Mad_Dog_of_Fujiwara
She/Her- 9,828
- 12,450
So I'm always glad to see outdated verses get the attention they deserve, like with what Castlevania got, and while I do think the vast majority of upgrades are fine, there a few I find kinda questionable, particularly on the Belmont Bloodline page. I don't wanna have this be a CRT or anything since idk the verse, this is just stuff I'm curious about, so don't accuse me of downplay or anything even if I think infinite speed is sus.
Self-Sustenance: (Type 1; Is capable of surviving in the vacuum of space[4])
Underwater Breathing: (Type 2; Can naturally breathe underwater[5])
So why is this stuff universal to the Belmont bloodline? Do other members have showings of feats like these? Also, even with my limited knowledge on Castlevania, I'm pretty sure the guy in the first clip is Soma Cruz, who is definitely not a Belmont.
Poison Manipulation, Corrosion Inducement and Acid Manipulation: (They are capable of resisting Poison, which can rot flesh on contact[16] and is Acidic[29])
I don't have a problem with these but the first link is private. Just though I'd point that out.
Illusion Creation: (Can see through a monster's illusions[16] and can resist the effects of the castle which can create illusions[25])
So the first link doesn't really tell me much, just that the monster in question uses illusions. The second one is just confusing though. The guy in question moves through some ****** up looking backgrounds (which I assume are the illusions in question), picks up an item, says "things look a bit different then they did before...", and then the backgrounds go back to normal. Am I missing something here? Seems like he was being affected by the illusions, picked up the lucky charm, and then the illusions went away because of that, not because of any innate resistances.
Holy Manipulation: (Their entire power is holy based and is naturally resistant to its effects[26])
...What about this is resistance? The guide says this character summons holy strength and you should avoid him. If the boss is a Belmont, that's just using holy manip and not resistance, but if the player is a Belmont, the way the guide seems to suggest they should avoid the attack makes resistance seem out of the question. Either way, not seeing resistance.
Statistics Reduction: (Can resist the Curse and Poison effects[33] making one far weaker than normal[34])
Again, no problem, but the second link is dead.
Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation and Forced Duplication: (They are able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, and affect Gravity related limitations,[14] and is unfazed by the gravitational effects of the castle[36])
Resistance to duplication and chaos are fine, but why everything else? It's just that the avatars being created aren't bound by those things, and I don't see why that extends to the Belmonts themselves. Also, the second scan very clearly shows the character in question being affected by the castle's gravity. He's literally upside-down for ****'s sake :v
Technology Manipulation: (Can resist the castle's influence, which can mess with satellite images[8])
Justification is fine, but don't most Castlevania games take place well before modern technology? Why would characters from the 1500s even be affected by this at all? There's nothing for the castle to affect.
Law Manipulation and Physics Manipulation: (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[13])
Is there an actual scan for the castle ******* with the laws of physics or whatever? Because nothing in the clip I saw seems to suggest that.
Death Manipulation: (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[8])
What about this says it's some kind of instant-kill magic and not like. just killing people the normal way? Though I guess other scans suggest resistance to death manipulation, so this is probably pointless.
Regeneration Negation (High-Godly) and Immortality Negation: (Type 2, 3, 4, 5, 6, 7, 8 and 9; Can fight a perfect clone of himself and be unfazed by the effects of the whip,[16] which can kill all forms of Creatures of Chaos and Negate Death's regeneration factor)
Isn't this just durability? Like it stands to reason that they have durability on par with their AP, right? So what would they even need to regenerate from? I don't think just tanking hits from a regeneration/immortality negating attack is enough to gain resistance to those things. Plus, if they eventually kill said clone, isn't that a clear anti-feat?
Resistance Negation: (Can resist the effects of different creatures of the night which can bypass[54] one's resistance[54] to Curse[55] and[41] Poison[41] effect,[56] can exist in the dimensional rift,[57] which can kill beings[58] that are naturally resistant to death manipulation[59])
So what about any of this demonstrates that the innate resistance to these abilities is being removed or ignored, as opposed to just being stronger than what they've resisted previously?
Self-Sustenance: (Type 1; Is capable of surviving in the vacuum of space[4])
Underwater Breathing: (Type 2; Can naturally breathe underwater[5])
So why is this stuff universal to the Belmont bloodline? Do other members have showings of feats like these? Also, even with my limited knowledge on Castlevania, I'm pretty sure the guy in the first clip is Soma Cruz, who is definitely not a Belmont.
Poison Manipulation, Corrosion Inducement and Acid Manipulation: (They are capable of resisting Poison, which can rot flesh on contact[16] and is Acidic[29])
I don't have a problem with these but the first link is private. Just though I'd point that out.
Illusion Creation: (Can see through a monster's illusions[16] and can resist the effects of the castle which can create illusions[25])
So the first link doesn't really tell me much, just that the monster in question uses illusions. The second one is just confusing though. The guy in question moves through some ****** up looking backgrounds (which I assume are the illusions in question), picks up an item, says "things look a bit different then they did before...", and then the backgrounds go back to normal. Am I missing something here? Seems like he was being affected by the illusions, picked up the lucky charm, and then the illusions went away because of that, not because of any innate resistances.
Holy Manipulation: (Their entire power is holy based and is naturally resistant to its effects[26])
...What about this is resistance? The guide says this character summons holy strength and you should avoid him. If the boss is a Belmont, that's just using holy manip and not resistance, but if the player is a Belmont, the way the guide seems to suggest they should avoid the attack makes resistance seem out of the question. Either way, not seeing resistance.
Statistics Reduction: (Can resist the Curse and Poison effects[33] making one far weaker than normal[34])
Again, no problem, but the second link is dead.
Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation and Forced Duplication: (They are able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, and affect Gravity related limitations,[14] and is unfazed by the gravitational effects of the castle[36])
Resistance to duplication and chaos are fine, but why everything else? It's just that the avatars being created aren't bound by those things, and I don't see why that extends to the Belmonts themselves. Also, the second scan very clearly shows the character in question being affected by the castle's gravity. He's literally upside-down for ****'s sake :v
Technology Manipulation: (Can resist the castle's influence, which can mess with satellite images[8])
Justification is fine, but don't most Castlevania games take place well before modern technology? Why would characters from the 1500s even be affected by this at all? There's nothing for the castle to affect.
Law Manipulation and Physics Manipulation: (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[13])
Is there an actual scan for the castle ******* with the laws of physics or whatever? Because nothing in the clip I saw seems to suggest that.
Death Manipulation: (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[8])
What about this says it's some kind of instant-kill magic and not like. just killing people the normal way? Though I guess other scans suggest resistance to death manipulation, so this is probably pointless.
Regeneration Negation (High-Godly) and Immortality Negation: (Type 2, 3, 4, 5, 6, 7, 8 and 9; Can fight a perfect clone of himself and be unfazed by the effects of the whip,[16] which can kill all forms of Creatures of Chaos and Negate Death's regeneration factor)
Isn't this just durability? Like it stands to reason that they have durability on par with their AP, right? So what would they even need to regenerate from? I don't think just tanking hits from a regeneration/immortality negating attack is enough to gain resistance to those things. Plus, if they eventually kill said clone, isn't that a clear anti-feat?
Resistance Negation: (Can resist the effects of different creatures of the night which can bypass[54] one's resistance[54] to Curse[55] and[41] Poison[41] effect,[56] can exist in the dimensional rift,[57] which can kill beings[58] that are naturally resistant to death manipulation[59])
So what about any of this demonstrates that the innate resistance to these abilities is being removed or ignored, as opposed to just being stronger than what they've resisted previously?