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Proposal for Ontological Manipulation ability page creation

StorytellingDemonKing

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I got permission from @Antvasima to make this thread.

Hello! For a while there was a character I knew that had the ability to lower/raise the ontological levels of characters within his stories, I just didn't know what it would be classified as. And there isn't really an ability for this. Placing it as "Statistics Reduction" didn't feel like doing justice to it, and I think it has enough differences as to separate it from things like "Conceptual Manipulation".

Not to mention, since the tiering system has undergone massive revisions, I think this ability could be very useful to distinguish both for in-verse narrative reasons, and for cross-verse debates. The ability I want to propose, as the title suggests: Ontological Manipulation.

Here is a sandbox I have prepared:

I couldn't figure out a good image for the power since there wasn't an illustration portraying the ability from the works I know, rather simply described, but if anyone has ideas what could be used, I'm all ears.

So, thoughts?

Edit
Some may think a name a bit narrower than "Ontological Manipulation" could be debated, so here are some alternative names:

@Phoenks suggested:
  • "Essence Manipulation" or "Quality Manipulation"
@DontTalkDT suggested:

  • "Qualitative Hierarchy Manipulation"

Just adding them to OP.
 
Last edited:
I looked it up and basically ontology is the philosophical study of being. Basically what you're suggesting here is the manipulation of the idea of "Why?" whereas Conceptual Manipulation is essentially the manipulation of the idea of "How?"

I suppose @DontTalkDT had a similar idea seeing as how he made a Logic Manipulation thread: https://vsbattles.com/threads/logic-manipulation-ability-page-creation.174784/

Although logic is more like a "How?" than a "Why?" I don't know if we exactly have something dealing with the "Why?" or not. Hmm.
 
I looked it up and basically ontology is the philosophical study of being. Basically what you're suggesting here is the manipulation of the idea of "Why?" whereas Conceptual Manipulation is essentially the manipulation of the idea of "How?"
I'm not sure how to exactly answer that, but Ontological Manipulation as a power is meant to deal with manipulating the status of existence itself rather than the mechanisms behind it. I guess it could be interpreted as manipulating the idea of "How?" too?
 
I guess this is basically the 1-A equivalent of statistics amplification/reduction. But seems fine enough.
One could debate whether to use that name, or try to find something narrower. As it stands, it basically sounds like manipulation of metaphysical aspects in any sense, which would be a unification of basically all abilities making it very catch-all, while the ability primarily focuses on elevating or lowering on a hierarchy of them.
 
So, basically, this reads a lot like what I'd call "Essence Manipulation." That being the ability to manipulate the basic "quality," "substance," or "what is is-ness" of a being.

It is a bit similar Conceptual Manipulation, though I think this would be inherently 1-A, like Type 1 used to be, since the philosophy behind this is much more explicit. "Essence" as a concept is pretty geared towards being like that given its objective and more intrinsically fundamental nature of quality.

Seems it could be a qualitative version of dimensional manipulation and statistics manipulation as well.
 
It is a bit similar Conceptual Manipulation, though I think this would be inherently 1-A, like Type 1 used to be, since the philosophy behind this is much more explicit. "Essence" as a concept is pretty geared towards being like that given its objective and more intrinsically fundamental nature of quality.
I wouldn't exactly place it as inherently 1-A and above, since I think it could also apply to "base" layer (tier 11 to low 1-A). For example, I'm pretty sure KH has an infinitely layered downward hierarchy from what I've been told, which is why it's characters are as examples under "Users". So, a 3-D or higher being could make someone else inferior same way a 1-A being would make someone else inferior.
 
I guess this is basically the 1-A equivalent of statistics amplification/reduction. But seems fine enough.
One could debate whether to use that name, or try to find something narrower. As it stands, it basically sounds like manipulation of metaphysical aspects in any sense, which would be a unification of basically all abilities making it very catch-all, while the ability primarily focuses on elevating or lowering on a hierarchy of them.
I'm fine with a name change if others will want to make it narrower, I just thought "Ontological Manipulation" sounded better than "Existence Manipulation".
 
I would suggest either "Essence Manipulation" or "Quality Manipulation," and add that it can manipulate pretty much all metaphysical aspects of being at a very intrinsic level. Since ontology/substance/essence would be more fundamental than those things.

