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its fine if you disagree on hhs scaling. you have your reasons. i dont think hypersonic + scaling should be ignored especially scince using the 250kmh statement for the current top calc (daniel becomes daredevil) gets it to hyperosnic + (while not breaking any chain scaling rules)I’m only repeating the the same arguments because no one’s addressed them besides saying plot induced stupidity yet happening multiple times (not just once) which is usually more than indicative of the speed scaling having to be examined. Thats why I rather just have a moderator look at it all so I don’t need to keep repeating things and just see what they believe (my bigger gripe anyway is the formula).
For the other verses, I’ll be honest, I barely read KP, I only did two calculations while examining the chapters of the feats. My stance is already I disagree with its HHS scaling but idk much about its context to argue about it. The RQ scaling for HHS is basically null already too ever since the hypersonic feat was debunked. I’m even trying to pass a CRT for the speed revision for more accurate speed scaling.
Again, idk about stated timeframes but there is a thread to its discussion for its reasonings. Only one step direct scaling appears to be accepted with multiple step being highly unreliable due to causing inflated numbers that are usually inconsistent with other showings. Lookism timeframes just seem to fall under that umbrella due to not having many of it applicable through one step scaling.
are you tyring to say the speed got accepted due to the logical reasoning being accepted? im a bit lost
Initially, I discussed this with Dinozxd, who claimed that :are you tyring to say the speed got accepted due to the logical reasoning being accepted? im a bit lost
However, I consulted the Staff regarding this opinion, and they concluded that Dinozxd’s statement is incorrect. The factual conclusion is that Daniel scaling to Lineman because Daniel above LinemanAnd before you say "Daniel's upper limit isn't Supersonic", Daniel's emergency counter only works when he's in a pinch and saves him from the danger. That means that without his Path, he couldn't have traveled that fast to save himself from the danger which means that his peak speed rn is Supersonic. For Lineman to scale to HHS+ speeds, there should be supporting calcs for that speed.
so exactly whats missing to get the calc up on the page/ approved?Initially, I discussed this with Dinozxd, who claimed that :
However, I consulted the Staff regarding this opinion, and they concluded that Dinozxd’s statement is incorrect. The factual conclusion is that Daniel scaling to Lineman because Daniel above Lineman
We need 2 staff membersso exactly whats missing to get the calc up on the page/ approved?
It is btw. It's stated that Jay uses some kind of martial art from Philippines that involves using objects like sticks in that scene which enables him to achieve those speeds.scince its not a jay exclusive statement(thus doesnt break one step scaling).
Something like that isn't stated in the para I quoted. Upper limits of characters can be set by calcs too.I do not understand where this idea came from. What you presented is something I already addressed: it must be a limit that is clearly established within the narrative itself, not something determined by comparing who is faster purely through calculations
It's irrelevant mate. They don't work the same.It is still a calculation either way. Both speed and AP are values that can be scaled
On the Outlier page, there is a clear example provided in point 1 where the gap reaches several hundred times, yet it is still considered acceptable
Attention to the bolded parts. City Level and Mountain Level AP only have 1 tier of difference. Lineman, if we're being generous, would at best scale to this feat (probably not even considering that this guy gave Taesoo a run for his money iirc but all the feats below Supersonic are Subsonic anyway soooo). Difference between the result of that calc and this calc is around 169x and 8 tiers.If a character with several city destruction feats is shown to be able to destroy a mountain, we cannot necessarily consider it as an outlier, for the reason that the jump between tiers is not extreme enough to be so, despite the jump between energy values we attribute to them. If the character has very few feats, we can likely ignore this point.
Superiority does matter because when a character that should consistently be far weaker (Vasco, Zack, etc.) than the other (Kitae) damages said character and the comic actually depicts a "fake" blood splatter, it makes sense that they're actually fake because the far weaker character shouldn't be able to damage the superior character anyway. This problem isn't there in Lineman's scene.This has nothing to do with who is superior.
I don't think so.So the question is: is it a visual effect or not?
I don't, but I have a probable reason to think they did.Regarding the head movement, you have no confirmation that the characters’ heads snapped backward.
I don't really think that this feat fits the frozen time critera because the Speed member in the scene is like, clearly seen moving their hand. The characters being "suspended in place" could be 1. The impact of Lineman's hit making them stay in the air or 2. PTJ simply re using panels.And what about the characters being suspended in place? How would you explain that?
