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KAIJU NO. EIGHT VERSUS MISSION: YOZAKURA FAMILY

Rules:
  • Speed Equalized
  • Both in-character, but willing to kill
  • Starting Distance: 30 meters
  • Win via KO, Incapacitation, or Death
  • Taiyo has access to his Optional Equipment via the Yozakura Family Equipment
  • SBA everything else
Fighters

Both fighters will starts with their 8-B and are allowed to become stronger beyond that tier.
Votes
  • Reno Ichikawa: 1 (Jackof_noTrades068)
  • Taiyo Asano:
  • Inconclusive:
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This matchup is very interesting, first off when they start off Taiyo is generally going to have way higher durability thanks to his hardening and wear it scales. Even in normal blooming, so Reno will fail to scratch him with normal bullets or attacks which will force him into 43% very quickly. in Profuse blooming his dura is scaling above 1 Kiloton as well

I don’t know if it’s possible for Taiyo to get through that level of fear manip but for now I’ll operate as if it’s a once off thing. And after that it’s done.

So now Reno’s in 43%, Taiyo will be pushed to use Profuse Blooming. Taiyo will have a clear speed edge, as he has multiple and better amps for speed like Stepping on flowers, profuse blooming and a borderline one shot move in Amaterasu. Reno will have more firepower but due to Taiyo being a stone wall it doesn’t really matter, especially considering Low Mid Regen. Taiyo has electricity blasts which will induce paralysis if he hits Reno with enough of them on top of that

In regards to skill Taiyo likely has the edge, since he has instinctive reaction and could procog a perception blitz (one that was so bad he didn’t know what as going on, he would just blink and he’s been cut down, there wasn’t even a hint before the attack started).

Against an enemy of equal stats (such as Kurogao) he basically took apart his fighting style step by step while bleeding out. And Taiyo is used to facing enemies much much stronger than him and holding his own. So Reno’s cold energy ice blasts will be unlikely to tag him. Taiyo has the common sense to know he’s finished if he lets himself be caught in the ice at all. He also has extrasensory perception that can detect Reno’s intent to kill or seriously harm him from far away. So any attack he would always see coming.

Also once he realizes Reno is stronger than him in attack power Taiyo won’t just fight straight, he’d try different strategies, or even try baiting Reno into grappling him then using Kanrai to blast him with lightning. After that he’s in real trouble

If the fight drags on long enough, since both are willing to kill, an Amaterasu slash to the throat is a guaranteed kill no matter what, due to how much of a speed increase it is. So Reno ain’t dodging it. Taiyo almost guaranteed will

I will say Reno has his own advantages with his better lifting strength, and catching Taiyo in the ice is an instant win if he invades Taiyo in it. He also has reactive evolution which could let him grow throughout this fight if it really drags out

Not voting yet, just laying out pros and cons for both sides. So far though I think it may be a high difficulty win for Taiyo
Or Maybe Reno’s Daikaiju Aura just cooks Taiyo idk
 
This matchup is very interesting, first off when they start off Taiyo is generally going to have way higher durability thanks to his hardening and wear it scales. Even in normal blooming, so Reno will fail to scratch him with normal bullets or attacks which will force him into 43% very quickly. in Profuse blooming his dura is scaling above 1 Kiloton as well
It would probably be in Taiyo's best interest to not take any attack from Reno despite the 1 KiloTons since his primary means of attack is usually is Cold Energy. This is particularly bad since Taiyo has zero cold or even ice resistance (not that it would matter since just keep powering up until his attacks work.

Getting shot enough would cause Taiyo be sealed both externally and internally in ice. Just one would be enough to cause Taiyo to become brittle and shatter. This energy is superior to the Freeze Rounds which is utilizes when officers are facing enemies that they can't even damage so they would first weaken them with freeze rounds before switching to burst rounds and shatter them. Essentially dura neg and sealing

