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Revisiting the Elizabeth Greene shockwave

Yeah, I just calc'd the size of the shockwave here, and since it has height, we can use the SA of a cylinder to find its area here . Then compare it to a tank shell.

Also @PTSO, I would say it's not a game mechanic, considering its a part of the devastators enemy or yourself, and idk about those last parts, trying to do it in game is annoying, so I'm trying to find a video.
 
I found this , seems interesting and doesn't use the time aspect. With some corrections that seems viable.
 
I.. I don't seem to remember that feature as well. Been replaying P2 since it's a fun game and what not. But either that or I'm as blind as a bat or something : P
 
P1 had a thing called critical mass, which was separate from your normal health. Fully upgraded, it allows you to use 3 devastators, same as P2. However in P2, you can use all your critical mass in one go.
 
Considering you need critical mass to use a devastator, I'd say so. Although with game mechanics, pretty much everything that isn't you has infinite refills on everything.
 
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