There's no rule that prohibits the use of Newton's Laws of Motion for arguments so I can use em. The end.That is ultimately all I am trying to convey: fiction cannot always be fully bound by real-world physics
The gap between the results isn't Supersonic to Hypersonic lmao. The gap between the highest calc of the series and this calc is Supersonic-HHS+; while the gap between where Lineman scales rn and this calc is Subsonic-HHS+. I'd personally be okay with a Supersonic to Hypersonic difference, as it'd be like, a 5x difference at best. My problem with the calc (the 1st problem at least) is that the gap is too high (36x-169x).
I only want to address this part. I also agree it’s always weird applying a martial arts technique with weapons specifically when these kinds of stuff refers to the tips of the weapon to every kind of attack especially when it’s also has no direct scaling to anyone. Like applying the fastest swords slash speed irl of 44 m/s to any superhuman feat in manhwa.It is btw. It's stated that Jay uses some kind of martial art from Philippines that involves using objects like sticks in that scene which enables him to achieve those speeds.
no its not lmao. its not a jay exlcusive statement you. its a general statement that can even include fodder,theres multiple other general martial artists statmenets for kicks aswell. its for weapon wielders. relevant or irrelevant ones. the character attacking daniel is a fairly relevant one wether you want to belive it or not.It is btw. It's stated that Jay uses some kind of martial art from Philippines that involves using objects like sticks in that scene which enables him to achieve those speeds.
Something like that isn't stated in the para I quoted. Upper limits of characters can be set by calcs too.
It's irrelevant mate. They don't work the same.
Attention to the bolded parts. City Level and Mountain Level AP only have 1 tier of difference. Lineman, if we're being generous, would at best scale to this feat (probably not even considering that this guy gave Taesoo a run for his money iirc but all the feats below Supersonic are Subsonic anyway soooo). Difference between the result of that calc and this calc is around 169x and 8 tiers.
Superiority does matter because when a character that should consistently be far weaker (Vasco, Zack, etc.) than the other (Kitae) damages said character and the comic actually depicts a "fake" blood splatter, it makes sense that they're actually fake because the far weaker character shouldn't be able to damage the superior character anyway. This problem isn't there in Lineman's scene.
Lineman is far superior to the guys he's attacking and there are also blood splatters. I don't see a reason why the blood splatters wouldn't be real.
I don't think so.
I don't, but I have a probable reason to think they did.
I don't really think that this feat fits the frozen time critera because the Speed member in the scene is like, clearly seen moving their hand. The characters being "suspended in place" could be 1. The impact of Lineman's hit making them stay in the air or 2. PTJ simply re using panels.
There's no rule that prohibits the use of Newton's Laws of Motion for arguments so I can use em. The end.
The gap between the results isn't Supersonic to Hypersonic lmao. The gap between the highest calc of the series and this calc is Supersonic-HHS+; while the gap between where Lineman scales rn and this calc is Subsonic-HHS+. I'd personally be okay with a Supersonic to Hypersonic difference, as it'd be like, a 5x difference at best. My problem with the calc (the 1st problem at least) is that the gap is too high (36x-169x).
"However, Character B's upper limits are otherwise consistently established as Wall level and Subsonic"Something like that isn't stated in the para I quoted. Upper limits of characters can be set by calcs too.
I do not know, which is precisely why I am asking: what evidence is there that they do not work the same way? I would like a clear justificationIt's irrelevant mate. They don't work the same.
If you actually know the values involved, you would understand that the gap is several times apart. However, that aside, I have already discussed this with Mr. Bambu and have gained a general understanding. I also do not understand why you are bringing up Subsonic calculations here, or whether you have not fully understood the point I made earlierAttention to the bolded parts. City Level and Mountain Level AP only have 1 tier of difference. Lineman, if we're being generous, would at best scale to this feat (probably not even considering that this guy gave Taesoo a run for his money iirc but all the feats below Supersonic are Subsonic anyway soooo). Difference between the result of that calc and this calc is around 169x and 8 tiers.
So in the end, are they not all considered “fake blood” anyway? Since both instances involve blood that is not real. Even James Lee, who was clearly superior to Seongji at the time, was shown attacking him with so-called “fake blood,” despite the fact that later in the fight James Lee is shown to actually make Seongji bleed. Then what about the earlier instance that was depicted as “fake blood”? This is clearly the same case as Lineman’s scene, yet you choose to overlook it. Or would you like me to provide additional examples?Superiority does matter because when a character that should consistently be far weaker (Vasco, Zack, etc.) than the other (Kitae) damages said character and the comic actually depicts a "fake" blood splatter, it makes sense that they're actually fake because the far weaker character shouldn't be able to damage the superior character anyway. This problem isn't there in Lineman's scene.
Lineman is far superior to the guys he's attacking and there are also blood splatters. I don't see a reason why the blood splatters wouldn't be real.
I don't think so.
And that would be?I don't, but I have a probable reason to think they did.
Why are you focusing on Kwon, when the calculation in question is specifically about Lineman blitzing fodder? It is not a calculation of Lineman blitzing Kwon in the first place, is it?I don't really think that this feat fits the frozen time critera because the Speed member in the scene is like, clearly seen moving their hand. The characters being "suspended in place" could be 1. The impact of Lineman's hit making them stay in the air or 2. PTJ simply re using panels.
What you are describing is a value jump, which would fall under the concept of an “outlier.” However, the point I was addressing from your argument concerns "scaling". Please do not conflate the two. As for the outlier you mentioned, I will ask the staff whether a gap of this magnitude is considered an outlier or notThe gap between the results isn't Supersonic to Hypersonic lmao. The gap between the highest calc of the series and this calc is Supersonic-HHS+; while the gap between where Lineman scales rn and this calc is Subsonic-HHS+. I'd personally be okay with a Supersonic to Hypersonic difference, as it'd be like, a 5x difference at best. My problem with the calc (the 1st problem at least) is that the gap is too high (36x-169x).
i dont even know why you need to ask. sincerily. multiple verses have jumped from subsonic to high hyper and those calibers before."However, Character B's upper limits are otherwise consistently established as Wall level and Subsonic"
Which part explicitly states that a character’s upper limits are determined by "calculations"? I have already asked the staff about this matter, so I will not address it further
I do not know, which is precisely why I am asking: what evidence is there that they do not work the same way? I would like a clear justification
If you actually know the values involved, you would understand that the gap is several times apart. However, that aside, I have already discussed this with Mr. Bambu and have gained a general understanding. I also do not understand why you are bringing up Subsonic calculations here, or whether you have not fully understood the point I made earlier
So in the end, are they not all considered “fake blood” anyway? Since both instances involve blood that is not real. Even James Lee, who was clearly superior to Seongji at the time, was shown attacking him with so-called “fake blood,” despite the fact that later in the fight James Lee is shown to actually make Seongji bleed. Then what about the earlier instance that was depicted as “fake blood”? This is clearly the same case as Lineman’s scene, yet you choose to overlook it. Or would you like me to provide additional examples?
And that would be?
Why are you focusing on Kwon, when the calculation in question is specifically about Lineman blitzing fodder? It is not a calculation of Lineman blitzing Kwon in the first place, is it?
1) Impact force. Where exactly does impact force cause people to remain suspended in midair in the exact same position?
2) As for this point, people have already asked CGM about it, and it can be applied if there is truly no movement, not even by a single pixel
What you are describing is a value jump, which would fall under the concept of an “outlier.” However, the point I was addressing from your argument concerns "scaling". Please do not conflate the two. As for the outlier you mentioned, I will ask the staff whether a gap of this magnitude is considered an outlier or not
You can have verses jump that high if it’s a series with a not long precedence. However, it’s different for a long series with consistent showings and then showing a huge jump all of a sudden especially when it’s not the strongest of the verse. The VSBW outlier page also does try to exempt series that don’t have several/long showtimes/feats from counting jumps of power/speed as outliers. It also does depend on the type of feat, context, and who is doing the feat too.i dont even know why you need to ask. sincerily. multiple verses have jumped from subsonic to high hyper and those calibers before.
the series doesnt have a single supersonic feat since then. or before that.You can have verses jump that high if it’s a series with a not long precedence. However, it’s different for a long series with consistent showings and then showing a huge jump all of a sudden especially when it’s not the strongest of the verse. The VSBW outlier page also does try to exempt series that don’t have several/long showtimes/feats from counting jumps of power/speed as outliers. It also does depend on the type of feat, context, and who is doing the feat too.
I mean, you’re probably right about KP, but I genuinely haven’t fully read KP (even saying I skimmed it is generous) to understand the scaling of the verse properly to make an educated claim about the verse.the series doesnt have a single supersonic feat since then. or before that.
if anything peter struggling with wall level mini bombs and needing to aim dodge bullets should be a counterpoint to its validity but oh well
Jaegyeon's expression changes mid action so he's not motionless. This is clearly just cinematic.This calc should be accepted ngl as consistency for that lineman feat.
Please check what I've wrote in the imgur link on the calc. The shot was just a close up shot for his face as the very next panel was the EXACT same as the second panel. Jaeg's face isn't getting turned back exactly how it previously was obviously.Jaegyeon's expression changes mid action so he's not motionless. This is clearly just cinematic.
Also, idk how being 'cinematic' changes the fact that Jaeg is stuck mid air in the VERY SAME PLACE with everything being EXACTLY the same where it was when the first panel of slow motion was shown. This literally should be accepted as the most concrete slow motion calc knowing how much panels ptj provided for us to be clear of the fact that it indeed was in slow motion.Jaegyeon's expression changes mid action so he's not motionless. This is clearly just cinematic.
Which one you're talking about?The calculation was not reviewed so I don't understand the point of bringing it up at all.
It is NOT the exact same. I'm not talking about a slight difference in facial expression, Jaegyeon goes from determined to a look of shock. In the first frame he thinks he's gonna hit James and in the second it's clear he realized that James was prepared. This changes the entire context of the scene, Jaegyeon is not being perceived in slow-mo by James.Please check what I've wrote in the imgur link on the calc. The shot was just a close up shot for his face as the very next panel was the EXACT same as the second panel. Jaeg's face isn't getting turned back exactly how it previously was obviously.
Because the cinematic framing indicates that this scene clearly isn't happening in real time. James is not perceiving any of Jaegyeon's attacks as that slow.Also, idk how being 'cinematic' changes the fact that Jaeg is stuck mid air in the VERY SAME PLACE with everything being EXACTLY the same where it was when the first panel of slow motion was shown. This literally should be accepted as the most concrete slow motion calc knowing how much panels ptj provided for us to be clear of the fact that it indeed was in slow motion.
Also, Jaeg doesn't scale anywhere close to James so the speed Gap isn't too off either.
You should look more carefully, Jaegyeon's reaction wasn't 'shocked', in fact he even realised what it was AFTER he had been hit which is when he reffered that as "it wasn't mastery". His shock was after he got hit with that attack and also, he never had a 'determined' look when he attacked either...this just shows how little you know about the narritive because Jaegyeon Na literally knew that he would die and even James supported that narritive including everything else confirming his death like the death of a dog biting James and all but then Jaegyeon Na failing to die despite knowing and confirming his death because James spared him.Even the black background shows the effects of slow motion and uk what the fact is? Jaegyeon didn't moved a single inch or even a single pixel in those 4 panels of slow motion and it's true if you compare panel 2 with panel 4 where the panel isn't copy paste either as we can clearly see the black and white effect fading. His slight change in expression was just a close up panel to show his face better because if you notice his words more carefully, he clearly was confused on what that attack was after getting hit which also explained that he didn't saw anything Jaegyeon indeed was THAT MUCH SLOWED. In-fact, James even could clearly and casualty just speak and talk while Jaeg's kick is barely an inch away from James's face but he didn't even moved nor he cared about that and continued to speak while everything... literally everything remained motionless. The claim of it being 'cinematic' still doens't at all explains how he is stuck in the air, in the same position for that long without moving a single bit while James is just fine there speaking full sentences, this literally can't happen without slow motion even if your claim made sense. This is very similar to the calc of the Aging devil from csm who performs a similar feat.It is NOT the exact same. I'm not talking about a slight difference in facial expression, Jaegyeon goes from determined to a look of shock. In the first frame he thinks he's gonna hit James and in the second it's clear he realized that James was prepared. This changes the entire context of the scene, Jaegyeon is not being perceived in slow-mo by James.
Because the cinematic framing indicates that this scene clearly isn't happening in real time. James is not perceiving all of Jaegyeon's attacks as that slow.
You got it dawg, I ain't even gonna argue with you no more. I just hope you find luck in getting that accepted.You should look more carefully, Jaegyeon's reaction wasn't 'shocked', in fact he even realised what it was AFTER he had been hit which is when he reffered that as "it wasn't mastery". His shock was after he got hit with that attack and also, he never had a 'determined' look when he attacked either...this just shows how little you know about the narritive because Jaegyeon Na literally knew that he would die and even James supported that narritive including everything else confirming his death like the death of a dog biting James and all but then Jaegyeon Na failing to die despite knowing and confirming his death because James spared him.Even the black background shows the effects of slow motion and uk what the fact is? Jaegyeon didn't moved a single inch or even a single pixel in those 4 panels of slow motion and it's true if you compare panel 2 with panel 4 where the panel isn't copy paste either as we can clearly see the black and white effect fading. His slight change in expression was just a close up panel to show his face better because if you notice his words more carefully, he clearly was confused on what that attack was after getting hit which also explained that he didn't saw anything Jaegyeon indeed was THAT MUCH SLOWED. In-fact, James even could clearly and casualty just speak and talk while Jaeg's kick is barely an inch away from James's face but he didn't even moved nor he cared about that and continued to speak while everything... literally everything remained motionless. The claim of it being 'cinematic' still doens't at all explains how he is stuck in the air, in the same position for that long without moving a single bit while James is just fine there speaking full sentences, this literally can't happen without slow motion even if your claim made sense. This is very similar to the calc of the Aging devil from csm who performs a similar feat.
I mean sure, thanks but it isn't new for vsbw to get something cinematic (imo ofc) to be accepted as slow motion as I've seen things that are cinematic being accepted as slow because it indeed was happening in real time due to the speech and all, for example the silver chariot calc where he cuts hanged man. But sure, i can agree it being invalid if i see valid arguements and as for getting it accepted, I'll leave if for the cgm.You got it dawg, I ain't even gonna argue with you no more. I just hope you find luck in getting that accepted.
i think the very clear indication of a massive discrepancy (for it being slow motion) is james own words." i must have looked real easy to you" hes borderline insulted that jagyeom thought something like that would be able to beat james. the multiple panels of him hanging in the same position, the color being taken out of it by jagyeoms attack and then the color being bough back by james path should indicate that its not just a re used panel like usual (even if the art is similar its clearly conveying ability activation so theres something happening)I mean sure, thanks but it isn't new for vsbw to get something cinematic (imo ofc) to be accepted as slow motion as I've seen things that are cinematic being accepted as slow because it indeed was happening in real time due to the speech and all, for example the silver chariot calc where he cuts hanged man. But sure, i can agree it being invalid if i see valid arguements and as for getting it accepted, I'll leave if for the cgm.
False. You can read the exact scan if you want.no its not lmao. its not a jay exlcusive statement you. its a general statement that can even include fodder,
The statement you're refering to is probably Taehoon's statement which only applies to Taekwondo kicks.its a general statement that can even include fodder,theres multiple other general martial artists statmenets for kicks aswell.
Idk what verse that is.no one had this issue when KP jumped from subsonic to high hypersonic +.
It is a relevant point because he does move in the supposed "frozen time".the speed memeber moving his hand has to be the least relevant point iv EVER seen anyone bring up like its genuinely hilarious.
what a farfetched assumption to assume a relevant character is above complete fodder martial arts isnt it? wowzers
If a calculation is made for a character that's going all out, that calculated value is typically their upper limit (unless a higher limit gets supported by other calcs). It's pretty much common sense.Which part explicitly states that a character’s upper limits are determined by "calculations"? I have already asked the staff about this matter, so I will not address it further
I explained it before:I do not know, which is precisely why I am asking: what evidence is there that they do not work the same way? I would like a clear justification
Both of the feats are enviromental destruction. Johan hits Gun before cratering the wall and Gun hits Goo before the shockwave stuff. Gun's body in Johan's feat and Goo's body in Gun's feat tank some of the energy and that's why the results are different.
Also, the difference in results is about 1.4x which doesn't need supporting calcs. Not about 36x like Lineman and Daniel's case.
I actually do know the values involved and the page itself states that the reason it's not an outlier is because the tier difference isn't much (which btw isn't the case here as there's like an 8 tier difference). Using common sense and basic logical reasoning, this means that the same gap for lower tiers like 9-B or 9-A would be an outlier.If you actually know the values involved, you would understand that the gap is several times apart.
I don't really wanna make a bold assumption as it could've just been you not understanding my point, but you pretty much lied to Bambu about the difference in speed. I don't think his reaction would've been the same if you told him that the difference was Subsonic to HHS+ or, being generous, Supersonic to HHS+.However, that aside, I have already discussed this with Mr. Bambu and have gained a general understanding.
Because Lineman technically doesn't even scale to Daniel's feat rn? His jump in speed is actually a Subsonic to HHS+ one.I also do not understand why you are bringing up Subsonic calculations here, or whether you have not fully understood the point I made earlier
I explained this like 2 times above man. Cmon now.So in the end, are they not all considered “fake blood” anyway? Since both instances involve blood that is not real. Even James Lee, who was clearly superior to Seongji at the time, was shown attacking him with so-called “fake blood,” despite the fact that later in the fight James Lee is shown to actually make Seongji bleed. Then what about the earlier instance that was depicted as “fake blood”? This is clearly the same case as Lineman’s scene, yet you choose to overlook it. Or would you like me to provide additional examples?
