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PvZ2 Key Plants​

Night Cap and Doom-shroom got added to PvZ2 with new scaling and P&As. Here are the sandboxes adding their PvZ2 keys:

Browncoat Zombie Rework​

Browncoat Zombie is missing a lot of things such as different ratings for the different variations, abilities, and armorments, so here's a sandbox adding allat.

Football Zombie Key Split​

Football Zombie for some reason has his PvZ1 and 2 key merged, so we'll simply split them. Here's the profile.

Speed of Light attacks​

The Sunbeam is straight up stated to be a beam of sunlight. Citron's laser is also sun powered so it should be speed of light too.

Other additions/tweaks​

Couple of Downgrades/Removals​

  • Simply put, these four plants do not meet the requirements for Danmaku, they do not shoot the minimum required amount of projectiles to justify it.
  • Electric Chomper has MHS+ attack speed due to this justification: "Sprays electricity in order to damage Zombies" simply put, electricity is not cloud to ground lighting, this should be removed.
  • Rage Power should be removed from the Zombie page as that's exclusive to very few Zombies.

Splitting Profiles​

We're simply splitting profiles between Bonk Choy/Monk Choy, Squash/Winter Squash, and Chomper/Super Chomper/Three-Headed Chomper. Here are their sandboxes:
 
All the changes look good! Although I feel like the type 4 immo should be likely since we only have one scan of it being referenced in universe.
 
All the changes look good! Although I feel like the type 4 immo should be likely since we only have one scan of it being referenced in universe.
We also have the TV Head and Wildflower, who main trick is that they can choose where's they can respawn
  • Simply put, these four plants do not meet the requirements for Danmaku, they do not shoot the minimum required amount of projectiles to justify it.
The melons, I think can stay, because If get enough zombies in the screen it throw a lot of watermelons.
 

PvZ2 Key Plants​

Night Cap and Doom-shroom got added to PvZ2 with new scaling and P&As. Here are the sandboxes adding their PvZ2 keys:

Browncoat Zombie Rework​

Browncoat Zombie is missing a lot of things such as different ratings for the different variations, abilities, and armorments, so here's a sandbox adding allat.
I think you should provide evidence/scans for the range. It might be higher, depending on how far we consider each tile to be.
Browncoat seems fine besides lifting strength since I'm not sure if there's any evidence that they're just stronger than Imps like that. Also, I think it should have limited insect manipulation with the Explorer Zombie.

Splitting Profiles​

We're simply splitting profiles between Bonk Choy/Monk Choy, Squash/Winter Squash, and Chomper/Super Chomper/Three-Headed Chomper. Here are their sandboxes:
Idk if we consider the China version canon but if we do off his Almanac entry there he should get martial arts. Regardless of that Monk Choy gets it due to his mastery of ninjutsu
Squash's plant food does not qualify for acrobatics since I removed jumping high as valid.
Also for weaknesses you probably want to mention how he dies after a few attacks.

Otherwise no comments from rn on the other stuff
 
The melons, I think can stay, because If get enough zombies in the screen it throw a lot of watermelons.
I mean it does appear to be that way
I think you should provide evidence/scans for the range. It might be higher, depending on how far we consider each tile to be.
If I ever decide to calc the garden length I'll make a different thread for it. I recall the garden in PvZ2 to be shorter than the prior one so there's that
Idk if we consider the China version canon but if we do off his Almanac entry there he should get martial arts. Regardless of that Monk Choy gets it due to his mastery of ninjutsu
The China version of the games are their whole own thing so no. Rest of the stuff got added
 
I'm new to the wiki, so please do excuse me if I say something dumb, but since Super Chomper is just an evolved version, wouldn't it make sense to just make a key instead of separate profiles?
 
I'm new to the wiki, so please do excuse me if I say something dumb, but since Super Chomper is just an evolved version, wouldn't it make sense to just make a key instead of separate profiles?
He's the only upgrade plant to not have become his own individual plant so there's that. But he's still his own canon

We could (if they're different enough) make profiles for the chinese version of the series
 
He's the only upgrade plant to not have become his own individual plant so there's that. But he's still his own canon

We could (if they're different enough) make profiles for the chinese version of the series
I'm not 100% on Social Edition, but I have played a bunch of English PvZ. Wouldn't it make sense to just add it to the normal Chomper profile, and make a key for Super Chomper, since there's no difference in base between the two games? Like have Base | Super Chomper (Social Edition exclusive)? Again, I don't know the Chinese versions, but from what their own wiki indicates, the main difference is the addition of a few plants. Plus, isn't Social Edition discontinued as a whole and isn't even available to play (again I'm getting this from the wiki).
 
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