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The point of this CRT is to apply all the abilities that the verse shares among each other in the games, at least those present in them, so lets begin
Rage
Rage in the game is a mechanic which characters gain it when near death, it gives a bunch of stuff in terms of hax, such as:
-Aura
They display a red aura of energy around their body
-Rage Power
Straight forward not much explanation to it
-Stats Amp (strength only)
Due to the fact that besides how in the game characters get buffed in general when in the rage state and how Jin shown he can access rage with his power stance, which is the same way he enhances himself with ki, something the verse already has on the profile existing, able to enhance themselves with ki
-Damage Boost
Characters can use rage to also enhance specific moves of theirs, it is essentially a more damaging version of the attacks and other stuff, like hitting so hard they get launched in the air for example, which the regular move couldnt do, it also gives some characters access to something which we will tackle later down the line
Also rage is a canon thing, Kazuya can use it in the story mode when you fight him in the story mode in tekken 7, as well as in tekken 8 story mode too, even the enhanced moves by rage too, let alone Heihachi in the netflix anime pulls his rage art from the game, after he gets in rage state, so yeah
Heat
Heat is the newest mechanic in the current game, which replaces the Rage previous uses from a gameplay perspective in some aspects, but for haxes we gain these:
-Aura
They display a light blue aura of energy around their body
-Stats Amp (speed only)
They gain a speed boost in short bursts, as it can be seen visibly they do a sonic boom when they dash forward, on that one i wanna suggest via Heat Dash, as they call it in game, all characters to get Supersonic speed
-Self-Healing
Characters can heal themselves with certain moves they strike the opponent with or after doing a dash
-Dura Neg
This one for certain people would be controversial, but i will explain, characters when using heat, can do damage even if the opponent is defending
The most often heard argument for something of this caliber is the infamous "its just a stronger attack then their others ones, which they cant defend against, nothing much", so lets go as to why that is not an argument to be had:
-first of all, any attack from a character with heat is able to do this, so to claim they can use a move that unlike others is more powerful and nothing else is stupid, no attack in question is stronger then the other, as heat state purpose is to make your moveset in general be able to get this capability of damage
-second of all, according to the dura neg page, energy manipulation is listed as a way to do that, which is what all of them do whenever using heat energy, not to mention we have instances of characters using their energy in the series to bypass someone durability, which is accepted already too for the series, with heat many uses being to make all their moves able to do that for a short duration at least
-third of all, it isnt enhancing their strength or anything in case it is brought up, only thing shown to be enhancing is only the speed in quick burst and thats about it, rage already covers that as said above, yet heat isnt shown to be like that and has nothing to do with enhancing your power, it doesnt mention to be capable of that anyway
And heat is also canon too, with many example used several times in the story mode, Jin even has in one of the quick times the alternative to use rage instead of heat, if he doesnt choose the right thing, altering the cutscene too
Armor
Yet another thing in the game, which is called power crush there, are moves with armor, letting you attack even after being hit, only thing to gain from this is Status Effect Inducement, due to the characters able to give themselves armored status for specific moves
And yes this is also canon, they are done during cutscenes,
Blue Sparks
Here is a video with all of them before we talk of them, as for what they are, they are basically stronger moves of the attack in question, most of them are done from a ki charge or rage, thats the only purpose they serve, so i suggest Damage Boost for this one, not much to say here
Ki Charge
This is already on the profile since 2018-2019 basically, its under Stats Amp, but i wanna elaborate and expand more on it, as there is more significant things then what they are given atm, ki charging is a character charging themselves with ki, one thing which is important to note is how with ki charge, you can buff your stats to a big degree, like how Akuma done it to match Devil Kazuya, as well as Heihachi to fight True Devil Kazuya, it depends on the characters how much their ki charge buffs their stats
Now obviously im not trying to imply they can buff themselves several tiers to match a character of such calibers, but when facing characters in their range of power, it can help to even the fight in a vs match, with Heihachi in particular as seen above, it was proven it can match up to a x10 multiplier form, which for the moment is the highest increase it can give so far in the verse
In the game itself, ki charging allows a character to gain counter hit status, some of their moves when hitting under a counter, changes the effects of the move against the opponent it hit, now obviously there the effects differ from move to move from character to character, so listing all is gonna be very hard to do, on the profiles each will be given a list of their affects from it, but anyway Status Effect Inducement out of these im proposing
Given these stuff are a verse specific thing and common among the cast, a blog made for all of them in detail and explained what each do i say is the best thing in my opinion
