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ROBLOX Projects Thread

Arkansalter2

He/Him
Messages
8,276
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2,675
This thread is for Roblox Projects that this community is working on.
Whether it's for Johns (Roblox Players) or even the Enemies/NPCs, this is for roblox profiles for all shapes and sizes.
 
You know what? Screw it, I'll post what I'm working on.

EXISTING PAGES

Player (Fart Attack) (John Fartattack)
  • Work on getting footage for this calc.
    • The player is able to launch maximum-sized players wielding poop hammers with their attacks and it works the same way as launching regular-sized giant players, but I'm gonna need footage of them specifically launching maximum-sized players using the poop hammer.
  • Make an upgrade thread specifically giving them abilities based on their different farts. Thread has been made. Thank you @Arkansalter2.

NONEXISTANT PAGES

Player (Catalog Gear Place) (probably for alt battles)
  • Work on getting footage of the following:
    • Soul manipulation resistance & layers
      • Step 1: Player 1 will use Magical Onyx Skull on another player (player 2) several times to demonstrate that the gear, which is stated to steal souls if you look at it, doesn't immediately kill Player 2.
      • Step 2: Player 2 will heal from this using a healing gear, and then use Dragonheart Sword & Shield's blocking ability (hold Q) to completely negate several more hits from it.
      • Step 3: Player 1 will use Crescendo the Soul Stealer's Soul Chase on Player 2 while they are blocking with Dragonheart Sword & Shield, proving that Crescendo has one layer of soul stealing by instantly killing them past Dragonheart Sword & Shield's block. You can optionally respawn and use Crescendo's Soul Blast to demonstrate that attack can bypass it as well.
      • Step 3: The Player 2 player will respawn, use an FF gear (e.g, invincible taco), and then resist another attempt from the attacking player to use Crescendo on them. This proves that FF can resist one layer of soul stealing.
    • Existence Erasure resistance & layers
    • Footage showing the ap/durability scaling chain
      • Step 1: Player 1 will use Rocket Launcher on Player 2. Player 2 is instantly blown apart by this, respawns, and comes back to player 1. Player 1 will use Bloxdor's Raygun to instantly turn this player into smoldering ashes.
      • Step 2: Player 2 will use Sword of Light's aura ability (x) to gain a damage reduction bonus of +20% and should optionally having a healing gear equipped. Player 1 will shoot Player 2 with a Rocket Launcher, wherein Player 2 will survive - not blown apart by the rocket.
      • Step 3: Player 2 will equip Turtle Backpack, which adds +80% damage reduction on top of the +20% damage reduction (capping at 95% damage reduction). Player 1 will then shoot Player 2 with both the Rocket Launcher & Bloxdor's Ray Gun, demonstrating that - with high enough damage reduction - gears that otherwise instantly blow up the player or instantly turn them into ashes are incapable of doing so to players with high enough defense gears. Use a healing gear like Regeneration Coil or Healing Orb to demonstrate how easy it is to heal from this.
      • Step 3: Player 1 will shoot Player 2 with a gear such as Laser Guided Missile launcher or R80 launcher to demonstrate that some gears can instantly blow apart other players past incredibly high damage reduction. This demonstrates that
      • Step 4: Player 2 respawns, uses both Sword of Light's aura and Turtle Backpack to raise their damage reduction back up to 95%. Player 1 uses Cyclops Skyfish (boosts stats while high in air, but reduces damage output to -100%, effectively dealing no damage whatsoever, while on ground). Player 1 will use Json's Soul and very lightly damage player 2 to change their damage reduction from -100% to -99%. Player 1 will use Sword of the Eternal Abyss' Possessed Attack on Player 2, demonstrating that even when severely debuffed to 1% of its attack damage, Sword of the Eternal Abyss is still capable of instantly killing maximum damage-reduction players (as the gear does like, what, 1 million damage? lol).
      • Step 4: Player 1 respawns to reset the Cyclops Skyfish debuffs. Player 2 uses Dragonheart Sword & Shield's block ability (hold Q), Player 1 uses Sword of the Eternal Abyss on Player 2, dealing no damage. This proves that Dragonheart Sword & Shield's blocking ability upscales from maximum damage reduction, as it can easily take an un-debuffed Possessed Attack from Sword of the Eternal abyss.
      • Step 5: Player 1 will then use each of the following gears on Player 2 while blocking with Dragonheart Sword & Shield. One of the following (preferably go through all of them to demonstrate this better; repeat this step several times). This demonstrates that there are multiple gears capable of ripping limbs off of & even blowing apart players with Dragonheart Sword & Shield's blocking ability:
      • Step 6: After all of these gears have been demonstrated to kill/dismember players past Dragonheart Sword & Shield's blocking ability, Player 2 will use an FF gear (e.g, Invincible Taco) to survive any of them. This will demonstrate that FF upscales from Dragonheart's block since it can no-sell any of these attacks with no harm whatsoever.
      • Step 7: Player 1 will use the Meteor Staff and Player 2 will sustain a direct hit from it while using an FF gear, which will destroy Player 2 with no traces remaining. This demonstrates that Meteor Staff upscales from being able to annihilate FF'd players.
      • Step 8: Player 2 will use Chartreuse Periastron Gamma's Deflect ability (press Q). Player 1 will drop a meteor on them via Meteor Staff, which will be deflected back at Player 1. This demonstates that Chartreuse Periastron Gamma's forcefield upscales from FF since it can withstand a meteor that instantly kills FF'd players with zero traces remaining of them.
  • Publish calc blog that lists the following:
    • AP via Crimson Periastron Mu's vaporization
    • AP via Lights Reflection Sword's drop attack KE
    • AP via Supreme Cannon's timed explosion nuke destroying a steel block from several dozen meters away
    • Speed from scaling to Vampire Vanquisher Sword & Shield's Coffin Clash attack soundwave
    • Speed from Hand Cannon's fling compared to said soundwave.
    • Range of "can reach you across the server" attacks (i.e, from one edge of world border to the other)
      • Get footage of a player using Sword of Glowing Hope to take a hit from an attacking player using a long-ranged gear (e.g, The Fiery Sun) to teleport directly to them across one edge of the world border to the other.
  • Probably a bunch more stuff I'm forgetting
 