Not to mention, the amount of amps Reno got, especially the one that allow him to amp his freeze rounds to such a level that a 7-A character didn't want to tank them despite having tank Reno's attack eariler without the amp and resort to using body shields
I don’t know if it’s possible for Taiyo to get through that level of fear manip but for now I’ll operate as if it’s a once off thing. And after that it’s done.
The Daikaiju's Aura is not something Reno uses often but he is capable of it. If he was to try and sense Reno, he would probably be afflicted by the fear of his cold energy and just be paralyzed, allowing Reno to score a free hits, which is GG at that point.
So now Reno’s in 43%, Taiyo will be pushed to use Profuse Blooming. Taiyo will have a clear speed edge, as he has multiple and better amps for speed like Stepping on flowers, profuse blooming and a borderline one shot move in Amaterasu. Reno will have more firepower but due to Taiyo being a stone wall it doesn’t really matter, especially considering Low Mid Regen. Taiyo has electricity blasts which will induce paralysis if he hits Reno with enough of them on top of that
Taiyo has to be careful when going into close combat with Reno since his suit let out passive cold energy, which is sub-zero and cold enough to slow down movements and Taiyo has no cold resistance so it will mess him up regardless of speed boost as hyperthermia happens.

Low-Mid regen doesn't matter in this fight considering that Reno's Durability Negation with Cold Energy will shatter him to multiple pieces. It works on regular Kaiju, who also has Low-Mid regen for nearly the same reasons as the Yozakuras. The Sealing will incapacitate him just as effectively. Taiyo's electricity blasts sound dangerous, he will have to first break Reno's forcefield that is always up and even when broken, Reno can simiply put up a new one.

Reno also got access to his own electricity blasts that will induce paralysis, even if it misses, it will cause chain lightning.
In regards to skill Taiyo likely has the edge, since he has instinctive reaction and could procog a perception blitz (one that was so bad he didn’t know what as going on, he would just blink and he’s been cut down, there wasn’t even a hint before the attack started).
Reno has instinctive reactions (both himself and literally his attacks). Reno has precog that works on perception blitz, in fact, it work on No. 9, who could perception blitz Kikoru, who is faster than Reno to point that he got outpaced by her effortlessly. His precog work through both tells and through experiences so it will just get better as the fight drags on
Against an enemy of equal stats (such as Kurogao) he basically took apart his fighting style step by step while bleeding out. And Taiyo is used to facing enemies much much stronger than him and holding his own. So Reno’s cold energy ice blasts will be unlikely to tag him. Taiyo has the common sense to know he’s finished if he lets himself be caught in the ice at all. He also has extrasensory perception that can detect Reno’s intent to kill or seriously harm him from far away. So any attack he would always see coming.

Also once he realizes Reno is stronger than him in attack power Taiyo won’t just fight straight, he’d try different strategies, or even try baiting Reno into grappling him then using Kanrai to blast him with lightning. After that he’s in real trouble
Reno's Intelligence section say all that is needed to be say as Reno is also capable of employing different strategies to overcome stronger and/or faster foes

Reno on the field is primarily is a long-distance fighter, he won't try to get close enough to grapple him.
If the fight drags on long enough, since both are willing to kill, an Amaterasu slash to the throat is a guaranteed kill no matter what, due to how much of a speed increase it is. So Reno ain’t dodging it. Taiyo almost guaranteed will
True, so both has access to potential one-shot moves. Although Taiyo depends heavily on aiming to the throat as if Reno amps himelf to 7-C, then aiming anywhere else will cause Reno to tank it. He also got that forcefield will be hamper the damage
I will say Reno has his own advantages with his better lifting strength, and catching Taiyo in the ice is an instant win if he invades Taiyo in it. He also has reactive evolution which could let him grow throughout this fight if it really drags out
I assure you the fight doesn't need to drag out for Reno's Reactive Evolution to work (although it would not be in Taiyo's best interest to do so regardless) as it is at the point where Reno can will himself to grow his Unleashed Combat Power when he feels like it, which increases physical strength, jumping, attack potency, precision, awareness, efficiency, accuracy, speed, range and agility
Or Maybe Reno’s Daikaiju Aura just cooks Taiyo idk
Any of Reno's fear manipulation would end the fight tbh
 
It would probably be in Taiyo's best interest to not take any attack from Reno despite the 1 KiloTons since his primary means of attack is usually is Cold Energy. This is particularly bad since Taiyo has zero cold or even ice resistance (not that it would matter since just keep powering up until his attacks work.