Agree: DarkDragonMedeus (Staff), KingTempest (Staff), Shadow-Ragna, SamanPatou (Staff), Abscoolguy, Tonygameman
Disagree:
Rage
Rage in the game is a mechanic which characters gain it when near death, it gives a bunch of stuff in terms of hax, such as:
-Aura
They display a red aura of energy around their body
-Rage Power
Straight forward not much explanation to it
-Stats Amp (strength only)
Due to the fact that besides how in the game characters get buffed in general when in the rage state and how Jin shown he can access rage with his power stance, which is the same way he enhances himself with ki, something the verse already has on the profile existing, able to enhance themselves with ki
-Damage Boost
Characters can use rage to also enhance specific moves of theirs, it is essentially a more damaging version of the attacks and other stuff, like hitting so hard they get launched in the air for example, which the regular move couldnt do, it also gives some characters access to something which we will tackle later down the line
Also rage is a canon thing, Kazuya can use it in the story mode when you fight him in the story mode in tekken 7, as well as in tekken 8 story mode too, even the enhanced moves by rage too, let alone Heihachi in the netflix anime pulls his rage art from the game, after he gets in rage state, so yeah
Heat
Heat is the newest mechanic in the current game, which replaces the Rage previous uses from a gameplay perspective in some aspects, but for haxes we gain these:
-Aura
They display a light blue aura of energy around their body
-Stats Amp (speed only)
They gain a speed boost in short bursts, as it can be seen visibly they do a sonic boom when they dash forward, on that one i wanna suggest via Heat Dash, as they call it in game, all characters to get Supersonic speed
-Self-Healing
Characters can heal themselves with certain moves they strike the opponent with or after doing a dash
-Dura Neg
This one for certain people would be controversial, but i will explain, characters when using heat, can do damage even if the opponent is defending
The most often heard argument for something of this caliber is the infamous "its just a stronger attack then their others ones, which they cant defend against, nothing much", so lets go as to why that is not an argument to be had:
-first of all, any attack from a character with heat is able to do this, so to claim they can use a move that unlike others is more powerful and nothing else is stupid, no attack in question is stronger then the other, as heat state purpose is to make your moveset in general be able to get this capability of damage
-second of all, according to the dura neg page, energy manipulation is listed as a way to do that, which is what all of them do whenever using heat energy, not to mention we have instances of characters using their energy in the series to bypass someone durability, which is accepted already too for the series, with heat many uses being to make all their moves able to do that for a short duration at least
-third of all, it isnt enhancing their strength or anything in case it is brought up, only thing shown to be enhancing is only the speed in quick burst and thats about it, rage already covers that as said above, yet heat isnt shown to be like that and has nothing to do with enhancing your power, it doesnt mention to be capable of that anyway
And heat is also canon too, with many example used several times in the story mode, Jin even has in one of the quick times the alternative to use rage instead of heat, if he doesnt choose the right thing, altering the cutscene too
Armor
Yet another thing in the game, which is called power crush there, are moves with armor, letting you attack even after being hit, only thing to gain from this is Status Effect Inducement, due to the characters able to give themselves armored status for specific moves
And yes this is also canon, they are done during cutscenes,
Blue Sparks
Here is a video with all of them before we talk of them, as for what they are, they are basically stronger moves of the attack in question, most of them are done from a ki charge or rage, thats the only purpose they serve, so i suggest Damage Boost for this one, not much to say here
Ki Charge
This is already on the profile since 2018-2019 basically, its under Stats Amp, but i wanna elaborate and expand more on it, as there is more significant things then what they are given atm, ki charging is a character charging themselves with ki, one thing which is important to note is how with ki charge, you can buff your stats to a big degree, like how Akuma done it to match Devil Kazuya, as well as Heihachi to fight True Devil Kazuya, it depends on the characters how much their ki charge buffs their stats
Now obviously im not trying to imply they can buff themselves several tiers to match a character of such calibers, but when facing characters in their range of power, it can help to even the fight in a vs match, with Heihachi in particular as seen above, it was proven it can match up to a x10 multiplier form, which for the moment is the highest increase it can give so far in the verse
In the game itself, ki charging allows a character to gain counter hit status, some of their moves when hitting under a counter, changes the effects of the move against the opponent it hit, now obviously there the effects differ from move to move from character to character, so listing all is gonna be very hard to do, on the profiles each will be given a list of their affects from it, but anyway Status Effect Inducement out of these im proposing
Given these stuff are a verse specific thing and common among the cast, a blog made for all of them in detail and explained what each do i say is the best thing in my opinion
Agree: DarkDragonMedeus (Staff), KingTempest (Staff), Shadow-Ragna, SamanPatou (Staff), Abscoolguy, Tonygameman
Disagree:
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