Ontology dictates the order of existential layers and substance, so the ability kinda necessitates some higher-order nature to function, I think. I do see it as one of those 1-A exclusive abilities.

Maybe there's arguments to be had about that, though. That's all I will say for now.
 
I would suggest either "Essence Manipulation" or "Quality Manipulation," and add that it can manipulate pretty much all metaphysical aspects of being at a very intrinsic level. Since ontology/substance/essence would be more fundamental than those things.
I added your two alternative name proposals to the OP.
Ontology dictates the order of existential layers and substance, so the ability kinda necessitates some higher-order nature to function, I think. I do see it as one of those 1-A exclusive abilities.
Well, I don't see why a "base" layer (Tier 11 to Low 1-A) couldn't be seen as higher-order from an even lower perspective, after all, hierarchies or layers in fiction don't just go upwards, case-in-point: Kingdom Hearts. Personally I don't want to limit fictions creativity with cosmological levels and inherently disqualify them from this ability just because they aren't 1-A.
 
I would suggest either "Essence Manipulation" or "Quality Manipulation," and add that it can manipulate pretty much all metaphysical aspects of being at a very intrinsic level.
I'm fine with a name change if others will want to make it narrower, I just thought "Ontological Manipulation" sounded better than "Existence Manipulation".
Existence Manipulation would be even more general.

But yeah, I think an ability that is a fusion of all metaphysical aspect abilities would be too general, personally. I would much prefer to focus on the lowering / raising aspect, while leaving the manipulation of a metaphysical aspect itself to just the corresponding ability in particular.
I guess to throw out some proposal (as bad as it sounds) one could call it "Qualitative Hierarchy Manipulation".
Since ontology/substance/essence would be more fundamental than those things.
I think they would be the things themselves, not (necessarily) more fundamental. Like, concepts (universals) are prime parts of what ontology deals with. (and are a generalization of what we call Qualities since the tiering revision).
 
I don't see the benefit in separating this from Statistical Amp/Reduc just because it is of very high scale, and the other application just sounds like Conceptual Manipulation to me. I think it would lead to confusion.
Statistics Reduction reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.
Our definition of Statistics Reduction is already vague enough to include this.

If anything, why not simply add a note about this to the page as a really high-end example of what the ability could theoretically do?
 
The difference between Ontological Manipulation and Statistics Reduction lies in what is being changed. Statistics Reduction weakens things like strength or speed within the same existential level, while Ontological Manipulation is a qualitative change that transcends numerical differences. It raises or lowers a being’s ontological status, reducing them to a lesser reality or rendering them nonexistent from a higher perspective, rather than just weakening their capabilities. That's why I also added how simplifying it to Statistics Reduction doesn't do it justice in the OP. It's also expanded more in the blog itself.
 
The difference between Ontological Manipulation and Statistics Reduction lies in what is being changed. Statistics Reduction weakens things like strength or speed within the same existential level, while Ontological Manipulation is a qualitative change that transcends numerical differences. It raises or lowers a being’s ontological status, reducing them to a lesser reality or rendering them nonexistent from a higher perspective, rather than just weakening their capabilities. That's why I also added how simplifying it to Statistics Reduction doesn't do it justice in the OP. It's also expanded more in the blog itself.
Nothing on the page specifies it has to be purely numerical, nor that it has to be strength or speed within the same existential level.

It just says "reduce" and "parameters".

Therefore, the current description literally includes what you're describing by virtue of it being so vague.

And I simply don't see the logic in us 'doing it justice.'
Why not create an inferior ability for weak uses then because they're 'doing it too much justice'?

A statistic is just a statistic, I don't see what sense of justice it needs.
I don't think it need a fancy name just because someone personally finds it impressive.
 
Vagueness isn’t a good justification for conflating them. Just because Statistics Reduction is vaguely defined doesn’t mean it should include fundamentally different concepts like Ontological Manipulation, which alters qualitative hierarchy or status, not just power parameters.




Anyway, it's almost 1:00 AM for me, so I will answer any further points tomorrow. Good night.
 
Good morning. Anyway, back to it.




Ontological Manipulation isn't just a statistics amp or dimensional manip, it fundamentally alters qualitative hierarchies and characters.

The reason I still think it should be added, is that you also imply, probably unintentionally and indirectly, that there's no difference between between dimensional manipulation (e.g. 4-D) and 1-A, at least from my perspective.
 