You know what? Screw it, I'll post what I'm working on.

EXISTING PAGES

Player (Fart Attack) (John Fartattack)
  • Work on getting footage for this calc.
    • The player is able to launch maximum-sized players wielding poop hammers with their attacks and it works the same way as launching regular-sized giant players, but I'm gonna need footage of them specifically launching maximum-sized players using the poop hammer.
  • Make an upgrade thread specifically giving them abilities based on their different farts. Thread has been made. Thank you @Arkansalter2.

NONEXISTANT PAGES

Player (Catalog Gear Place) (probably for alt battles)
  • Work on getting footage of the following:
    • Soul manipulation resistance & layers
      • Step 1: Player 1 will use Magical Onyx Skull on another player (player 2) several times to demonstrate that the gear, which is stated to steal souls if you look at it, doesn't immediately kill Player 2.
      • Step 2: Player 2 will heal from this using a healing gear, and then use Dragonheart Sword & Shield's blocking ability (hold Q) to completely negate several more hits from it.
      • Step 3: Player 1 will use Crescendo the Soul Stealer's Soul Chase on Player 2 while they are blocking with Dragonheart Sword & Shield, proving that Crescendo has one layer of soul stealing by instantly killing them past Dragonheart Sword & Shield's block. You can optionally respawn and use Crescendo's Soul Blast to demonstrate that attack can bypass it as well.
      • Step 3: The Player 2 player will respawn, use an FF gear (e.g, invincible taco), and then resist another attempt from the attacking player to use Crescendo on them. This proves that FF can resist one layer of soul stealing.
    • Existence Erasure resistance & layers
    • Footage showing the ap/durability scaling chain
      • Step 1: Player 1 will use Rocket Launcher on Player 2. Player 2 is instantly blown apart by this, respawns, and comes back to player 1. Player 1 will use Bloxdor's Raygun to instantly turn this player into smoldering ashes.
      • Step 2: Player 2 will use Sword of Light's aura ability (x) to gain a damage reduction bonus of +20% and should optionally having a healing gear equipped. Player 1 will shoot Player 2 with a Rocket Launcher, wherein Player 2 will survive - not blown apart by the rocket.
      • Step 3: Player 2 will equip Turtle Backpack, which adds +80% damage reduction on top of the +20% damage reduction (capping at 95% damage reduction). Player 1 will then shoot Player 2 with both the Rocket Launcher & Bloxdor's Ray Gun, demonstrating that - with high enough damage reduction - gears that otherwise instantly blow up the player or instantly turn them into ashes are incapable of doing so to players with high enough defense gears. Use a healing gear like Regeneration Coil or Healing Orb to demonstrate how easy it is to heal from this.
      • Step 3: Player 1 will shoot Player 2 with a gear such as Laser Guided Missile launcher or R80 launcher to demonstrate that some gears can instantly blow apart other players past incredibly high damage reduction. This demonstrates that
      • Step 4: Player 2 respawns, uses both Sword of Light's aura and Turtle Backpack to raise their damage reduction back up to 95%. Player 1 uses Cyclops Skyfish (boosts stats while high in air, but reduces damage output to -100%, effectively dealing no damage whatsoever, while on ground). Player 1 will use Json's Soul and very lightly damage player 2 to change their damage reduction from -100% to -99%. Player 1 will use Sword of the Eternal Abyss' Possessed Attack on Player 2, demonstrating that even when severely debuffed to 1% of its attack damage, Sword of the Eternal Abyss is still capable of instantly killing maximum damage-reduction players (as the gear does like, what, 1 million damage? lol).
      • Step 4: Player 1 respawns to reset the Cyclops Skyfish debuffs. Player 2 uses Dragonheart Sword & Shield's block ability (hold Q), Player 1 uses Sword of the Eternal Abyss on Player 2, dealing no damage. This proves that Dragonheart Sword & Shield's blocking ability upscales from maximum damage reduction, as it can easily take an un-debuffed Possessed Attack from Sword of the Eternal abyss.
      • Step 5: Player 1 will then use each of the following gears on Player 2 while blocking with Dragonheart Sword & Shield. One of the following (preferably go through all of them to demonstrate this better; repeat this step several times). This demonstrates that there are multiple gears capable of ripping limbs off of & even blowing apart players with Dragonheart Sword & Shield's blocking ability:
      • Step 6: After all of these gears have been demonstrated to kill/dismember players past Dragonheart Sword & Shield's blocking ability, Player 2 will use an FF gear (e.g, Invincible Taco) to survive any of them. This will demonstrate that FF upscales from Dragonheart's block since it can no-sell any of these attacks with no harm whatsoever.
      • Step 7: Player 1 will use the Meteor Staff and Player 2 will sustain a direct hit from it while using an FF gear, which will destroy Player 2 with no traces remaining. This demonstrates that Meteor Staff upscales from being able to annihilate FF'd players.
      • Step 8: Player 2 will use Chartreuse Periastron Gamma's Deflect ability (press Q). Player 1 will drop a meteor on them via Meteor Staff, which will be deflected back at Player 1. This demonstates that Chartreuse Periastron Gamma's forcefield upscales from FF since it can withstand a meteor that instantly kills FF'd players with zero traces remaining of them.
  • Publish calc blog that lists the following:
    • AP via Crimson Periastron Mu's vaporization
    • AP via Lights Reflection Sword's drop attack KE
    • AP via Supreme Cannon's timed explosion nuke destroying a steel block from several dozen meters away
    • Speed from scaling to Vampire Vanquisher Sword & Shield's Coffin Clash attack soundwave
    • Speed from Hand Cannon's fling compared to said soundwave.
    • Range of "can reach you across the server" attacks (i.e, from one edge of world border to the other)
      • Get footage of a player using Sword of Glowing Hope to take a hit from an attacking player using a long-ranged gear (e.g, The Fiery Sun) to teleport directly to them across one edge of the world border to the other.
  • Probably a bunch more stuff I'm forgetting
john gear would be too good for vsbw so you sealed them on alt battles
 
