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Plants vs. Zombies 1 in-game damage ranking chanegs
AP justification for the PvZ1 plants is pretty bad, we go by ranking them on a numerical basis, but (unlike PvZ2) that's based off the in-game code and not anything represented in the almanac or character stats. The actual proper damage ratings aren't numerical based but term base, describing plant damage as "very light, light normal, heavy and explosive" so that should be used instead.

Browncoat Zombie rework
The lighting bolt feat we use to upgrade PvZ2 Zombies higher into 8-C shouldn't be used for AP values due to being an elemental feat. Another thing, Browncoats should have dura ratings with armaments "8-C, higher, up to 8-B with armaments" since Browncoats like Brick Head Zombie have machined toughness and can endure explosions from instant-kill plants.

Plants vs. Zombies 1/2 scaling chain downgrade
Plants vs. Zombies 2's current chain scaling is heavily abused (my bad). We use hypothetical Torchwood damage ratings which shouldn't be done as all of the ratings are hypothetical and are never shown in almanac character stats (except 40 damage being double 20, since Fire Peashooter shoots fire enhanced peas). Many moderators have already shown their concerns for this before in previous threads. So here is how the ratings should be:
Plants vs. Zombies
  • Ice-shroom can generate enough energy to destroy large fire balls. Is also the weakest damage dealing plant in the game, being the only one who deals "very light" damage: 0.34494610898 Tons (Building level)
    • All Peashooters deal "normal" damage which is superior to Ice-shroom's light damage, and can amplify their attacks by 2x with Torchwood: 0.68989221796 Tons (Building level)
  • Doom-shroom can cause gigantic explosions and deals "massive" damage, which scales to anyone who does too. Gargantuars can tank Doom-shroom explosions and many other plants who deal massive damage, both in-game and in the comics: 22.2764818752 Tons (City Block level)
  • The Original Zombot can tank many Jalapeños and can easily crush multiple Gargantuars: At least 22.2764818752 Tons (City Block level), likely higher
Plants vs. Zombies 2
  • Plants only evolve as the series go by, and so all of the plants in pvz2 have to at least scale to/above Ice-shroom's damage: 0.34494610898 Tons (Building level)
    • Peas equal to/above this value can amplify their attacks by 2x with Torchwood: 0.68989221796 Tons (Building level)
  • Level 1 Fire Peashooter shoots fire enhanced peas which are 2x regular ones. Damage is 40: 0.68989221796 Tons (Building level)
    • Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 1.37978443592 Tons (Building level+)
  • Level 1 Meteor Flower sends down powerful meteors at high hypersonic+ speeds. Damage is 120: 0.81333418755 Tons (Building level)
    • Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 1.626668375 Tons (Building level+)
  • Level 1 Shadow Peashooter can cause massive explosions with his Plant Food. Damage is 500. Zombies with "machined toughness" can tank these attacks with no alarming injures: 33.108597449 Tons (City Block level)
    • Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 66.217194898 Tons (City Block level+)
  • Zombots can easily tank the strongest kinds of fire enhanced peas and are the physically strongest/most opposing threat in the game: At least 66.217194898 Tons (City Block level+), likely higher
I also think the scaling chain should be moved from the blog onto the verse page similar to how Ben 10 does it.

Moon level & Class K Zomboss via preparation + range additions
Zomboss should be 5-C with preparation time as he constructed the Moon Base Z magnet which can stop the Earth's rotation, which requires energy up to 5-C. This would also be Class K since he can hold Earth itself in place. This should be indexed into his first key saying: "Building level, higher with Heat Ray; Varies, up to Moon level with preparation (The Moon Base Z magnet he constructed was going to stop Earth's rotation entirely)". His range should also be updated to: "Standard Melee Range; Several Meters with Heat Ray; Ten of Meters with Zombots; Varies, up to Planetary (The Moon Base Z magnet can reach from the Moon to Earth. Constructed a machine went from Earth into space) to Interdimensional with preparation (Constructed the Mecha Cat which can travel to dimensions outside of the universe)" and finally his lifting strength "At least Average Human, likely higher; Varies, up to Class K with preparation (Can hold the Earth in place with the Moon Base Z magnet)"
 
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I don't think Torchwood multipliers should be noted on Peashooter profiles cause it relies on a completely separate character buffing them but everything else looks good.
I mean it does seem like a notable thing to index, though I don't know if the wiki standards approve characters buffing each other
 
I mean it does seem like a notable thing to index, though I don't know if the wiki standards approve characters buffing each other
Afaik if someone amps someone it's not noted on profile unless it lasts a long term and I think the AP blog is enough to index the scaling repercussions of Torchwood's amp without it needing to be on the all the Peashooter profiles.
 