It is a bit more than stats in so far that physically changing the scale also involves getting resistances (roughly following this logic) and that it involves changing of the character's nature. Like, in a R>F case they go from being a fictional character to being a real character. Or they might go from being physical to being conceptual. And the reverse for downgrading.
 
It is a bit more than stats in so far that physically changing the scale also involves getting resistances (roughly following this logic)
Being made stronger/weaker also makes them vulnerable/resilient to certain abilities, even within finite scales.
and that it involves changing of the character's nature. Like, in a R>F case they go from being a fictional character to being a real character.
Yeah, but I think it's fine to just have that be the 1-A equivalent of meaningful stat changes. Although that does come more from the perspective of imagining this happening between different numbers of layers in 1-A, and through escalations/de-escalations in those sorts of power systems.

I think it's ultimately safer to generalise from these outwards to other cases, than it is to generalise from the other cases to those; I don't think someone draining half of an opponent's mana, making them scale to 10,000 fewer layers, should be treated as a particularly distinct ability. (Although that does make me wonder; do we actually allow verses to have power systems that stretch across multiple 1-A levels? Since that seems kinda weird, if the difference between each amount in them is meant to be qualitative)
Or they might go from being physical to being conceptual. And the reverse for downgrading.
If it is shown doing something like this, then you can index that aspect similarly to if that was done without changing the character's strength.
 
Being made stronger/weaker also makes them vulnerable/resilient to certain abilities, even within finite scales.
This sounds like a false equivalence to me. Stat reduction makes someone weaker within a given ontological framework, while ontological manip change the framework itself, either the layer itself or beings within it to lower levels.
Yeah, but I think it's fine to just have that be the 1-A equivalent of meaningful stat changes. Although that does come more from the perspective of imagining this happening between different numbers of layers in 1-A, and through escalations/de-escalations in those sorts of power systems.
Stats can be measured within a system, while ontological status defines where a being exists in relation to reality itself. Reducing someone from a "real" being to a fictional construct is not just a numerical change, it changes their very nature.
I think it's ultimately safer to generalise from these outwards to other cases, than it is to generalise from the other cases to those; I don't think someone draining half of an opponent's mana, making them scale to 10,000 fewer layers, should be treated as a particularly distinct ability. (Although that does make me wonder; do we actually allow verses to have power systems that stretch across multiple 1-A levels? Since that seems kinda weird, if the difference between each amount in them is meant to be qualitative)
Generalizing stat reduction to include ontological changes is kind of wrong. Stat reduction in lower tiers reduces strength, speed, or durability and etc, whereas ontological shifts alter a more real layer to lower reality. Likewise, comparing the draining of mana to losing ontological layers misunderstands what those layers stand for; if they signify hierarchical superiority, losing them is an existential downgrade, not just a reduction in strength.
If it is shown doing something like this, then you can index that aspect similarly to if that was done without changing the character's strength.
I think this kind of disregards the point. A being turned from a more real to a conceptual one (or vice versa) is an existential transformation, not just a change in strength.




I won’t lie, most arguments against Ontological Manipulation just seem like an attempt to keep the vagueness of statistics reduction while including the ability to fundamentally alter a being’s reality or fictionality.
 
This sounds like a false equivalence to me. Stat reduction makes someone weaker within a given ontological framework, while ontological manip change the framework itself, either the layer itself or beings within it to lower levels.
That's not a part of the definition.
Stats can be measured within a system, while ontological status defines where a being exists in relation to reality itself.
That's also not a part of the definition.
Reducing someone from a "real" being to a fictional construct is not just a numerical change, it changes their very nature.
I think this kind of disregards the point. A being turned from a more real to a conceptual one (or vice versa) is an existential transformation, not just a change in strength.
Why would you say a numerical change is not part of their nature?
Generalizing stat reduction to include ontological changes is kind of wrong. Stat reduction in lower tiers reduces strength, speed, or durability and etc, whereas ontological shifts alter a more real layer to lower reality.
Why treat those as different?
Likewise, comparing the draining of mana to losing ontological layers misunderstands what those layers stand for; if they signify hierarchical superiority, losing them is an existential downgrade, not just a reduction in strength.
That idea's less compelling when there's a system which stretches across multiple "existential downgrades"; there's a fundamental underpinning stretching across all of them in which they can gain or lose a numerical advantage.
I won’t lie, most arguments against Ontological Manipulation just seem like an attempt to keep the vagueness of statistics reduction while including the ability to fundamentally alter a being’s reality or fictionality.
Yeah. It shouldn't stretch to other applications not shown canonically regardless. And it's the main relevant form of statistics reduction/amplification within those tiers. So why not roll with it?
 
