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Theglassman12 said:
Doesn't comic sonic have the same powers as the Eggman that defeated game sonic?
He never used them, here is he fightning with the powers he has shown
 
Oh wait, lemme equalize speed

Game Sonic: 1 vote

Fleetway Soni: 0 votes (glassman12 didn't vote)
 
Looks like the hero's winning this one. Sonic fra. Not really a stomp, but more a decisive win for game Sonic.
 
Hang on now.

We're just saying, "Oh, the hero has more hax. He wins."

Game Super Sonic having a "cool head" means nothing here since he's bloodlusted. And Fleetway Super Sonic is always bloodlusted because that's in-character for him. Honestly, I see Fleetway Super Sonic going in for the kill way before Game Super Sonic.

Also, all of Sonic's powers that actually mean something--the Color Powers--are strict time limits, and can only be used one-by-one. It's also pretty easy to deduce what they do (Red Burst makes him a giant fireball, so he's hot), which puts him at a severe disadvantage. Furthermore, he has nothing to counter Fleetway's intangibility that's granted to him simply by going fast. Game would literally need to stop Fleetway from moving, and I doubt he'd figure that out, because... honestly? There's no way to figure that out! Being bloodlusted, he's not going to think about strategies. Meanwhile, Fleetway can get to Game just fine. And then just turn him into an electron bomb, or turn Game into a pile of molecules. Matter manipulation bypasses conventional durability, so it doesn't matter if Game is more durable. Which he likely isn't, honestly. Solaris being superior to something that stabilizes two universes, and then destroying some timelines is mentioned, and Game needed the help of two others. Even then, they still couldn't permanently defeat such a force. Meanwhile, Fleetway is massively superior to someone who was fiddling with several universes for fu. God Robotnik wasn't exerting himself in the slightest. So really, the two are closer than one would think. And even then, Fleetway has some regen and intangibility to make up for any A.P. advantage Game has.

Next, Super Sonic's most useful abilities--manipulating time, using Chaos Control and such--won't work, since Fleetway resists time manipulation. Honestly, when angered, Game goes for those types of techniques, so he's only setting himself up to be skewered by Fleetway the second he sees it isn't working for some odd reason.

In the end, Game has more hax, but the useful bits are either on-timer, not passive, or Fleetway resists. Meanwhile, the two shouldn't be too far apart in stats, and Fleetway has two things that Game cannot counter; passive intangibility simply by going fast, and matter manipulation. Since both are bloodlusted (one in this situation and one naturally), they'd both go for their ace-in-the-holes. Game would see his powers don't work, and would then get turned into a pile of molecules.

Fleetway Super Sonic should win this, and handily.
 
think blood lusted on this site just means they will use the best shit in their arsenal


its not bloodlusted in the traditional defintion.
 
@Aqua: Ah. Well:

Game's cool head still means nothing, since even if he tried to figure it out, there's no real way for him to figure it out. Game has not once used the strategy of immobilizing his foe, so I don't see him using it here.

Even if that is the case, Fleetway is still willing to use his powers, so it's only a matter of time before he resorts to matter manipulation. And thanks to intangibility, there's nothing Game can do to really stop that.

Furthermore, as I said, the two shouldn't be too ridiculously far apart in stats, so Fleetway can still hurt Game. And because of his intangibility, he'll get in a lot more hits than Game will.

That, plus all my other arguments, and I still think Fleetway takes this. Also, to add onto this, the bloodlust page doesn't describe it like that. It just says the character cares about nothing more than defeating their enemy, which is the same case for in-character Fleetway Super Sonic. But thanks for pointing it out, I suppose.
 
@Metal Mario


It ALSO dosent state they forego any strategies and critical thinking to better help in defeating their opponents. I interpret it as them going all out 100% using everything and anything they can to win, even if it means the destruction of those or things they care about, or their own self and harm to themselves. basically an all or nothing scenario.
 
@Aqua: The only thing that wouldn't apply to Fleetway in that statement is harming himself. So honestly? Because of what Fleetway can do, him not being bloodlusted and Game being bloodlusted gives him yet another advantage. Game is going to see none of his powers can affect Fleetway, he's gonna rush at Fleetway because he doesn't care about any harm to himself, and Fleetway'll turn him into a pile of molecules.

Over. :/
 
Dude you're taking this way too literally. You're just twisting everything to go with what you say. He's not going to charge him cause that would be ********. He's going to make the best possible decisions he can make, you cant just make him act stupid for the sake of your argument.


Also Fleetway's profile states he has to be moing fast enough to go intangible...SO if Game Sonic can slow him down or even just stop that intangibility is gone. Which he would realize thru the fight.


meanwhile he has access to Wisp Powers that honestly unless it stated in game or something the "timer" on them is piure game mechanics.


also Game Sonic can BFR people outside Space-TIme and Fleetway has no method of getting back

Game Sonic can sense danger he can absrob through purple frenzy and violet void

also he has transmutation.
 
Twisting things? Please refrain from accusing me of doing something I'm not doing, or at least not intending on doing. Attack the argument, not the person. I'm not insulting you, so I don't expect you to start doing it to me.

1. He's not going to charge him? Really? Like what he did to Time Eater, Solaris and pretty much every other major threat before? YES, I'm sorry, but he WOULD charge him. I'm not "making him stupid." It's Sonic's actual strategy to charge at enemies.

2. Stop him from going fast? How's he going to do that once he's already intangible? And furthermore, why would he suddenly "realize" something that's not obvious or use a strategy he's never used before to win? I'm not the one making him act OOC here. Bloodlust doesn't make the character smarter or more tactical, it makes them violent.

3. Oh? Timers are always game mechanics when nothing contradicts it? Guess Mario's Starman lasts forever now. :/

No, unless it's contradicted, we take the timer as a legitimate thing. And the Wisps' timers are not contradicted by anything.

4. That's if he hits Fleetway with BFR before Fleetway hits him with matter manipulation. And the way he BFRs--using Chaos Rift--is by shooting a big ball of energy at the enemy that legit moves slower than himself. Fleetway isn't going to look at that attack and say, "Oh, I like how that looks" and run towards it. He's going to avoid it, which isn't really hard to do considering how the ball of energy is no bigger than Sonic himself and moves in a linear path and very slowly. Meanwhile, Fleetway tapping Game is far more likely to actually happen.

5. Sensing danger isn't going to help because literally everything Fleetway can do in this fight is dangerous. Absorption is on a time limit, and with speed equal, he isn't going to be able to catch him since they're equal speed. And you can't transmute something you can't even touch. Furthermore, his transmutation via Ring Time isn't very impressive; it's only ever been used on enemies like Badniks, never something in Super Sonic's own power range, so it's completely useless, since it doesn't work on enemies in his range of power or stronger.
 
Ah. Well, in that case, he should still be able to dodge an attack like that.

The difference here is Fleetway's matter manipulation isn't something Game can be aware of without prior knowledge, and simply knowing someone's dangerous isn't going to help him know about that. Meanwhile, just about all of Game's useful things here--like Violet Void or Chaos Rift--are attacks Fleetway can see, and thus, be aware of and dodge. This alone gives Fleetway a critical advantage; the element of surprise.
 
Game Sonic should still take this.

Fleetway Super Sonic is resistant to time stop but he isn't immune to it. The Omni-Viewer was actually able to keep him immobilized for quite a while .

With that said I'm pretty sure if Game Sonic just stops time and then quickly makes use of his durability negating Ring Time/Wisps (which he may be inclined to do due to his apparent bloodllust) he could take this. Fleetway Super Sonic never even used his Matter Manipulation in combat anyway.
 
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