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Time to revamp those profiles in order to make them decent.
1. Split of the profiles
The profile about the Space Invaders profiles should honestly be split into two different profiles: Space Invaders (Characters) and Space Invaders (Civilization). The first should only cover the individual Invaders that showed up in the original, while the second should cover the entire invasion force as a Civilization.
2. Changing Keys
Some time ago, I removed the Space Invaders Extreme key due to me not having played the game and due to the keys being useless in their current states. I think the same should be done to the Get Even key. I'm not knowledgeable enough to properly expand on this key so unless someone else can expand on it, I think it should be removed from all of our profiles. This would leave the Core Cannon profile, the Space Invaders (Characters) and Space Invaders (Civilization) profile with an Original and Infinity Gene key.
3. Changing Stats
Now with only two keys, it should be easier to get proper stats. Most of the new numbers come from this blog: https://vsbattles.fandom.com/wiki/User_blog:Saikou_The_Lewd_King/Infinity_Genes:_Not_High_3-A . They weren't approved yet, but I hope that this thread will bring more attention to it. Plus it's only an expansion from the previously accepted calc.
The Original profiles should keep their current AP and Durability, but their speed should be changed to High Hypersonic due to the calc provided above. The Massively Hypersonic+ stats for them should be removed, since I don't think appearing like a lightning bolt is enough to be scaled to lightning speed.
The Infinity Gene profiles would get a near-complete revamp though. Their AP should be upgraded to Large Country level, likely Multi-Continent level due to the calc provided above. The Hypersonic part of the speed should go, since that's no longer how we do explosion feats. Now the MHS+ feat should stay, but not for the same reasons. It should be MHS+ due to the above calc, which is crossing such distances in a second.
4. Changing Abilities
Core Cannon: It should keep its Original abilities. Its Infinity Gene key however would get Absorption, Black Hole Creation, Resistance to Gravity Manipulation and Forcefield (kinda).
Space Invaders (Characters): Their Original key should only get Flight and Energy Projection. Their Infinity Genes key however would get Danmaku, Homing Attack, Teleportation and Forcefield.
The Space Invaders (Civilization) profile would get far more abilities, but I'll get to it once I make the profile itself.
'tl';dr
Create a profile for the Space Invaders individual ships and for the Civilization. Get rid of the "Get Even" key. Change the Original's speed to High Hypersonic. Change Infinity Gene's AP to Large Country level, likely Multi-Continent level. Add more abilities.
1. Split of the profiles
The profile about the Space Invaders profiles should honestly be split into two different profiles: Space Invaders (Characters) and Space Invaders (Civilization). The first should only cover the individual Invaders that showed up in the original, while the second should cover the entire invasion force as a Civilization.
2. Changing Keys
Some time ago, I removed the Space Invaders Extreme key due to me not having played the game and due to the keys being useless in their current states. I think the same should be done to the Get Even key. I'm not knowledgeable enough to properly expand on this key so unless someone else can expand on it, I think it should be removed from all of our profiles. This would leave the Core Cannon profile, the Space Invaders (Characters) and Space Invaders (Civilization) profile with an Original and Infinity Gene key.
3. Changing Stats
Now with only two keys, it should be easier to get proper stats. Most of the new numbers come from this blog: https://vsbattles.fandom.com/wiki/User_blog:Saikou_The_Lewd_King/Infinity_Genes:_Not_High_3-A . They weren't approved yet, but I hope that this thread will bring more attention to it. Plus it's only an expansion from the previously accepted calc.
The Original profiles should keep their current AP and Durability, but their speed should be changed to High Hypersonic due to the calc provided above. The Massively Hypersonic+ stats for them should be removed, since I don't think appearing like a lightning bolt is enough to be scaled to lightning speed.
The Infinity Gene profiles would get a near-complete revamp though. Their AP should be upgraded to Large Country level, likely Multi-Continent level due to the calc provided above. The Hypersonic part of the speed should go, since that's no longer how we do explosion feats. Now the MHS+ feat should stay, but not for the same reasons. It should be MHS+ due to the above calc, which is crossing such distances in a second.
4. Changing Abilities
Core Cannon: It should keep its Original abilities. Its Infinity Gene key however would get Absorption, Black Hole Creation, Resistance to Gravity Manipulation and Forcefield (kinda).
Space Invaders (Characters): Their Original key should only get Flight and Energy Projection. Their Infinity Genes key however would get Danmaku, Homing Attack, Teleportation and Forcefield.
The Space Invaders (Civilization) profile would get far more abilities, but I'll get to it once I make the profile itself.
'tl';dr
Create a profile for the Space Invaders individual ships and for the Civilization. Get rid of the "Get Even" key. Change the Original's speed to High Hypersonic. Change Infinity Gene's AP to Large Country level, likely Multi-Continent level. Add more abilities.