That's not a part of the definition.
The current definition is vague, which is exactly why the difference needs to be made, otherwise, it can imply all reductions are the same. Not to mention I haven't seen it (Stat Reduction) listed for ontological degradation.
That's also not a part of the definition.
Just because it’s not explicitly stated doesn’t mean the distinction shouldn't be made.
Why would you say a numerical change is not part of their nature?
A numerical change affects power within a system, but an ontological change alters what a being fundamentally is. Not to mention I think this distinction (between ontological and numerical change) should be made due to how we treat them in the tiering system:
"Characters or objects residing in higher states of existence surpassing material composition as a whole, and who are therefore completely unreachable and inaccessible to any and all extensions of the aforementioned structures. Their superiority over such realms, as such, is purely "qualitative"; based entirely on the ontological quality and nature of their existence, rather than any quantitative or numerical principle."
Why treat those as different?
Because they operate on different ideas, AFAIK: stat reduction would adjust parameters within a framework, while ontological manipulation would alter the framework itself.
That idea's less compelling when there's a system which stretches across multiple "existential downgrades"; there's a fundamental underpinning stretching across all of them in which they can gain or lose a numerical advantage.
If the system treats existential status as a mere numerical value, it misrepresents what "hierarchical superiority" actually means, qualitative shift.
Yeah. It shouldn't stretch to other applications not shown canonically regardless. And it's the main relevant form of statistics reduction/amplification within those tiers. So why not roll with it?
Because rolling with a vague, catch-all definition lessens important distinctions: clearly separating stat reduction from ontological change allows for better accuracy. Don't know but seems like accuracy is important for an indexing site.
 
The current definition is vague, which is exactly why the difference needs to be made, otherwise, it can imply all reductions are the same. Not to mention I haven't seen it (Stat Reduction) listed for ontological degradation.

Just because it’s not explicitly stated doesn’t mean the distinction shouldn't be made.
It could be made. Your idea isn't a logical contradiction, it's just not my preferred method.
A numerical change affects power within a system, but an ontological change alters what a being fundamentally is. Not to mention I think this distinction (between ontological and numerical change) should be made due to how we treat them in the tiering system:
"Characters or objects residing in higher states of existence surpassing material composition as a whole, and who are therefore completely unreachable and inaccessible to any and all extensions of the aforementioned structures. Their superiority over such realms, as such, is purely "qualitative"; based entirely on the ontological quality and nature of their existence, rather than any quantitative or numerical principle."
That's not a good distinction; aspects of one's nature are relevant well before 1-A.

I, generally, don't think there's much point in distinguishing between "changing a character's power in tiers between 11-C and Low 1-A" and "changing a character's power in 11-C, 1-A, and High 1-A". It ends up operating differently, due to the basis of those tiers, but idc too much.
Because they operate on different ideas, AFAIK: stat reduction would adjust parameters within a framework, while ontological manipulation would alter the framework itself.
This doesn't seem to necessarily be true, in either case.
Because rolling with a vague, catch-all definition lessens important distinctions: clearly separating stat reduction from ontological change allows for better accuracy. Don't know but seems like accuracy is important for an indexing site.
I don't see why it's important or more accurate to do it your way.

What misleading impression will we give to people if we include Stat Reduction/Amplification on a High 1-A profile?
 
