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Alrighty.
First of all, possibly a speed downgrade.
Master Hand is rated MFTL+ for "flying through solar systems in seconds". However, the calc relating to this has been debunked if I'm not wrong. And the page doesn't even link to it.
So either we scale Master Hand's speed to the Final Destination's, which is clearly MFTL+ via flying to distant galaxies IIRC. Or we put down Master Hand's speed as unknown.
Secondly.
It looks like none of the Smash Original characters are scaled to either Master Hand or Tabuu. But I see little reasons for that.
The thing about Master Hand holding back simply states how Master Hand keeps its power hidden. It seems too vague to claim that he is holding back. Even then, he is clearly defeated at the end of Classic Mode. It's hard to fake such a death. Even in Brawl's story mode. Why is the characters defeating Tabuu seen as PIS? Ganondorf himself has partially survived a hit from Tabuu, and Sonic damaged him. Both in cutscenes. And it's heavily implied that they needed to be nearly all the characters to defeat him at the end, so it's not like each of them is as strong as Master Hand or Tabuu.
It won't change much, but most smash-original characters such as Duon, Galleom, alongside R.O.B.'s and Mr. G&W's Smash versions should at least recieve some form of scaling. Probably High 3-A.
Thirdly
The Trophy descriptions of Master and Crazy Hand implies they are embodiments of concepts. "The erratic Crazy Hand embodies destruction in the Smash Bros. universe."
"Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit."
"Master Hand personifies creation in the Smash Bros. universe."
I think it should warrants a mentions on how he is possibly a form of concept.
First of all, possibly a speed downgrade.
Master Hand is rated MFTL+ for "flying through solar systems in seconds". However, the calc relating to this has been debunked if I'm not wrong. And the page doesn't even link to it.
So either we scale Master Hand's speed to the Final Destination's, which is clearly MFTL+ via flying to distant galaxies IIRC. Or we put down Master Hand's speed as unknown.
Secondly.
It looks like none of the Smash Original characters are scaled to either Master Hand or Tabuu. But I see little reasons for that.
The thing about Master Hand holding back simply states how Master Hand keeps its power hidden. It seems too vague to claim that he is holding back. Even then, he is clearly defeated at the end of Classic Mode. It's hard to fake such a death. Even in Brawl's story mode. Why is the characters defeating Tabuu seen as PIS? Ganondorf himself has partially survived a hit from Tabuu, and Sonic damaged him. Both in cutscenes. And it's heavily implied that they needed to be nearly all the characters to defeat him at the end, so it's not like each of them is as strong as Master Hand or Tabuu.
It won't change much, but most smash-original characters such as Duon, Galleom, alongside R.O.B.'s and Mr. G&W's Smash versions should at least recieve some form of scaling. Probably High 3-A.
Thirdly
The Trophy descriptions of Master and Crazy Hand implies they are embodiments of concepts. "The erratic Crazy Hand embodies destruction in the Smash Bros. universe."
"Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit."
"Master Hand personifies creation in the Smash Bros. universe."
I think it should warrants a mentions on how he is possibly a form of concept.