Getting shot enough would cause Taiyo be sealed both externally and internally in ice. Just one would be enough to cause Taiyo to become brittle and shatter. This energy is superior to the Freeze Rounds which is utilizes when officers are facing enemies that they can't even damage so they would first weaken them with freeze rounds before switching to burst rounds and shatter them. Essentially dura neg and sealing

Not to mention, the amount of amps Reno got, especially the one that allow him to amp his freeze rounds to such a level that a 7-A character didn't want to tank them despite having tank Reno's attack eariler without the amp and resort to using body shields
Noted, more than a couple shots for Taiyo means he’s doomed, due to the level of dura neg. In that case the fight between Blooming Taiyo will likely be much longer. Taiyo of course will not actively try to tank the bullets, and due to his lifestyle and his instinctive reaction he will avoid these shots. And notice every time they fly past him they’re radiating an immense amount of cold (or if any of the bullets land on the ground) and know if he gets tagged by those he’s doomed.

So that’s one clear win con for Reno getting enough bullets off
Taiyo has to be careful when going into close combat with Reno since his suit let out passive cold energy, which is sub-zero and cold enough to slow down movements and Taiyo has no cold resistance so it will mess him up regardless of speed boost as hyperthermia happens.

Low-Mid regen doesn't matter in this fight considering that Reno's Durability Negation with Cold Energy will shatter him to multiple pieces. It works on regular Kaiju, who also has Low-Mid regen for nearly the same reasons as the Yozakuras. The Sealing will incapacitate him just as effectively. Taiyo's electricity blasts sound dangerous, he will have to first break Reno's forcefield that is always up and even when broken, Reno can simiply put up a new one.

Reno also got access to his own electricity blasts that will induce paralysis, even if it misses, it will cause chain lightning.
Interesting on the passive cold aura. Since Taiyo at this point has a clear preference for Rain over using Clear Skies. Fair to say he would like to get close and will be impacted by that cold aura. Although given Taiyo’s intelligence, he’s not going to stay at that range when he realizes it’s absurdly cold near Reno and will try to jump back and fight mid range. In this case he will rely on Yae Clear skies for mid range attacks while trying to dodge Reno’s bullets. Although Yae’s advantage due to being electricity is that it doesn’t really miss like how bullets can be aim dodged. (Looking at Reno’s profile he doesn’t really have resistance to electricity? So Profuse Blooming Yae might cook him and leave him stunned)

Noted, so Taiyo in general just can’t or should let himself be tagged in this fight. At best he can get away with 1-2 slip ups in that regard. Breaking his shield will be a major problem though since Taiyo is inferior in attack power for a lot of the fight. (so he doesn’t have the power to hit clean through it like No.9 can). For Taiyo here he shouldn’t be relying on pure attack power but rather trying to bombard Reno with Electricity to stun him when his shield is down but first he’d have to figure out there even is a shield and that it’s not his pure durability. Which will take a bit.

Reno’s electricity will be irrelevant since Taiyo has a layer of resistance in Blooming. Since in base he’s resistant and in Blooming his resistance is improved since he can withstand Electricity powerful enough to make an electricity resistant character faint

Reno has instinctive reactions (both himself and literally his attacks). Reno has precog that works on perception blitz, in fact, it work on No. 9, who could perception blitz Kikoru, who is faster than Reno to point that he got outpaced by her effortlessly. His precog work through both tells and through experiences so it will just get better as the fight drags on
He does have those. However with Number 9 I’d say it’s not as impressive as Taiyo’s. Since No.9 has a tell or a brief charge up before the shot fires out. Which Kikoru pointed out for Reno (She also got caught off guard). Which then allowed him to Precog and aim dodge perfectly. Taiyo had no outside help regarding figuring out Sui’s attack pattern and couldn’t see a build up cause of the size of the speed gap.
Also how Taiyo can always just Amp his perception to see things slower anytime he feels like he’s being pressed to assist him further.
Reno’s instinctive reaction is very notable although it’s not the same kind, since looking at the profiles it seems to come into play when they just can’t move their bodies anymore or are being fear haxed (Unless you wanna elaborate).
While Taiyo’s is passive and will mainly allow him to react automatically to attacks he didn’t see coming or attacking Reno the instant he leaves his sight and pops up again (flanking or a similar tactic)
True, so both has access to potential one-shot moves. Although Taiyo depends heavily on aiming to the throat as if Reno amps himelf to 7-C, then aiming anywhere else will cause Reno to tank it. He also got that forcefield will be hamper the damage
Reno can amp himself to 7-C in this match? That does change things a bit then. Taiyo gets cooked the instant he becomes 7-C in this match, but I assume he wouldn’t resort to high percentages ASAP.


