- 1,938
- 1,049
Team Rose:
Amy:
-Enhanced senses: Could recognize Cheese’s voice among a crowd of other Chaos even though he was hiding behind a thick brick wall.
Cream:
-Enhanced senses: Is a rabbit, likely has hearing comparable, if not greater than Amy’s. (Scaling Cream to her real life equivalent animal in terms of senses seems perfectly reasonable as a lowball despite technically never being shown, especially since other characters set a precedant for enhanced senses despite not being animals known for thier hearing).
Big:
-Resistance to poison manipulation: Big isn’t concerned in the slightest about Sonic holding dangerously poisonous animals like the red stingray, and poisonous dart frog, likely implying he can do the same, as he’s a more experienced fisherman than Sonic.
This feat instead going to be used as additionnal support for Sonic's own poison resistance.
Other:
G.U.N Commander:
-He shouldn’t physically scale to Eggman. He simply has no reason to. Eggman is blatantly superhuman in every way. No other human in the series is ever implied to be able to match him in physicality (aside from the African kid who threw a rock at him in Unleashed I guess, which would give this kid and his rock Low 2-C AP and infinite speed lmao).
In all seriousness, the commander should be downgraded to athlete level, but should be at least wall level with his gun (can be used by soldiers to fend off black arms fodder with it, and can harm Black Doom when used by Shadow).
Chaos:
-As a minor addition to Perfect Chaos’ AP section, I’d like to add the justification that he fought Adventure era Super Sonic AND modern era base Sonic. That would go a long way in explaining the current scaling chain and tying everything together.
-Energy manipulation and status effect inducement (Via Chaos Strike)
-Earth Manipulation (Can cause an Earthquake that trips up opponents with Chaos Impact)
-Gliding
-Surface Scaling (Can climb up walls)
-Underground mobillity (Can quickly dig his entire body in and out of solid ground)
-Energy Manipulation and status effect inducement (Via Black Wave)
-Earth Manipulation (Can cause an earthquake that trips up opponents with hip drop)
-Underground mobillity (How the hell does she not already have this one?)
Axing infinite stamina for Shadow and Biolizard:
This image kind of speaks for itself. The only reason Shadow and his brother have infinite stamina is because of game guide statements that say so, but those guides are contradicted by other guides from the exact same games AND what we see happening in those games with our very eyes. The fact that Shadow and Biolizard were scientifically engineered to never tire and that Biolizard was even considered a success in that regard could still be used to justify insanely high superhuman stamina, but not infinite. Since Sonic fought Shadow until they were both out of breath, he could scale to this stupidly high stamina.
In summary, Amy and Cream get enhanced hearing, Sonic gets more evidence to his resistance to poison manipulation. Chaos 0 and Rouge get their missing abillities from SA2 Battle. Perfect Chaos’ scaling to base modern Sonic gets mentionned alongside his scaling to Adventure Super Sonic, and GUN commander no longer physically scales to Eggman, instead being downgraded to Athlete Level, at least Wall Level with pistol. Shadow and Biolizard lose thier infinite stamina, but can still have its justification possibly be used in thier superhuman stamina description.
Staff agreement: 2 (LephyrTheRevanchist, Catzlaflame)
Disagree: 0
Neutral: 0
Amy:
-Enhanced senses: Could recognize Cheese’s voice among a crowd of other Chaos even though he was hiding behind a thick brick wall.
Cream:
-Enhanced senses: Is a rabbit, likely has hearing comparable, if not greater than Amy’s. (Scaling Cream to her real life equivalent animal in terms of senses seems perfectly reasonable as a lowball despite technically never being shown, especially since other characters set a precedant for enhanced senses despite not being animals known for thier hearing).
This feat instead going to be used as additionnal support for Sonic's own poison resistance.
Other:
G.U.N Commander:
-He shouldn’t physically scale to Eggman. He simply has no reason to. Eggman is blatantly superhuman in every way. No other human in the series is ever implied to be able to match him in physicality (aside from the African kid who threw a rock at him in Unleashed I guess, which would give this kid and his rock Low 2-C AP and infinite speed lmao).
In all seriousness, the commander should be downgraded to athlete level, but should be at least wall level with his gun (can be used by soldiers to fend off black arms fodder with it, and can harm Black Doom when used by Shadow).
Chaos:
-As a minor addition to Perfect Chaos’ AP section, I’d like to add the justification that he fought Adventure era Super Sonic AND modern era base Sonic. That would go a long way in explaining the current scaling chain and tying everything together.
-Energy manipulation and status effect inducement (Via Chaos Strike)
-Earth Manipulation (Can cause an Earthquake that trips up opponents with Chaos Impact)
-Gliding
-Surface Scaling (Can climb up walls)
-Underground mobillity (Can quickly dig his entire body in and out of solid ground)
Rouge:Since we already accept Chaos bind as a canon part of his moveset, I really don’t know why all of this isn’t already on his profile. Same goes for...
-Energy Manipulation and status effect inducement (Via Black Wave)
-Earth Manipulation (Can cause an earthquake that trips up opponents with hip drop)
-Underground mobillity (How the hell does she not already have this one?)
Axing infinite stamina for Shadow and Biolizard:
This image kind of speaks for itself. The only reason Shadow and his brother have infinite stamina is because of game guide statements that say so, but those guides are contradicted by other guides from the exact same games AND what we see happening in those games with our very eyes. The fact that Shadow and Biolizard were scientifically engineered to never tire and that Biolizard was even considered a success in that regard could still be used to justify insanely high superhuman stamina, but not infinite. Since Sonic fought Shadow until they were both out of breath, he could scale to this stupidly high stamina.
In summary, Amy and Cream get enhanced hearing, Sonic gets more evidence to his resistance to poison manipulation. Chaos 0 and Rouge get their missing abillities from SA2 Battle. Perfect Chaos’ scaling to base modern Sonic gets mentionned alongside his scaling to Adventure Super Sonic, and GUN commander no longer physically scales to Eggman, instead being downgraded to Athlete Level, at least Wall Level with pistol. Shadow and Biolizard lose thier infinite stamina, but can still have its justification possibly be used in thier superhuman stamina description.
Staff agreement: 2 (LephyrTheRevanchist, Catzlaflame)
Disagree: 0
Neutral: 0
Last edited: