• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Question regarding dimension creation calc

16,796
22,443

I have a few clarifying questions about the above calc.

1) For the creation of a starry skied realm would it not be more accurate to just take the amount of stars within ~2000 ly (the accepted star distance the naked eye can see) and multiply it by the number of stars within said distance (50 million)?

2) Is the calc supposed to be using the inverse square law for exploding a sun-like star at ~2000 ly? And if so, isn't it missing a factor of pi?

If the calc is for destroying a Starry Skied realm, I feel it should be labelled as such, wherein creating a Starry Skied realm would just be the GBE of everything in it. I apologize if this has been clarified before, it just popped into my head at random lol.

Edit: I answered my own question for number 2, I guess it comes from here, but my question number 1 I still want answered lol.
 
Last edited:
Yes lmao

Honestly if our realm creation feats are based on destruction feats, maybe they should be changed to total GBE of what's in the realm idk.
 
multiply it by the number of stars within said distance (50 million)
Probably because the pocket dimension is not our universe, so the stars by logic are different. So we just use what we have, which is the stars that the characters are able to see, because we cannot prove that there are 50 million stars like our universe

But idk
 
1) For the creation of a starry skied realm would it not be more accurate to just take the amount of stars within ~2000 ly (the accepted star distance the naked eye can see) and multiply it by the number of stars within said distance (50 million)?
Going from what I know, it also wouldn't properly take uncounted the distance to destroy the furthest star.

This page goes more in-depth, overall on the topic: https://vsbattles.fandom.com/wiki/Creation_Feats
 
1) For the creation of a starry skied realm would it not be more accurate to just take the amount of stars within ~2000 ly (the accepted star distance the naked eye can see) and multiply it by the number of stars within said distance (50 million)?
I think you have a mistake here, since what you’ve suggested is just squaring the number of stars.
Assuming what you meant was multiply the GBE by number, that’s because we want to account for space separating the stars in some way. The inverse square law lets us find the energy that would be required to either create or destroy a star, and then use that to figure out the total energy that went into the creation or destruction assuming energy was spread equally in all directions. Whether this is the best method for every case is debatable, but unless someone was carefully positioning the stars in the sky as they created the dimension, it seems reasonable to assume energy would have spread relatively uniformly, since that’s what it naturally tends towards doing.
 
Back
Top