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Hello everyone. So in my spare time I've been playing a game called Phantasy Star Universe. It's a very large-scale RPG that boast an utterly massive amount of weaponry and armor for the player to use. Each weapon and armor has a small snippet of lore that describes the weapon. As such, several of these weapons have feats or unique abilities, for example:
The "Ely Sion" has the descprtion of:
The ultimate long sword that is part of Gurhal legend. It is said to have the power to cleave even planets in two.
And the "Soul Banisher" can do the following:
A cursed sickle said to harvest souls. It will even turn on its master, slowly devouring them, body and soul.
A big draw of the game is the fact that the hero can use any of these weapons they desire. But at the same time, they're generally limited to about 10 weapons at once (maybe gameplay mechanic).
Basically, my question is if we give the hero a composite arsenal, but state that certain feats or skills are tied to certain pieces of gear (I.E: Soul Manipulation with the Soul Banisher), or do we limit to strictly weaponry they've used in story?
The "Ely Sion" has the descprtion of:
The ultimate long sword that is part of Gurhal legend. It is said to have the power to cleave even planets in two.
And the "Soul Banisher" can do the following:
A cursed sickle said to harvest souls. It will even turn on its master, slowly devouring them, body and soul.
A big draw of the game is the fact that the hero can use any of these weapons they desire. But at the same time, they're generally limited to about 10 weapons at once (maybe gameplay mechanic).
Basically, my question is if we give the hero a composite arsenal, but state that certain feats or skills are tied to certain pieces of gear (I.E: Soul Manipulation with the Soul Banisher), or do we limit to strictly weaponry they've used in story?