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Ok, so little news, unfortunately when Psychonauts 2 will come out this month I wouldn't be able to play it for a while so you guys would need a bit wait for revisions I'm planning, from preview alone I see good potential upgrades.
But before touching those upgrades I should touch something what co-exists in Psychomantis lore. Something without of which profile of Raz would lead to confusions.
Mental Worlds.At first.
Minus Incorporeality.
Despite Raz entering someone's mind indeed in Astral Projection, this is something that have numerous statements. However only incorporeality seems to not fitting on the picture. Since in Mental World despite of it being space/world of someone's mind which is already pretty abstracted everyhthing can be physically interacted. That's especially considering that there's actual incorporeal Figments (not to be confused with Mental Figures which are also an appearance of human's life however in more important way and being actually physically interacted) which don't have actual physical interaction unlike Censors, Same mental figures, Nightmares, in future sequel Regrets, Doubts and etc. With keeping that in mind I'm starting to think not about incorporeality is a thing for Raz and others in Mental World. But now to the real deal aka.
The Mental World.
Ok so, what is "Mental World" and how this is important for Psychonauts in vs debates? Mental Worlds are basically an entire world constructs of person's mind and if taking some eviedences likely a universes. Each Mental World have own big construct, and all mental worlds are also coexisting in one place, Astral Plane/Collective Unconscious.
Do not think it's just 11 mental worlds connected, cause that's a game mechanic where we travel to someone's mind, in Psychonauts 2 and in the rhombus of ruin we travel to other minds, so in actuality it may be 2-B, cause take into consideration that we can enter not only into human's mind but also in the mind of animals.
Taking into consideration big population of humans and animals on earth Astral Plane itself should logically contain a billions if not higher amount of mental worlds (I'll keep that in case if someone would actually try to destroy astral plane in sequel kek.). Anyways how it should affect Raz and others future characters?
Well.
1. Some Reality Warping stuff.
I'll quote a wiki for a bit: "Mental worlds can be controlled by the host if they have sufficient control over their own psyche, although control is easily lost and hard to regain. Some mindscapes may be manipulated or intentionally created by the host mind to assist, deceive, or entertain the visiting psychic(s). Mental worlds can sometimes contain fabricated information created by the host mind or the visiting psychic(s) with (or without) help from a Brain Tumbler. Examples of false information inside a mental world would be in Basic Braining, where the host mind was deceiving the psychic visitors with false memories. Other examples are the beginning scene of Loboto's Mind in Psychonauts 2 (invading psychics deceiving the host mind with a false location), The Milkman in The Milkman Conspiracy and Kochamara in Lungfishopolis (new mental figures created by an invading psychic). The characteristics of a true unaltered Mental World represent real parts of the character's personality and experiences, and true traits can often leak into a fabricated world by accident, ex: the military rabbits in Basic Braining."
That implies that psychics in own mental world with enough mastery can control it and form into own construct. For now this stuff is not combat applicable but that's quite notable still and would be important later after I'll play Psychonauts 2.
2. Some Rules for Mental World Raz.
If someone(Myself included) will use Mental World key Raz the battle automatically will be inside of Mental World (for which I'm also planning to create a location profile). Mentioned above Censors, Doubts, Regrets and etc. would assists in the fight of Mental World Raz, that basically wouldn't count as outside help for Raz or his opponent because of the fact that they're pretty much willing to attack hosts of mind as well. Specifically since it's usually impossible for us to predict how for instance Saitama's, Ryu's and etc. Mental Worlds look like, you may specify location however just with the notes that censors can also interact in the fight. Another issue in fights of Real World Raz FRA when he would join someone's brain in combat we should simplify mental world of the character(somehow, since hosts of the mind are also exists in mental world, psychic or not). Either way for Raz, the Mental World shouldn't be something that is surely death so do not worry the complexity shouldn't be so big.
3. Some Immortality changes.
I heard that type 8 immortality went through changes, so I decided to overlook it. First Variant is simple add type 4 into it, since all what Raz needs is just come back to visited mind.
Second variant however should be more or less accurate and a bit more complex: "Changing type 8 into type 9". May sounds ridiculous but hear me out. Raz can always come back to the mental world and can't die on it as long as his real self body exists. So from perspective of host of the mind, mental figure and others Raz cannot die because of himself existing in a place where mental figures, hosts and others can't touch him. Type 9 immortality: "Characters whose true selves exist independently from the plane where they can be killed.".
