A parsec in 50 years is supposed to be impressive...how?
https://www.omnicalculator.com/physics/acceleratio
If you had a space-ship accelerating at a constant 1 G for 23 days, you'd reach 6.5% light-speed easy. Then you could literally drift through space the rest of the way and cover a parsec in roughly the same time. An 18 hour burn at
only 30.7 Gs would reach that same speed.
Yet Star Wars likes to throw around Gs in the
thousands for the max acceleration of its ships, all of which could hit those speeds in
much less than an hour, and would likely still have enough fuel to continue accelerating. Hell, the First Order's pursuit of the Resistance fleet during
The Last Jedi lasted roughly 18 hours, and would have required all ships involved to be continually accelerating (until their fuel ran out in the case of the Resistance).
I once did an estimate based on on-screen visuals, got an estimated acceleration of 117.26 Gs, and ended up with these number:
74,521,150 m/s, or
0.248 c.
If I used an estimated based on Legends numbers for Mon Cal Cruiser acceleration, constant max acceleration over 18 hours would easily reach over 99% light-speed, and time dilation would kick in hard-core.
To make a long story short, the only way for the
Carrion Spike to be restricted to a timeline of 50 years to cross one parsec in real space would be if it spent all its fuel accelerating to 6.5% light-speed with its sublight engines and drifted the rest of the way.
When it comes to the kinetic energy exchanged when two objects collide, what matters most is the
difference in velocities relative to each other. E.g. If you are on a ship moving 30 m/s through space, and observe a second ship beside you moving in the exact same direction at 31 m/s, the second would only appear to be moving
1 m/s from your perspective.
You want to calculate the energy of a collision in space? You find the velocity of
both objects, calculate their respective kinetic energies, the differences between their velocities depending on the angle of the collision, and work from there.
You
do not dismiss on-screen visuals due to arbitrarily applying "cinematic timing" to it. You use what you see on-screen.
That is
all I am suggesting. That someone be willing to re-calculate the Munificent asteroid scene while taking relative velocity into account.