In total though after hearing these points I’m honestly leaning more towards Reno, cause Taiyo does have clear wincons but Reno’s are more reliable and safe imo. Seems like a Reno Mid to high difficulty fight.
The Daikaiju Aura is probably by far his easiest wincon, but you said he doesn’t use it intentionally often, so sure
 
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Noted, more than a couple shots for Taiyo means he’s doomed, due to the level of dura neg. In that case the fight between Blooming Taiyo will likely be much longer. Taiyo of course will not actively try to tank the bullets, and due to his lifestyle and his instinctive reaction he will avoid these shots. And notice every time they fly past him they’re radiating an immense amount of cold (or if any of the bullets land on the ground) and know if he gets tagged by those he’s doomed.

So that’s one clear win con for Reno getting enough bullets off
Indeed, Taiyo really don’t want to be tagged by Reno’s bullets regardless of how high his durability would be at the start of the match
Interesting on the passive cold aura. Since Taiyo at this point has a clear preference for Rain over using Clear Skies. Fair to say he would like to get close and will be impacted by that cold aura. Although given Taiyo’s intelligence, he’s not going to stay at that range when he realizes it’s absurdly cold near Reno and will try to jump back and fight mid range. In this case he will rely on Yae Clear skies for mid range attacks while trying to dodge Reno’s bullets. Although Yae’s advantage due to being electricity is that it doesn’t really miss like how bullets can be aim dodged. (Looking at Reno’s profile he doesn’t really have resistance to electricity? So Profuse Blooming Yae might cook him and leave him stunned)
Taiyo shouldn’t be in close range in general as not only will he gets affected by the passive cold aura (which gets colder the more stronger Reno becomes), but if he touches Reno, it is GG as Reno can freeze anything that touches him, such as when he freezes a Honju with a mere touch or freezes the ground beneath him, allowing him to generate a large frozen area where ice spikes will instinctive try to skewer him from all sides.
Noted, so Taiyo in general just can’t or should let himself be tagged in this fight. At best he can get away with 1-2 slip ups in that regard. Breaking his shield will be a major problem though since Taiyo is inferior in attack power for a lot of the fight. (so he doesn’t have the power to hit clean through it like No.9 can). For Taiyo here he shouldn’t be relying on pure attack power but rather trying to bombard Reno with Electricity to stun him when his shield is down but first he’d have to figure out there even is a shield and that it’s not his pure durability. Which will take a bit.

Reno’s electricity will be irrelevant since Taiyo has a layer of resistance in Blooming. Since in base he’s resistant and in Blooming his resistance is improved since he can withstand Electricity powerful enough to make an electricity resistant character faint
True, that would be a problem if Taiyo manages to land a shot with Yae
He does have those. However with Number 9 I’d say it’s not as impressive as Taiyo’s. Since No.9 has a tell or a brief charge up before the shot fires out. Which Kikoru pointed out for Reno (She also got caught off guard). Which then allowed him to Precog and aim dodge perfectly. Taiyo had no outside help regarding figuring out Sui’s attack pattern and couldn’t see a build up cause of the size of the speed gap.
Also how Taiyo can always just Amp his perception to see things slower anytime he feels like he’s being pressed to assist him further.
Reno’s instinctive reaction is very notable although it’s not the same kind, since looking at the profiles it seems to come into play when they just can’t move their bodies anymore or are being fear haxed (Unless you wanna elaborate).
While Taiyo’s is passive and will mainly allow him to react automatically to attacks he didn’t see coming or attacking Reno the instant he leaves his sight and pops up again (flanking or a similar tactic)
Reno can also precog based on experience, similar to Iharu. And Iharu’s precog is somewhat similar to Taiyo’s.

