Hi, sorry if this is a bit too late (especially since I noticed such a thread only now!), but I feel the removal of the Mario Kart items might have been a bit misguided. Whilst at first it might seem like Mario Kart items would be limited to use for the Karts themselves, it forgets just how sprawling the Super Mario franchise really is! These items are iconic, so it would be wrong to assume they are simply exclusive items to the racing series and not seen elsewhere without a double check.
The idea that Mushrooms provide a speed boost is not limited to Mario Kart entries, an easy example being in Mario Power Tennis where a Mushroom item
“increases your movement speed for a short while” as noted in the manual. Likewise, the Golden Dash Mushroom appears in Mario & Sonic,
providing a speed boost for the user who runs into it. Whilst this may seem like a worse use than in Mario Kart, note that the driver
keeps it in their inventory or
holds it in their hand to give them multiple uses, whilst in this example, it was merely a one-time use and they didn’t hold onto it. It shouldn’t be a stretch to say they can still hold onto it to use it to their full potential (for instance, it’s been an item they can hold onto in their inventory in Mario Party titles, and we can visibly see it in the user’s hands, not the Kart, at times) for themselves. At the very least, it proves Dash Mushrooms and Golden Dash Mushrooms don’t
exclusively work on Karts and have been seen giving their perks to users on-foot as well.
To elaborate on the idea of Mushrooms and speed being associated, Star Sprint from Mario Party 6 also introduces the Metal Mushroom, which
very blatantly increases the speed of the user (on-foot!). Likewise, Dash Mushrooms have appeared as items in Mario Party titles, increasing the result of a dice block by
+3 regularly and
+5 as the Golden variant. Whilst not exactly a speed increase here, it builds on the narrative that Dash Mushrooms help to “make the distance” in general, rather than this being some property you’d only hear of in Karting games.
As for Bullet Bill, I’m not sure why this would be seen as something only affecting the Kart, when every entry they’ve appeared as an item in visibly transforms the driver as well. It wouldn’t make much sense to say it was “the car and not the character” here. This one’s rather simple, since it feels more like an uphill battle to say it’s solely the Kart than to say the affected character wasn’t affected.
Once again, sorry for being EXTREMELY last second, but I think this removal should be given another look at before it goes through, even if it needs some changes (I don’t mind helping to draft that) to how the P&A is described/justified, as the reasoning for the removal given just doesn’t reflect what the series has shown us when you take a deeper look at the items.