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Speed Equalising abuse.

Ok so am i the only one who has viewed mutliple profiles with all the character's results having speed equlaized on them.

I've seen threads that have characters who barely have any speed differences between them yet still speed is equalized for the sake of it.

It's been a while I've seen a match up on this site that hasn't equalized the speed.

In all honesty it should only be done if very nessesary.
 
Which are the threads with barely any speed difference that still use speed equal?
 
I don't see your point.

If the characters are very nearly equal in speed, then equalizing speed would have little impact on the outcome of the fight.

Also, you're saying things without evidence.
 
Thing is, most characters are 10x are more from each other in speed. You don't want to put up the MFTL+ Kirby against the MHS Braccus Rex without it, because that would be a blitz. Even MFTL+ characters can blitz MFTL+ characters, and that keeps true for other tiers.

I agree it should be limited to when it is needed, but about 95% of the time, it is needed.
 
Reppuzan said:
I don't see your point.
If the characters are very nearly equal in speed, then equalizing speed would have little impact on the outcome of the fight.

Also, you're saying things without evidence.
That is my point people are equalizing when their is little speed difference, people are doing it way too much in general just look at most profiles on the site almost all of them have SP EQ on them.
 
This is an indexing Wiki, first and foremost. It is fun to battle characters but the truth is that is secondary to listing the stats, despite our name.

Is there another point you would like to make?
 
Jimbob The Fiddle said:
I know I was just saying that speed gets equalized so often on this site that it may as well not be included in the profiles.
Which again, is not a reason because indexing comes first, matches second
 
@Jimbob

As the others have stated, we're an indexing wiki first and foremost.

We list speed because it would be extremely helpful in determining the outcome in the fight.

Does Speed Equalized get thrown out willy-nilly? Yes. But it would be much harder to find an actual match without it.
 
I think the point is that equalizing speed 100% of the time makes even having speed ratings on profiles utterly pointless.Why even bother calculating characters speeds if you're just gonna end up equalizing speed in any thread using them?
 
I personally think that the speed is equal for so many characters because the OP to just turn into a debate about who is the fastest. I generally equalize speed for that reason...I have seen battles where two characters are both listed as hypersonic, but one character gets more votes because they are slightly faster.
 
12cheeper said:
I think the point is that equalizing speed 100% of the time makes even having speed ratings on profiles utterly pointless.Why even bother calculating characters speeds if you're just gonna end up equalizing speed in any thread using them?
For indexing, once again. Just know that if a character is stupid fast in comparison to his opponent and he can actually hurt them, he wins. VS Match done right there.

Wouldn't exactly be fun for our debates, but it does tell you what would happen if they fought.
 
There are several reasons:

1. Because people ask us to.

2. Because it would be impolite to deny a calc request.

3. Because it's for the sake of the wiki

4. Because I find calculating feats fun.
 
Except that "speed isn't important because it gets equalized anyway" isn't a reason.

We index characters, and that's the reason why we calc speed feats. Not because we want the characters to be faster than others
 
Jimbob The Fiddle said:
People spend ages doing speed calcs and for what? just to get thrown aside.
TO INDEX. If they get used in a fight, that's butter. For most intents and purposes the speed stat is for "oh, so that's how character *character X* can go."
 
Regardless if we're an indexing wiki, our vs matches are the main attraction for the community, and many people are getting fed up with everything being "speed equalized".

There's nothing we can do about it though, as otherwise it'd be harder to find opponents, as they say.
 
@Sera

It would be crazy hard. Characters already need to be within the ballpark of AP and not have stomp-worthy hax. If we add on that "you can't be 10x faster than your opponent" is bascially gets broken down into: The standard superhumans, the bullet-timers, the lightning-timers, the light-times, and the celestial distance movers.

And even within those bounds they could still blitz each other.
 
@Assaltwaffle

That's not even taking into account those whose speed cannot be mathematically quantified.
 
Exactly, as harsh as this may sound, if it's really that big a deal...maybe don't participate in the versus forums? There's other things to be done for fun than vs debating.
 
Sera Loveheart said:
Exactly, as harsh as this may sound, if it's really that big a deal...maybe don't participate in the versus forums? There's other things to be done for fun than vs debating.
I can only wank so many times.
 
I mean, if everyone was so tired of speed equal matches, pretty sure that they would look for speed unequal opponents.

If I have a match in mind and both characters are MHS+, I check the calcs and as long as i'm not pitting a lightning fast character against a Mach 6000+ one, I keep it unequal
 
Reppuzan said:
@Assaltwaffle

That's not even taking into account those whose speed cannot be mathematically quantified.
You're right; I am so in the mindset of calcing that I forgot you can go higher lol.
 
The bottom line is there are three things that must be comparable, otherwise it's a stomp:

1. Attack Potency

2. Speed

3. Durability

Lifting strength and range hardly mean anything in a vs match (in most cases). Striking strength scales to AP (in most cases) and intelligence? No one bothers arguing for that...

This also doesn't even consider hax-stomps, which is another problem.
 
To be fair, Goku has a win against Sonic because of his intelligence.

But yeah, I don't really see the problem in equalising speed. If not, the fights would just be unfair.

At least it isn't like my friend that tries to do "equalised stats" or "equalised hax" debates.
 
Sorry if I enter this discussion now. It isn't even 3 weeks so I hope I'm not necroing the fact that bugs me is that all speed equalized matches are... Useless to anything that isn't this wiki. They're just falsified. speed is potentially the most important factor in VS battles and we... Equalize it? Heck, bloodlusted Wally can potentially beat any 3(sometimes even higher)-D being without passive abilities! Even Zen'O! And we don't use this extremely important stat? I think it's use should be incentivated.
 
Let me ask you something.

"The first guy wins because the other can't do anything at all" repeated seven times is an entertaining debate?
 
@RR

If someone speed blitzes completely, just know that they win that battle. If someone is 10x faster and the other has nothing to counter the speed, that speedster beats the slower character; no need for debating.
 
"potentially". Obviously if you're league under them you won't get anywhere by blitzing, but if you've got an usable ap(and usually you have due to sheer speed)/hax they can't touch you.
 
@RR

But the issue is that 99.9% of speedster debates end the same way.

It isn't fun or interesting.

We allow it for making matches that wouldn't be viable otherwise, but we mention it on the profiles if speed was equalized or not. We won't ban it outright, but we definitely aren't making it standard.
 
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