Are you following or nah?And that would be?
Because frozen time doesn't work like that.Why are you focusing on Kwon, when the calculation in question is specifically about Lineman blitzing fodder? It is not a calculation of Lineman blitzing Kwon in the first place, is it?
1) If an object with x mass is moving at 10 m/s and it gets hit by another object with x mass moving at the same velocity, it comes to a full stop. Applying this to this scene, it's possible that Lineman's hit only snapped their neck backwards and the force of the hit to their head made them stay mostly in the same position.1) Impact force. Where exactly does impact force cause people to remain suspended in midair in the exact same position?
2) As for this point, people have already asked CGM about it, and it can be applied if there is truly no movement, not even by a single pixel
This calc should be accepted ngl as consistency for that lineman feat.
Woah Woah, let's stick to nice words here. (Though as I keep looking at the calc and the feat, more issues keep popping up but I rather leave it to CGM).This calc is shit and PTJ supporters should be banned from making frozen time calcs
Bro? What we even talking about atp? Why ya ragebaiting here? Also the supersonic inconsistency?This calc is shit and PTJ supporters should be banned from making frozen time calcs
I could only see one issue which can be fixed through some changes but I'm also waiting for the cgm nly as regardless ts calc got potential imo.Woah Woah, let's stick to nice words here. (Though as I keep looking at the calc and the feat, more issues keep popping up but I rather leave it to CGM).
fym false its literally talking about KALI ARNIS. not jay. ill provide a proper count arg tmrw . happy early new years btw. hope yall enjoyFalse. You can read the exact scan if you want.
The statement you're refering to is probably Taehoon's statement which only applies to Taekwondo kicks.
Idk what verse that is.
It is a relevant point because he does move in the supposed "frozen time".
Idk what you mean by that tbh.
If a calculation is made for a character that's going all out, that calculated value is typically their upper limit (unless a higher limit gets supported by other calcs). It's pretty much common sense.
I explained it before:
I actually do know the values involved and the page itself states that the reason it's not an outlier is because the tier difference isn't much (which btw isn't the case here as there's like an 8 tier difference). Using common sense and basic logical reasoning, this means that the same gap for lower tiers like 9-B or 9-A would be an outlier.
The bolded part seems familiar right? Cuz that's literally the same thing Bambu told you here
I don't really wanna make a bold assumption as it could've just been you not understanding my point, but you pretty much lied to Bambu about the difference in speed. I don't think his reaction would've been the same if you told him that the difference was Subsonic to HHS+ or, being generous, Supersonic to HHS+.
Because Lineman technically doesn't even scale to Daniel's feat rn? His jump in speed is actually a Subsonic to HHS+ one.
I explained this like 2 times above man. Cmon now.
Are you following or nah?
Because frozen time doesn't work like that.
1) If an object with x mass is moving at 10 m/s and it gets hit by another object with x mass moving at the same velocity, it comes to a full stop. Applying this to this scene, it's possible that Lineman's hit only snapped their neck backwards and the force of the hit to their head made them stay mostly in the same position.
2) I can't see the image btw. Though unless the supposed CGM said that even re used panels could be used to support that, it doesn't attack my point in any way.
I can list two issues:(Though as I keep looking at the calc and the feat, more issues keep popping up but I rather leave it to CGM).
Also the supersonic inconsistency?
Like Sean and the whole cast of Dead Mansion consistently dodges and deflects bullets and even a girl said that that's the least she expects from Sean who is blatently stated to be nowhere near Olly.
and who uses Kali Arnis? Jay.fym false its literally talking about KALI ARNIS. not jay.
Yeah, the first part is also pretty big. Honestly, that’s why I’m just trying to revamp the entire slow Mo definition in my calc group discussion cuz I’m tired of dealing with this. Someone else can comment/bring it up to the CGM who commented on the blog.I can list two issues:
1. Like other people have brung up, his expression changes mid air, which suggests that the "slow mo" effect is just cinematic.
2. No proof James landed his attack while Jaegyeon was still in mid air which straight up shoots the calc dead. It literally happens off screen with no panel showing James' attack.
I can list two issues:
1. Like other people have brung up, his expression changes mid air, which suggests that the "slow mo" effect is just cinematic.
2. No proof James landed his attack while Jaegyeon was still in mid air which straight up shoots the calc dead. It literally happens off screen with no panel showing James' attack.