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Pepsiman (PS1) vs Kool-Aid Man (Atari 2600)

Lets see what Pepsiman can do now that he's grown in strength to face the famous wallbusting jar.

Kool-Aid Man scales to 0.135930974 tons, his durability upscales.
Pepsiman scales to 0.0197997561 tons, his Hover Platform significantly upscales due to damaging Pepsiman with Damage Reduction (Explained below)

Difference of 6.8652852749x.
  • Speed equalized
  • Pepsiman has access to Optional Equipment
  • Distance is 10 meters
  • Battle takes place outside of a Coca-Cola Factory


Pepsiman:

Kool-Aid Man:


Inconclusive:
 
Pepsiman's Damage Reduction is through dashing and sliding, which allows him to completely tank attacks on his level, not only is it spammable but Pepsiman uses them in character to destroy obstacles and remain unscathed.

Pepsiman's reactions are 2.33296047726x above his speed, and by dashing his speed becomes equal to his reactions. So not only will Pepsiman be able to react to most of Kool-Aid Man's attacks at close range, Kool-Aid Man won't be able to dodge his attacks while dashing at close range either.

If Kool-Aid Man happens to get hits on Pepsiman (which is sort of unlikely here), the latter should be able to endure it with his Superhuman stamina and heal himself up to 10 times, due to his Pepsi Summoning ability, as he can summon more than 10 Pepsi cans at once, and his hammerspace being able to hold 100 Pepsi cans.
 
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