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SPORE Creature (And potentially Captain) CRT/Upgrades Proposal

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I feel as if the SPORE creature is severely under-tiered in its page. It should scale to at least however high the captain scales, which is Tier 6-A.
In SPORE Galactic adventures, a base creature-stage creature is capable of defeating a captain, thus meaning the SPORE Creature should be around Tier 6-A, if the Captain is that tier as well.
Because the Creature can survive attacks from a Captain, that would place its durability at at least continent level (Though, in Galactic adventures, a captain can attack and destroy a spaceship, spaceships which can survive blackholes at the center of the galaxy and proximity to planet busters, which might make that durability even higher), and because the creature can attack and kill a captain, it would be placed around continent level attack potency.
To elaborate more on the Captain destroying spaceships feat, I would understand not considering that canon, to my knowledge, there aren't any Maxis-Made galactic adventures were something like that is allowed to happen, though I would have to check, but I'd still consider it worth considering at the very least.

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Links to the pages to be discussed in this thread
 
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In SPORE Galactic adventures, a base creature-stage creature is capable of defeating a captain, thus meaning the SPORE Creature should be around Tier 6-A, if the Captain is that tier as well.
Because the Creature can survive attacks from a Captain, that would place its durability at at least continent level (Though, in Galactic adventures, a captain can attack and destroy a spaceship, spaceships which can survive blackholes at the center of the galaxy and proximity to planet busters, which might make that durability even higher), and because the creature can attack and kill a captain, it would be placed around continent level attack potency.
This doesn't sound like a feat for Creature-Stage, but rather an anti-feat for Captains and Spaceships. Creature-Stage Critters are easily killed and are used as food in Tribal-Stage, which uses primitive weaponry made from Sticks and Stones, and they are easily squished by Land Vehicles in the Civilization-Stage. Everything suggests that creatures from later stages are massively superior to creatures from earlier stages, so the only other reason this upgrade has is chip damage, which is Game Mechanics and not canon.

Also, the current 6-A ratings for all the Space Stage Creatures and Ships seem pretty sus to me. It is completely reliant on the claim that "They are weapons, so they should be stronger than Terraforming tools because they are not labelled as weapons" without proving that the characters that scale to this feat can actually survive being hit by the Terraforming Tool (or something reasonably comparable to those Tools), or that the weapons are in any way comparable to those tools in strength.
 
This doesn't sound like a feat for Creature-Stage, but rather an anti-feat for Captains and Spaceships. Creature-Stage Critters are easily killed and are used as food in Tribal-Stage, which uses primitive weaponry made from Sticks and Stones, and they are easily squished by Land Vehicles in the Civilization-Stage. Everything suggests that creatures from later stages are massively superior to creatures from earlier stages, so the only other reason this upgrade has is chip damage, which is Game Mechanics and not canon.

Also, the current 6-A ratings for all the Space Stage Creatures and Ships seem pretty sus to me. It is completely reliant on the claim that "They are weapons, so they should be stronger than Terraforming tools because they are not labelled as weapons" without proving that the characters that scale to this feat can actually survive being hit by the Terraforming Tool (or something reasonably comparable to those Tools), or that the weapons are in any way comparable to those tools in strength.
The link for the 6-A Justification for the Ship shows the use of bombs as well as terraforming tools.

The fact that normal Creatures are consistently used as enemies in Maxis-Made adventures feels like it means the upper limits of what a creature can do should be around captain level, even if the average creature isn't capable of that.
 
The link for the 6-A Justification for the Ship shows the use of bombs as well as terraforming tools.
No it doesn't, it only shows the ship using Terraforming and Sculpting tools. The only reason it's being for AP, as far as I'm aware, is because the person who calced it couldn't believe that they'd have and use weaker weapons, despite Spore having a Galactic Code which mirrors real world treaties that disallow the use of climate altering and superdestructive weaponry (similar to how the real world technically has Tier 7 to Tier 6 nukes that can permenantly alter the climate they still choose to use Tier 9 vehicles and weaponry). There is reason to believe that Space Stage weaponry would not on par with tools or super weapons that can significantly impact the planet (which also includes the Spaceship being harmed by natural phenomena on certain types of planets).
The fact that normal Creatures are consistently used as enemies in Maxis-Made adventures feels like it means the upper limits of what a creature can do should be around captain level, even if the average creature isn't capable of that.
Just showing up as enemies doesn't necessarily mean they are on a comparable level, and the only example shown in this thread... doesn't really help with that argument as you had to wait an entire minute for the wild animal to take you down when you probably could've one-shot it at any moment (and judging from the progress bar at the bottom, it seems to be the start of the mission, so they were probably meant to be weak enemies to introduce the Player to the objective anyways).
 
No it doesn't, it only shows the ship using Terraforming and Sculpting tools. The only reason it's being for AP, as far as I'm aware, is because the person who calced it couldn't believe that they'd have and use weaker weapons, despite Spore having a Galactic Code which mirrors real world treaties that disallow the use of climate altering and superdestructive weaponry (similar to how the real world technically has Tier 7 to Tier 6 nukes that can permenantly alter the climate they still choose to use Tier 9 vehicles and weaponry). There is reason to believe that Space Stage weaponry would not on par with tools or super weapons that can significantly impact the planet (which also includes the Spaceship being harmed by natural phenomena on certain types of planets).

Just showing up as enemies doesn't necessarily mean they are on a comparable level, and the only example shown in this thread... doesn't really help with that argument as you had to wait an entire minute for the wild animal to take you down when you probably could've one-shot it at any moment (and judging from the progress bar at the bottom, it seems to be the start of the mission, so they were probably meant to be weak enemies to introduce the Player to the objective anyways).
It says they took 5 bombs to do that, that's them using bombs and not sculpting/terraforming tools.
 
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