That's not a good distinction; aspects of one's nature are relevant well before 1-A.
The distinction isn't about whether aspects of one’s nature exist pre-1-A, but rather how those aspects function. In "base layer" (as I've called it before), power changes remain within a given ontological framework, whereas, for example, in higher layers, such as 1-A, ontological status itself is what determines superiority over lower layers.
I, generally, don't think there's much point in distinguishing between "changing a character's power in tiers between 11-C and Low 1-A" and "changing a character's power in 11-C, 1-A, and High 1-A". It ends up operating differently, due to the basis of those tiers, but idc too much.
Acknowledging that it works differently already justifies the distinction. If the mechanics behind these changes differ, then treating them under the same category misrepresents their nature.
This doesn't seem to necessarily be true, in either case.
It kind of is true based on how we define frameworks. Stat reduction changes power within a system, whereas ontological manipulation alters the fundamental structure or existence of that system itself, or as mentioned before, characters and their status as well.
I don't see why it's important or more accurate to do it your way.
Because accuracy means sorting abilities based on their function rather than lumping distinct powers together.
What misleading impression will we give to people if we include Stat Reduction/Amplification on a High 1-A profile?
It could, for example, imply that 1-A superiority is just a matter of finite differences rather than a qualitative transcendence, contradicting the established standard that 1-A is beyond "numerical composition" and "material composition".
 
It is a bit more than stats in so far that physically changing the scale also involves getting resistances (roughly following this logic) and that it involves changing of the character's nature. Like, in a R>F case they go from being a fictional character to being a real character. Or they might go from being physical to being conceptual. And the reverse for downgrading.
I can agree with this, especially given stats are essentially finite numbers while qualitative stuff even on a 2-C level are basically different tiers of Infinity.
 
Acknowledging that it works differently already justifies the distinction. If the mechanics behind these changes differ, then treating them under the same category misrepresents their nature.
It works differently in the joule tiers and in the other tiers, yet that doesn't justify the need for a distinction.
It kind of is true based on how we define frameworks. Stat reduction changes power within a system, whereas ontological manipulation alters the fundamental structure or existence of that system itself, or as mentioned before, characters and their status as well.
You wouldn't need to do that, you could just change a character's power within the system of ontological hierarchies.
It could, for example, imply that 1-A superiority is just a matter of finite differences rather than a qualitative transcendence, contradicting the established standard that 1-A is beyond "numerical composition" and "material composition".
I could see similar arguments for things like 1-A Omnipresence, I just don't think it's a meaningful enough difference to merit a whole new page.
I can agree with this, especially given stats are essentially finite numbers while qualitative stuff even on a 2-C level are basically different tiers of Infinity.
We allow stat manip within those regions of the tiering system, and we couldn't consider that sort of thing ontological.
 
Do I have one more response in my before going to sleep? Well, let's see.




It works differently in the joule tiers and in the other tiers, yet that doesn't justify the need for a distinction.
The difference is that the joule tiers still operate within the same physical framework, energy-based calculations. Ontological changes, however, fundamentally change the nature of existence itself, surpassing the measurable system. That’s why a clear distinction is needed.
You wouldn't need to do that, you could just change a character's power within the system of ontological hierarchies.
Changing power within a qualitative hierarchy still assumes the framework remains intact. Ontological manip directly alters the framework itself, fundamentally changing what a being is rather than how powerful they are within that structure.
I could see similar arguments for things like 1-A Omnipresence, I just don't think it's a meaningful enough difference to merit a whole new page.
1-A Omnipresence relates to a being’s presence across higher qualitative space, whereas ontological manipulation affects their entire existential status. Putting them together would blur distinct concepts, undermining clarity needed for accuracy.




Anyway, it's past 1:00 AM so I will answer any additional arguments tomorrow. Good night.
 
The difference is that the joule tiers still operate within the same physical framework, energy-based calculations. Ontological changes, however, fundamentally change the nature of existence itself, surpassing the measurable system. That’s why a clear distinction is needed.
As I said, infinite energy doesn't really operate within the same physical framework. Hell, we provide different rules for feats outside of it, such as considering erasure an AP feat only in the infinite tiers.
Changing power within a qualitative hierarchy still assumes the framework remains intact. Ontological manip directly alters the framework itself, fundamentally changing what a being is rather than how powerful they are within that structure.
Ontological manipulation would need to be able to cover both. Unless you wanted another third ability.
1-A Omnipresence relates to a being’s presence across higher qualitative space, whereas ontological manipulation affects their entire existential status. Putting them together would blur distinct concepts, undermining clarity needed for accuracy.
Ehh, I figured there'd be 1-A omnipresence that involved the lower parts of reality as well, which does seem like a distinctive thing, and not just "omnipresence across a higher reality's version of space".
Anyway, it's past 1:00 AM so I will answer any additional arguments tomorrow. Good night.
Sleep well.
 
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