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Was planning on a Content revision at some point, but I see we don't necessarily have a General Discussion for the series. But anyway, I might as well get to some of the main topic.
First off, it should be noted that Star Fox 64 is the first Cano game in the main series; Star Fox 64 is a remake/reboot of combining the first two games into one. Even before Metroid and Fire Emblem did this, Star Fox was the first Nintendo franchise that I know of to make the first two entries non-canon due to remakes having more elaborate and in depth story; or first 3 in Fire Emblem's case. So any feats taken from the first two games should preferably be removed. More info can be found here and here.
First stat I wanted to discuss was speed. The FTL Arwing is good, but one of the feats used as a justification should be removed. It looks like the Black hole feat came from the non canon original. If there's another black hole feat from another game, then go for it. Other feats are still consistent with the rating, so they're good, as for the Arwings being FTL. However, this may scale to the combat speed and reactions of the Star Fox & Star Wolf team members piloting them. Not only due both videos demostrate the FTL flight speed feats, but Fox is more than capable of simultaneously avoiding objects and dodging projectiles coming right in front of him while flying at said speeds. Additionally, I'm unsure if the "lasers" attached to arwing are considered real lasers, but if they are, that could serve as another justification for their combat speed as well. As for movement speed, unsure how that will be affected, but I do vaguely recall that Fox can run faster than the Landmaster tank; which is Subsonic. So maybe?
And last but not the least is all the power stats; Tier, Attack Potency, Durability, ect. There are quite a few inconsistencies that might take a while to go into detail. Krazoa God Andross is Country level to Continent level, possibly Planet level with the two low ends scaling to the Arwing, Wolfe, Landmaster, and the Aparoid Quee. It is reasonable to scale him to them, but then we got base Andross appearing much weaker among other things. This can be open for discussion. Krazoa God Andross in particular seems like he should be much higher than 6-B to 6-A though. He did break the planet apart and it got restored when he was finished, but that seems like High 6-A to 5-C at bare minimum. Considering the 4 Spellstones combined make of the GBE of Sauria, and the 6 Krazoa spirits created them and the planet of Sauria, it seems Low 5-B actually makes sense considering 59.44 Zetatons/(4 or 6) = roughly 10 to 15 Zetatons. But since this form of Andross should be stronger to this base form, albeit to an unknown extent, but Fox is able to beat either one of them with an Arwing, so Arwing is indeed comparable. But it's whether or not the Arwing used in Adventures is a more advanced model than the SF64 version is the question.
Anyway, I'll probably link this to Dino Ranger Black since he seems knowledgeable about the topic and all input is much appreciated.
First off, it should be noted that Star Fox 64 is the first Cano game in the main series; Star Fox 64 is a remake/reboot of combining the first two games into one. Even before Metroid and Fire Emblem did this, Star Fox was the first Nintendo franchise that I know of to make the first two entries non-canon due to remakes having more elaborate and in depth story; or first 3 in Fire Emblem's case. So any feats taken from the first two games should preferably be removed. More info can be found here and here.
First stat I wanted to discuss was speed. The FTL Arwing is good, but one of the feats used as a justification should be removed. It looks like the Black hole feat came from the non canon original. If there's another black hole feat from another game, then go for it. Other feats are still consistent with the rating, so they're good, as for the Arwings being FTL. However, this may scale to the combat speed and reactions of the Star Fox & Star Wolf team members piloting them. Not only due both videos demostrate the FTL flight speed feats, but Fox is more than capable of simultaneously avoiding objects and dodging projectiles coming right in front of him while flying at said speeds. Additionally, I'm unsure if the "lasers" attached to arwing are considered real lasers, but if they are, that could serve as another justification for their combat speed as well. As for movement speed, unsure how that will be affected, but I do vaguely recall that Fox can run faster than the Landmaster tank; which is Subsonic. So maybe?
And last but not the least is all the power stats; Tier, Attack Potency, Durability, ect. There are quite a few inconsistencies that might take a while to go into detail. Krazoa God Andross is Country level to Continent level, possibly Planet level with the two low ends scaling to the Arwing, Wolfe, Landmaster, and the Aparoid Quee. It is reasonable to scale him to them, but then we got base Andross appearing much weaker among other things. This can be open for discussion. Krazoa God Andross in particular seems like he should be much higher than 6-B to 6-A though. He did break the planet apart and it got restored when he was finished, but that seems like High 6-A to 5-C at bare minimum. Considering the 4 Spellstones combined make of the GBE of Sauria, and the 6 Krazoa spirits created them and the planet of Sauria, it seems Low 5-B actually makes sense considering 59.44 Zetatons/(4 or 6) = roughly 10 to 15 Zetatons. But since this form of Andross should be stronger to this base form, albeit to an unknown extent, but Fox is able to beat either one of them with an Arwing, so Arwing is indeed comparable. But it's whether or not the Arwing used in Adventures is a more advanced model than the SF64 version is the question.
Anyway, I'll probably link this to Dino Ranger Black since he seems knowledgeable about the topic and all input is much appreciated.