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Continuation of this thread.
Removal for Resistance to Temperature Manipulation (Full) and Death Manipulation
Full Temperature Resistances for plant and zombies heroes should be removed. All of them have shown to get frozen by ice variants in the shooter games and Solar Flare has been encased in ice before by Freeze Brainz. Solar Flare and the rest of the heroes not getting affected by ice attacks in-game should just be game mechanics.
Death Manipulation is in a similar vain, as it works on every plant except for the playable heroes. This can just be for gameplay reasons or else these Zombies can just one-shot the players and win instantly.
Space Survival addition for plants
All plants can survive on the Moon. Laser Beams have also shown being able to flourish in space in the comics.
Stealth Mastery Chomper
He's noted to be sneaky, does surprise attacks, and his tactics are to not let the zombies see him coming.
Shockwave Generation for Super Brainz
Can cause shockwaves by clapping his hands
Summoning rework
Summoning should not be something attributed to the hero plants and zombies in their physiology pages, they due it via playing cards or seed packets which is straight up not part of their physiology. It should be indexed into their profiles, so here's a tabber sandbox for each:
Again this is only removing summoning from the heroes section of the physiology pages, the bosses should still have it.
Non-Physical Interaction is fishy
Non-Physical Interaction has a bad justification:
Reactive Evolution
As the series goes on many plants start to evolve at rapid rates: gaining new limbs, being given the ability to walk no longer being rooted to the ground, growing from the size of dwarfs to regular humans, new abilities and blatant strength progression.
Bill Nye the science guy even said that plants continued to evolve in the series and how they're a perfect example of evolutions.
Removal for Resistance to Temperature Manipulation (Full) and Death Manipulation
Full Temperature Resistances for plant and zombies heroes should be removed. All of them have shown to get frozen by ice variants in the shooter games and Solar Flare has been encased in ice before by Freeze Brainz. Solar Flare and the rest of the heroes not getting affected by ice attacks in-game should just be game mechanics.
Death Manipulation is in a similar vain, as it works on every plant except for the playable heroes. This can just be for gameplay reasons or else these Zombies can just one-shot the players and win instantly.
Space Survival addition for plants
All plants can survive on the Moon. Laser Beams have also shown being able to flourish in space in the comics.
Stealth Mastery Chomper
He's noted to be sneaky, does surprise attacks, and his tactics are to not let the zombies see him coming.
Shockwave Generation for Super Brainz
Can cause shockwaves by clapping his hands
Summoning rework
Summoning should not be something attributed to the hero plants and zombies in their physiology pages, they due it via playing cards or seed packets which is straight up not part of their physiology. It should be indexed into their profiles, so here's a tabber sandbox for each:
Ednaxel2/Spawnables
vsbattles.fandom.com
Non-Physical Interaction is fishy
Non-Physical Interaction has a bad justification:
Light from what I know isn't non-physical, nor has it been used as a justification for any other verse. Plants are able to damage ghost zombies, which should be a better alternative.
Reactive Evolution
As the series goes on many plants start to evolve at rapid rates: gaining new limbs, being given the ability to walk no longer being rooted to the ground, growing from the size of dwarfs to regular humans, new abilities and blatant strength progression.
Bill Nye the science guy even said that plants continued to evolve in the series and how they're a perfect example of evolutions.