Unlike Reno, Iharu could not identify No. 9’s tells despite looking at the creature and was wondering how Reno was able to hold his own against the creature as long as he did. However, after seeing No. 9 attacks like two times iirc, he could, without outside help, use his experience in order to dodge the attack that he couldn’t perceive even though the attack has already been fired at that point

Reno’s Instinctive essentially allows him to force his body to move if he was to encounter situations where he can’t act normally, such as suffering so much mental and physical pain that he can’t control his own thoughts, so he won’t be hindered. I mention this somewhere above, but his ice are able to move regardless of Reno’s thoughts in order to indiscriminately attack anyone that is within range
Reno can amp himself to 7-C in this match? That does change things a bit then. Taiyo gets cooked the instant he becomes 7-C in this match, but I assume he wouldn’t resort to high percentages ASAP.
Yeah, as stated in the OP in the Fighters section, characters start in 8-B and can amp themselves to whatever tier above it

It is dependent on his opponent, if he realize his opponent is either too powerful or fast, he will continue amp himself until it is sufficient to deal with the threat. So the more evasive Taiyo is, the more likely that Reno will retaliate and amp himself so he can catch him.
 
Taiyo shouldn’t be in close range in general as not only will he gets affected by the passive cold aura (which gets colder the more stronger Reno becomes), but if he touches Reno, it is GG as Reno can freeze anything that touches him, such as when he freezes a Honju with a mere touch or freezes the ground beneath him, allowing him to generate a large frozen area where ice spikes will instinctive try to skewer him from all sides.
Noted, that’s a pretty massive disadvantage for Taiyo, given he prefers fighting mid to close range in general. While Reno would love long range fighting.
Reno can also precog based on experience, similar to Iharu. And Iharu’s precog is somewhat similar to Taiyo’s.

Unlike Reno, Iharu could not identify No. 9’s tells despite looking at the creature and was wondering how Reno was able to hold his own against the creature as long as he did. However, after seeing No. 9 attacks like two times iirc, he could, without outside help, use his experience in order to dodge the attack that he couldn’t perceive even though the attack has already been fired at that point

Reno’s Instinctive essentially allows him to force his body to move if he was to encounter situations where he can’t act normally, such as suffering so much mental and physical pain that he can’t control his own thoughts, so he won’t be hindered. I mention this somewhere above, but his ice are able to move regardless of Reno’s thoughts in order to indiscriminately attack anyone that is within range
Noted, in their respective analytical abilities will be much closer given they’ve both improved a lot by their respective keys. Taiyo does have his analytical prediction amps and profuse blooming. Reno in general is still used to blitz tier speed gaps (aka what Stepping on flowers would be), so regardless it will not be world ending for Reno if Taiyo is more evasive than he is given his aoe and his automatic ice attacks that just attack anything that’s alive. Or the ice spikes in general. Taiyo may be overwhelmed by the surprise auto freeze since he usually passively senses intent or tries to read what the enemy is thinking, yet Reno would have none since it’s capable of happening even when he can’t think
Yeah, as stated in the OP in the Fighters section, characters start in 8-B and can amp themselves to whatever tier above it

It is dependent on his opponent, if he realize his opponent is either too powerful or fast, he will continue amp himself until it is sufficient to deal with the threat. So the more evasive Taiyo is, the more likely that Reno will retaliate and amp himself so he can catch him.
then I think I’ll give the vote to Reno, he’s got several safer and more reliable ways to win, compared to Taiyo’s like 2 wincons.

And he passively shuts down Taiyo’s specialty in close quarters combat, which makes Reno’s wincons even more reliable
 
Added a new rule where Taiyo has access to his Optional Equipment via the Yozakura Family Equipment
Taking into account the equipment that would be useful in this match (Or wouldn't be too big to carry around) would mostly be blight spider, goodnight whale needles and the muscle relaxant knife.
Whale needles or Blight spider would put Reno down if they get in his system (Cause these can work on characters with insane poison resistance) if he gets tagged with these, but they require Taiyo to get close. Which is immensely risky for him or just blatantly to his disadvantage.
The knife would be bad if Reno is succumbing to the effects, but Reno's got a shield and Taiyo needs to be very close to use a knife, so not good.

I don't think it changes the match up too much, but it gives Taiyo an extra win con where he uses Stepping on Flowers + Whale needle to tag Reno on the neck then run far away again, then trying to keep hitting him with more needles if he still doesn't go down from just one (He likely will)
 
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