stray bullet hits her. Speed equalization would only speed up the reaction window until her combat speed matches the hunter's attack speed.
 
The distance, again: https://en.wikipedia.org/wiki/SVD_(rifle)

Debby's reaction window without speed equalization is 0.005 seconds. The sniper rifle would only have crossed 4.15 meters at best at this point, leaving Debby with another at the very least a 195.85 meter gap (bear in mind, snipers are typically used as a long-range weapon, not a more up-close gun like a Glock or a Winchester 1894). That's a lot more than enough distance for her to get on the ground (which is the standard reaction to any stray bullet regardless of where it's fired) before any stray bullet hits her. Speed equalization would only speed up the reaction window until her combat speed matches the hunter's attack speed.
Uh, speed equalization doesn't equalize attack speed to combat speed and they're only 40 feet apart.
 
Uh, speed equalization doesn't equalize attack speed to combat speed and they're only 40 feet apart.
Then I doubt a hunter would be willing to waste a sniper shot at that distance unless they're a complete novice at it. 40 feet is only 12.19 meters. More than likely they would have used the shotgun, which is more like a punch than a piercer knowing how shotguns work. Also, current speed equalization guidelines adjusts every speed rating based on combat speed. I would know; I had someone assess Yor Forger based on speed equalization standards in a thread where speed equalization isn't applied before dialing back once they learned that speed wasn't equalized, and one of her primary wincons would have been her throwing speed (which would have went from fairly manageable to blitz levels with speed equalization).
 
I watched a video on the game and it turns out the hunter can snipe an animal close to 400 ft away.

I can change distance if it can help

Then again this is the Amazon rainforest which is full of trees and plenty of places to hide
 
I watched a video on the game and it turns out the hunter can snipe an animal close to 400 ft away.

I can change distance if it can help

Then again this is the Amazon rainforest which is full of trees and plenty of places to hide
Might, although I'm not sure how good of shots hunters normally are. A good hunter should be able to assess and make use of the effective firing range of their gear depending on the situation.

Of course since trees are a thing, I feel that they'll be a double-edged sword since a shot landing on a tree would potentially be a giveaway of the direction a shot came from (and I don't think her lack of intelligence affected her spatial awareness that much in a combative environment).
 
Might, although I'm not sure how good of shots hunters normally are. A good hunter should be able to assess and make use of the effective firing range of their gear depending on the situation.

Of course since trees are a thing, I feel that they'll be a double-edged sword since a shot landing on a tree would potentially be a giveaway of the direction a shot came from (and I don't think her lack of intelligence affected her spatial awareness that much in a combative environment).
But I guess the match is good as it is right now just wanted to bring that up
 
Then I doubt a hunter would be willing to waste a sniper shot at that distance unless they're a complete novice at it. 40 feet is only 12.19 meters. More than likely they would have used the shotgun, which is more like a punch than a piercer knowing how shotguns work. Also, current speed equalization guidelines adjusts every speed rating based on combat speed. I would know; I had someone assess Yor Forger based on speed equalization standards in a thread where speed equalization isn't applied before dialing back once they learned that speed wasn't equalized, and one of her primary wincons would have been her throwing speed (which would have went from fairly manageable to blitz levels with speed equalization).
I don't really understand what you mean yet. Link to that thread? Throwing something would indeed equate to combat speed since it is the force behind the character's throw that allows the object to travel that fast but in this case, the attack speed comes from a gun. Shouldn't speed equalization make Debby be as fast as the Hunter instead of the bullets?
 
Here: https://vsbattles.com/threads/the-t...to-face-yor-forger-vs-yurine-hanazono.169538/

Though keep in mind her throwing speed is calc'd based on how fast the volleyball went rather than her actual arm speed.
Maybe I'm just stupid but I still don't understand how this would allow Debby to avoid getting shot. With speed equalization, her reaction would be faster than the Hunter but not the bullets.
Then I doubt a hunter would be willing to waste a sniper shot at that distance unless they're a complete novice at it. 40 feet is only 12.19 meters. More than likely they would have used the shotgun, which is more like a punch than a piercer knowing how shotguns work. Also, current speed equalization guidelines adjusts every speed rating based on combat speed. I would know; I had someone assess Yor Forger based on speed equalization standards in a thread where speed equalization isn't applied before dialing back once they learned that speed wasn't equalized, and one of her primary wincons would have been her throwing speed (which would have went from fairly manageable to blitz levels with speed equalization).
Oh, and about him using the shotgun, the Hunter also has a normal rifle on him.
 
Maybe I'm just stupid but I still don't understand how this would allow Debby to avoid getting shot. With speed equalization, her reaction would be faster than the Hunter but not the bullets.

Oh, and about him using the shotgun, the Hunter also has a normal rifle on him.
Rifle is semi-automatic not automatic
 
Your thoughts on this?
Maybe I'm just stupid but I still don't understand how this would allow Debby to avoid getting shot. With speed equalization, her reaction would be faster than the Hunter but not the bullets.
I already gave my thoughts.
Cause then again any hit from Debby would kill the hunter
And Hunter's guns would shred through her because they're capable of oneshotting enemies that upscale from his 9-A AP. With prior knowledge, Hunter would go straight for kill before she can use stat amp.
 
I already gave my thoughts.

And Hunter's guns would shred through her because they're capable of oneshotting enemies that upscale from his 9-A AP. With prior knowledge, Hunter would go straight for kill before she can use stat amp.
Should I take away the prior knowledge if that makes anything better?
 
Okay, I'm gonna personally stop the FRA chain because this just isn't fair. So upon looking back, the values used for Debby are completely wrong. If Debby isn't starting with Stat Amps, then her AP would be 0.00786 tons, which is lower than the Hunter's AP without the one-shot multiplier. It's really down to who makes the hit first, and looking through the debate beforehand, it's looking to be more in favor of the Hunter.
 
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