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Temporal axises and HDE manipulation

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Alright so I noticed this in Tiering System FAQ:

We require that the additional time dimension is "a line comprised of uncountably infinitely many points." If new versions of timelines are only created if they are changed, due to time travel for example, then the number of "snapshots" of the timeline would be far more limited. The amount of snapshots would be one more than the times the timeline was changed. So, for example, if the timeline is rewritten 2 times, there would be 3 snapshots of the timeline: the original, the timeline after the first rewrite and the timeline after the second rewrite. That are far less than the required uncountably infinitely many.

However, in such scenario, this would mean that there is still 5th axis (temporal), but just on a very, very small scale, meaning a character can be given Higher-Dimensional Manipulation since it isn’t an AP feat if he can destroy such timelines?
 
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