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Speed gap for a blitz?

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So lets say you have two people with limitless stamina and no hax are in a ring. Both have universal durability and wall level ap. The character 1 starts attacking character 2. How much faster than character 1 would character 2 have to be so that character 1 cannot hit him at all no matter how long they go on for? Or at least be unable to hit him for a extremely long period of time.
 
Stamina, durability, AP or hax has nothing to do with speedblitz; anyway, there's no value set for speedblitz aside from "doing stuff in less that character's reaction speed". So, for example, one could speedblitz a human if it perform an action in less than 0.25 s, speed vary depend of the complexity of the action.
 
Im using the durability and everything just to set up the scenario. Pretty much both characters have their own combat, travel, attack and reaction speed the same. The main question is, how much faster would one have to be in that scenario to be so much faster than the opponent that they cannot be hit at all?
 
If character X can perform an action in less than character Y's reaction speed then X is speedblitzing Y in the way that Y is unable to react.
 
So if someone had 100mph combat speed and reactions, and another had 110mph combat speed and reactions, would that mean the latter could blitz and not be hit? Or would it have to be considerably higher?
 
Reactions is measured is time units, for example someone that moves at 30 m/s would be able to blitz a common person at a distance of 7.5 m or below, however, at a distance of 10 m (higher than 7.5 m) is not speedblitz since the person would have 0.333 s to react, above the 0.25 s of reactions (example assume infinite acceleration).

Netherless, 110 mph do not speedblitz 100 mph; people forget it, but acceleration and frecuency are as important as speed in order to determinate who is faster.
 
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