Afaik if someone amps someone it's not noted on profile unless it lasts a long term and I think the AP blog is enough to index the scaling repercussions of Torchwood's amp without it needing to be on the all the Peashooter profiles.
Yeah I guess so, I'll just remove it from the CRT so it can move faster
 
Afaik if someone amps someone it's not noted on profile unless it lasts a long term and I think the AP blog is enough to index the scaling repercussions of Torchwood's amp without it needing to be on the all the Peashooter profiles.
It should be noted as an ability on Torchwood's profile instead:

Limited Power Bestowal (Can grant peashooters flaming projectiles which deal double damage).

I wanted to say Statistics Amplification, which usually deals with temporary multipliers like that, but the wording of the page only mentions buffing oneself rather than others. Not sure if that's intentional or not.
If it's not, and Statistics Amplification can refer to buffing others, then it fits better.
 
It should be noted as an ability on Torchwood's profile instead:

Limited Power Bestowal (Can grant peashooters flaming projectiles which deal double damage).

I wanted to say Statistics Amplification, which usually deals with temporary multipliers like that, but the wording of the page only mentions buffing oneself rather than others. Not sure if that's intentional or not.
If it's not, and Statistics Amplification can refer to buffing others, then it fits better.
It already is iirc
 
Plants vs. Zombies 1 in-game damage ranking chanegs
AP justification for the PvZ1 plants is pretty bad, we go by ranking them on a numerical basis, but (unlike PvZ2) that's based off the in-game code and not anything represented in the almanac or character stats. The actual proper damage ratings aren't numerical based but term base, describing plant damage as "very light, light normal, heavy and explosive" so that should be used instead.
It changes pretty much nothing on the current scaling, right? Anyway, it looks agreedable

Browncoat Zombie rework

The lighting bolt feat we use to upgrade PvZ2 Zombies higher into 8-C shouldn't be used for AP values due to being an elemental feat.
What exactly is an "elemental feat"?

Another thing, Browncoats should have dura ratings with armaments "8-C, higher, up to 8-B with armaments" since Browncoats like Brick Head Zombie have machined toughness and can endure explosions from instant-kill plants.
This should be fine

Plants vs. Zombies 1/2 scaling chain downgrade
Plants vs. Zombies 2's current chain scaling is heavily abused (my bad). We use hypothetical Torchwood damage ratings which shouldn't be done as all of the ratings are hypothetical and are never shown in almanac character stats (except 40 damage being double 20, since Fire Peashooter shoots fire enhanced peas). Many moderators have already shown their concerns for this before in previous threads. So here is how the ratings should be:
Meh, have some problems with this but it should be fine

I also think the scaling chain should be moved from the blog onto the verse page similar to how Ben 10 does it.
No, having a scaling chain blog is cool

Moon level & Class K Zomboss via preparation + range additions

Zomboss should be 5-C with preparation time as he constructed the Moon Base Z magnet which can stop the Earth's rotation, which requires energy up to 5-C. This would also be Class K since he can hold Earth itself in place. This should be indexed into his first key saying: "Building level, higher with Heat Ray; Varies, up to Moon level with preparation (The Moon Base Z magnet he constructed was going to stop Earth's rotation entirely)". His range should also be updated to: "Standard Melee Range; Several Meters with Heat Ray; Ten of Meters with Zombots; Varies, up to Planetary (The Moon Base Z magnet can reach from the Moon to Earth. Constructed a machine went from Earth into space) to Interdimensional with preparation (Constructed the Mecha Cat which can travel to dimensions outside of the universe)" and finally his lifting strength "At least Average Human, likely higher; Varies, up to Class K with preparation (Can hold the Earth in place with the Moon Base Z magnet)"


Lmao, as funny as it is the rating is ok, i agree with it
 
What exactly is an "elemental feat"?
Basically fire, electric, freezing and so forth are considereded elemental attacks, if a character were to use them then it wouldn't scale to their physicals (unless if it was an UES) and a character tanking those attacks would just be considered resistance to them.

Canonically incorrect, he cross dresses during the Zombot Multi-stage Masher boss fight
 
Basically fire, electric, freezing and so forth are considereded elemental attacks, if a character were to use them then it wouldn't scale to their physicals (unless if it was an UES) and a character tanking those attacks would just be considered resistance to them.
Maybe (AKA probably) i'm talking shit here, but: Doesn't verses like Metal Gear uses the same method ("Elemental feats") to their Tier 8 scaling?

Canonically incorrect, he cross dresses during the Zombot Multi-stage Masher boss fight
Based
 
Maybe (AKA probably) i'm talking shit here, but: Doesn't verses like Metal Gear uses the same method ("Elemental feats") to their Tier 8 scaling?
Actually the 8-B scaling has been a prevalent issue for Metal Gear for years. No CRT was made to fix it since Chariot has been planning a giant verse overhaul for a while changing almost everything
 
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