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So, to prepare for the coming cosmology revisions and the inevitable need to update the older profiles with newer templates and formats, I decided to get this out of my head.
Essentially, there are quite a few changes I'd like to implement when it comes to Ren's profile. Missing abilities here, explanations there, re-formatting, cutting out unneeded content, etc. I'll list the proposed changes below.
Concerning Ren's Abilities:
Updated relevant sections can be found on this blog post here.
Essentially, there are quite a few changes I'd like to implement when it comes to Ren's profile. Missing abilities here, explanations there, re-formatting, cutting out unneeded content, etc. I'll list the proposed changes below.
Concerning Ren's Abilities:
- Ren's abilities should be separated with tabbers into Base/On his own, w/ Personas, w/ Satanael and Optional Equipment.
- Ren is missing his optional items list and the corresponding abilities.
- Ren is missing abilities such as Magic (something all Persona-users should have), Creation (he recreated his equipment after rebelling against his execution) and Non-Physical Interaction (all Shadows should be considered Abstract Existences alongside being spiritual and mental constructs).
- Ren's Personas should be noted to be Non-Corporeal due to being manifested representations of his mental strength, and having no true physical body.
Ren should have BFR using the Metaverse Navigator by bringing people into the Metaverse and leaving them there, which is basically a more direct version of Yaldy's BFR.Edit: This doesn't work unless Joker gets a powerless key.- Ren's Satanael key is missing resistance to Resistance Negation from his feat of no-selling Rays of Control.
- A bit more debatable, but Ren w/ Satanael seemingly doesn't need SP to cast spells. Seeing as Ren healed his party and used Sinful Shell without his SP decreasing at all.
- Ren may or may not be replacing his Resistance to Existence Erasure with situational Mid-Godly Regenerationn, depending on how that thread goes. Edit: Mid-Godly is now a thing, so Resistance to EE should be removed.
- Ren should have his resistance to Fate Manipulation listed on his base key, instead of his late-game/end-game key, since it comes from his nature as the Wild Card. Edit: Ren should have Limited Fate Manipulation due to being noted several times by Chihaya that he changed other people's fates just through his interference.
- Ren's grappling hook should be added to his Standard Equipment.
- The Divine Pillar, Crystal Skull and Omnipotent Orb should be removed from Ren's Standard Equipment and their effects moved to his Optional Equipment tab. Putting aside the fact that doing this would make things so much easier for unfamiliar readers of the profile, outside of New Game+, it's nigh-impossible to obtain the Divine Pillar and actually impossible to obtain the Omnipotent Orb.
- Under Ren's Notable Attacks/Techniques, listing the Ultimate Personas is pointless, since it's already noted at the bottom of the page that he can theoretically have nearly any skill on nearly any Persona. It's easier to just list every active and passive skill in the game, barring obsolete ones like the weaker elemental skills, the lower-tier physical skills that don't inflict ailments, and the lower-tier passive skills that don't stack with their improved versions.
Updated relevant sections can be found on this blog post here.