I feel it fits but that's I'm gonna to give into your judgment. Anyways
Conclusions:
1. Minus Incorporeality
2. Plus note about the usage of mental world Raz and Real World Raz when he will enter someone's mind.
3. Changing type 8 immortality into type 9 or adding type 4 to type 8.
But before touching those upgrades I should touch something what co-exists in Psychomantis lore. Something without of which profile of Raz would lead to confusions.
Mental Worlds.At first.
Minus Incorporeality.
Despite Raz entering someone's mind indeed in Astral Projection, this is something that have numerous statements. However only incorporeality seems to not fitting on the picture. Since in Mental World despite of it being space/world of someone's mind which is already pretty abstracted everyhthing can be physically interacted. That's especially considering that there's actual incorporeal Figments (not to be confused with Mental Figures which are also an appearance of human's life however in more important way and being actually physically interacted) which don't have actual physical interaction unlike Censors, Same mental figures, Nightmares, in future sequel Regrets, Doubts and etc. With keeping that in mind I'm starting to think not about incorporeality is a thing for Raz and others in Mental World. But now to the real deal aka.
The Mental World.
Ok so, what is "Mental World" and how this is important for Psychonauts in vs debates? Mental Worlds are basically an entire world constructs of person's mind and if taking some eviedences likely a universes. Each Mental World have own big construct, and all mental worlds are also coexisting in one place, Astral Plane/Collective Unconscious.
Do not think it's just 11 mental worlds connected, cause that's a game mechanic where we travel to someone's mind, in Psychonauts 2 and in the rhombus of ruin we travel to other minds, so in actuality it may be 2-B, cause take into consideration that we can enter not only into human's mind but also in the mind of animals.
Taking into consideration big population of humans and animals on earth Astral Plane itself should logically contain a billions if not higher amount of mental worlds (
Well.
1. Some Reality Warping stuff.
I'll quote a wiki for a bit: "Mental worlds can be controlled by the host if they have sufficient control over their own psyche, although control is easily lost and hard to regain. Some mindscapes may be manipulated or intentionally created by the host mind to assist, deceive, or entertain the visiting psychic(s). Mental worlds can sometimes contain fabricated information created by the host mind or the visiting psychic(s) with (or without) help from a Brain Tumbler. Examples of false information inside a mental world would be in Basic Braining, where the host mind was deceiving the psychic visitors with false memories. Other examples are the beginning scene of Loboto's Mind in Psychonauts 2 (invading psychics deceiving the host mind with a false location), The Milkman in The Milkman Conspiracy and Kochamara in Lungfishopolis (new mental figures created by an invading psychic). The characteristics of a true unaltered Mental World represent real parts of the character's personality and experiences, and true traits can often leak into a fabricated world by accident, ex: the military rabbits in Basic Braining."
That implies that psychics in own mental world with enough mastery can control it and form into own construct. For now this stuff is not combat applicable but that's quite notable still and would be important later after I'll play Psychonauts 2.
2. Some Rules for Mental World Raz.
If someone(Myself included) will use Mental World key Raz the battle automatically will be inside of Mental World (for which I'm also planning to create a location profile). Mentioned above Censors, Doubts, Regrets and etc. would assists in the fight of Mental World Raz, that basically wouldn't count as outside help for Raz or his opponent because of the fact that they're pretty much willing to attack hosts of mind as well. Specifically since it's usually impossible for us to predict how for instance Saitama's, Ryu's and etc. Mental Worlds look like, you may specify location however just with the notes that censors can also interact in the fight. Another issue in fights of Real World Raz FRA when he would join someone's brain in combat we should simplify mental world of the character(somehow, since hosts of the mind are also exists in mental world, psychic or not). Either way for Raz, the Mental World shouldn't be something that is surely death so do not worry the complexity shouldn't be so big.
3. Some Immortality changes.
I heard that type 8 immortality went through changes, so I decided to overlook it. First Variant is simple add type 4 into it, since all what Raz needs is just come back to visited mind.
Second variant however should be more or less accurate and a bit more complex: "Changing type 8 into type 9". May sounds ridiculous but hear me out. Raz can always come back to the mental world and can't die on it as long as his real self body exists. So from perspective of host of the mind, mental figure and others Raz cannot die because of himself existing in a place where mental figures, hosts and others can't touch him. Type 9 immortality: "Characters whose true selves exist independently from the plane where they can be killed.".
I feel it fits but that's I'm gonna to give into your judgment. Anyways
Conclusions:
1. Minus Incorporeality
2. Plus note about the usage of mental world Raz and Real World Raz when he will enter someone's mind.
3. Changing type 8 immortality into type 9 or adding type 4 to type 8.
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