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Currently, the rule on hyper-relativistic feats states this.
However, this doesn't make any sense for a few reasons.
1. No basis whatsoever.
The claim that relativistic kinetic energy is limited to four times 93% of the speed of light value lacks scientific validity. In reality, hyper-relativistic kinetic energy is an established concept in physics and its formula can accurately calculate energy at any speed. Even speeds approaching the speed of light. Therefore setting a threshold or limit on the value of kinetic energy based on factors, like four times 93% of the speed of light lacks scientific evidence to support it. I have tried to google search for any possible scientific basis on which this limit was imposed, and have found nothing.
2. The purpose of the rule is contradictory.
The rule's purpose is to "prevent inflated feats" but it achieves that by deflating a good amount of feats. How is deflating feats perfectly okay, but the reverse is not? Most of the feats affected by this rule often have comparable showings just by eyeballing it, and imposing these rules makes the results of calculating these feats orders of magnitude lower than they should be.
3. Archaic rule.
Apparently, you used to be able to calc ke from any speed feat, and this led to inflated results, which is why this rule was set in place. Since this is no longer the case, does this really have any purpose in existing? The hyperinflated values that the rule tries to prevent pretty much no longer exists.
Now, I have 2 alternate proposals on how to handle this rule.
Proposal 1: Remove a limit on hyper-rel calcs. It's useless, archaic, and serves no purpose besides deflating feats.
Proposal 2: Keep the limit, but change the value.
This proposal involves using the Oh-My-God particle as a cap, which moves at 0.9999999999999999999999951c, as that's the highest record speed of an object with mass. This limit actually has somewhat of a basis, doesn't really produce hyper-inflated results, and any rel feat beyond this typically has explicit statements, so the scope of what it affects is a lot lower.
Agree: @Executor_N0 (1)
Disagree:
Neutral:
The relativistic kinetic energy value is only accepted up to 4 times the Newtonian value: The kinetic energy value calculated using the formula for relativistic kinetic energy is only accepted to the point where it is 4 times as high as the value of Newtonian kinetic energy. That is the case, if the speed of the moving object is above 93% of the speed of light. For kinetic energy values above that, which are not faster than light, 4 times the kinetic energy value should be taken. Reason for this rule is that the relativistic kinetic energy diverges towards infinity for speeds approaching the speed of light. So to not get inflated extremely high results setting a threshold at 4 times the kinetic energy value was decided upon.
However, this doesn't make any sense for a few reasons.
1. No basis whatsoever.
The claim that relativistic kinetic energy is limited to four times 93% of the speed of light value lacks scientific validity. In reality, hyper-relativistic kinetic energy is an established concept in physics and its formula can accurately calculate energy at any speed. Even speeds approaching the speed of light. Therefore setting a threshold or limit on the value of kinetic energy based on factors, like four times 93% of the speed of light lacks scientific evidence to support it. I have tried to google search for any possible scientific basis on which this limit was imposed, and have found nothing.
2. The purpose of the rule is contradictory.
The rule's purpose is to "prevent inflated feats" but it achieves that by deflating a good amount of feats. How is deflating feats perfectly okay, but the reverse is not? Most of the feats affected by this rule often have comparable showings just by eyeballing it, and imposing these rules makes the results of calculating these feats orders of magnitude lower than they should be.
3. Archaic rule.
Apparently, you used to be able to calc ke from any speed feat, and this led to inflated results, which is why this rule was set in place. Since this is no longer the case, does this really have any purpose in existing? The hyperinflated values that the rule tries to prevent pretty much no longer exists.
Now, I have 2 alternate proposals on how to handle this rule.
Proposal 1: Remove a limit on hyper-rel calcs. It's useless, archaic, and serves no purpose besides deflating feats.
Proposal 2: Keep the limit, but change the value.
This proposal involves using the Oh-My-God particle as a cap, which moves at 0.9999999999999999999999951c, as that's the highest record speed of an object with mass. This limit actually has somewhat of a basis, doesn't really produce hyper-inflated results, and any rel feat beyond this typically has explicit statements, so the scope of what it affects is a lot lower.
Agree: @Executor_N0 (1)
Disagree:
Neutral:
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