Rise of the Dead needs some help.
  • Every profile needs new renders (this is the easiest task since we can just import them from the ROTD wiki).
  • New profiles of some enemies and bosses that haven't been indexed yet (not very necessary, but it'd be nice to have more than half of them on the wiki).
  • Zombie, Heavy Zombie, The Prisoner, Tanker (currently a key for Heavy Zombie but needs its own profile), and Fumes require pretty large reworks.
While I definitely have the knowledge and ability to handle all of this on my own, I'm frankly a lazy bum who already has a lot of other things to worry about. I'll still try to help out however I can.

(I haven't played this game in years, but I really want to fix it because it's sad to see a nice little project just completely abandoned. I only knew of all the recent stuff thanks to Youtube and the wiki lol)
 
Guts & Blackpowder is one i've been meaning to do. Think i'll start tonight and see how far i get.
Okay so, for the players;

10-A, with 9-C equipment and 9-C durability for optional equipment

Zomies are 9-C. you can probably get variants like the Bomber to 9-B with a calc from it destroying the barricades players can build, but besides that they're firmly there.

fairly straightforward.
 
Haven't start on anything yet but uhh...
Dandy's World is the one in planning on doing

This is the only verse I could think off. and I think it's worth it to look back into that Hellhole of a game and fandom
 
the pages.
 
Last edited:
Still working on John blocktales atm

Need people to vote on this CRT (it's been out for like 3 days now I think)

 
Still working on John blocktales atm

Need people to vote on this CRT (it's been out for like 3 days now I think)

i think it would be a nice idea to post the profile first
 
i think it would be a nice idea to post the profile first
Really? I thought I was supposed to make CRTs before publishing the profile.

Well In that case the calcs need to still get accepted first...and we all know how that's been going
 
the pages.
Zapper wip. probably gonna do a Rick Grimes VS Zapper when i finish this profile.
 
yeah post the profile then u good
hmm, so what if i just posted the profile but formatted it in a way to where it was stuff without calcs then waited for the calcs to get accepted?

ofc this time everything else is actually gonna be formatted correctly (the profile itself is mostly finished)
 
the pages.

here comes the ZAPPER!!!!
 
Just linking this goated game
 
Just linking this goated game
hours is another one I planned on doing after blocktales, parry!!!, and pizza game

Unfortunately, since calcs take years to get approved, I'm stuck on blocktales...
 

You guys got your "John G&B" or whatever you call it.
 

You guys got your "John G&B" or whatever you call it.
John Blackpowder
 
Quick question for you guys...

Do I have to work on adding more characters before adding the verses page, or can I add the verses page, then add more characters?
 
Added Nooblet

 

Evil John Blackpowder is here.
 
Also can you guys look at this CRT (Gonna need this to get accepted before I add more stuff)

 
Hey guys I have a question

If a profile hasn't been autoconfirmed, then that means we can still edit it correct?
 
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