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i think the smurf has is for Act 2 but the hax of act 1 is still 4DI don't know anything about The wizard but he has Smurf hax like conceptual manipulation, law manipulation and death manipulation, if those can be used in battle I don't see how Grid even has a chance.
I looked at his act 1 key and those I mentioned are there and there is still things like Subjective reality, Chaos manipulation, probability manipulation, and even power null for all magic. Anyways this is a stomp.i think the smurf has is for Act 2 but the hax of act 1 is still 4D
That’s quite a lot. YikesI looked at his act 1 key and those I mentioned are there and there is still things like Subjective reality, Chaos manipulation, probability manipulation, and even power null for all magic. Anyways this is a stomp.
I don't know hoe many characters in the list can actually keep up with this smuf haxI’m not sure if I can even restrict the wizard’s concept manip else that ends up restricting EVERYTHING the wizard can do.
Lemme check the rosterI don't know hoe many characters in the list can actually keep up with this smuf hax
Ok, so upon further review, I don’t believe any of these are as lethal as they sound. If I understand correctly, concept manip is just powering the wizard’s spells, which mostly consist of summoning a creature to do the real damage, or buffs and debuffs. Law manip appears to exist solely to prevent evasion (therefore the duel circle, plus idk if chaos magic is even available in arc 1). Death manip in particular doesn’t actually seem to cause immediate death regardless of anything else, being mostly used for hp drains and inhibiting an opponent’s healing capabilities (therefore I would like to question why the wizard even has death manip on the profile). Also iirc the wizard’s magic pool is finite but correct me if I’m wrong.I don't know anything about The wizard but he has Smurf hax like conceptual manipulation, law manipulation and death manipulation, if those can be used in battle I don't see how Grid even has a chance.
If it doesn't have any big use then Geid has resistance to debuffs through status effect. But are the monsters he summons still equal stats?Ok, so upon further review, I don’t believe any of these are as lethal as they sound. If I understand correctly, concept manip is just powering the wizard’s spells, which mostly consist of summoning a creature to do the real damage, or buffs and debuffs.
Chaos was on arc 1 so I don't knowLaw manip appears to exist solely to prevent evasion (therefore the duel circle, plus idk if chaos magic is even available in arc 1).
Ok, Grid can resist HP drain to some extent.Death manip in particular doesn’t actually seem to cause immediate death regardless of anything else, being mostly used for hp drains and inhibiting an opponent’s healing capabilities (therefore I would like to question why the wizard even has death manip on the profile).
Ok I guess then both have finite magic.Also iirc the wizard’s magic pool is finite but correct me if I’m wrong.
YesIf it doesn't have any big use then Geid has resistance to debuffs through status effect. But are the monsters he summons still equal stats?
Probability manipulation is solely for increasing or decreasing the wizard’s or the opponent’s chance of a spell failing.There is still probably manipulation, subjective reality and power null to all magic.
Do you have any ideia of how much? Grid actually rather using swordsmanship which isn't really a spell so it doesn't seem that useful.Yes
Probability manipulation is solely for increasing or decreasing the wizard’s or the opponent’s chance of a spell failing.
That seems way to lore-ish for me.Subjective reality also appears to be a non issue as Myth Magic seems to operate the same way as the others, but the creatures summoned by Myth magic are considered more mythical…oddly.
So it doesn't seem that useful.Power null is so temporary it has to be reapplied for every time the opponent attempts a spell, and to my knowledge the wizard is either incapable or not in the habit of spamming.
I’ve seen percentage changes as high as the mid 40’s, but not oftenDo you have any ideia of how much? Grid actually rather using swordsmanship which isn't really a spell so it doesn't seem that useful.
Indeed. Therefore I don’t think it’s applicable in this sense.That seems way too lore-ish for me.
Are any of Grid’s opponent known to have resistance to paralysis? Personally I think if something like that is labeled as guaranteed then it should bypass anything less than immunity but does someone else know more on stuff like that?Grid's normal combat method uses swordsmanship and God Hands to attack, more specifically he would make his God hands use Mjolnir to cause "infinite paralysis" which I'm not sure if it would work here since the Wizard has resistance but the weapon is stated to hae "guaranteed". Grid is highly adaptive so if something is not working he woud definitely try something else like Magic or any of his items.
I haven't put it on his profile so it probably doesn't count but Grid unlocked a luck stat that could probably null that to some extent.I’ve seen percentage changes as high as the mid 40’s, but not often
The thing is this is not the only time we saw things like this usually it is either luck based on getting values over the guaranteed or they have that guaranteed shot but can be higher depending on the opponents power. So I'm not sure how it would work.Indeed. Therefore I don’t think it’s applicable in this sense.
Are any of Grid’s opponent known to have resistance to paralysis? Personally I think if something like that is labeled as guaranteed then it should bypass anything less than immunity but does someone else know more on stuff like that?
It should be alright. Wizard101 paralysis is about as good as their power null iirc.The thing is this is not the only time we saw things like this usually it is either luck based on getting values over the guaranteed or they have that guaranteed shot but can be higher depending on the opponents power. So I'm not sure how it would work.
Assuming that paralysis wouldn't work Grid's most normal tactics would be overpowering and outlasting his opponent.It should be alright. Wizard101 paralysis is about as good as their power null iirc.