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Pepsiman (PS1): LS, Range & Hover Platform upgrade, Pepsi item profile + Even more abilities

Lifting Strength upgrade
Possibly Superhuman: He's shown to be able to jump much higher than supposed to in sloped surfaces, most notably in the skateboard section, where he's suddenly capable of jumping way over trucks and trams despite the surface not being sloped enough for such a thing to be possible.


Pepsi-Cola Summoning Range upgrade
Pepsiman summoned Pepsi to fix the computer system in Pepsi City, and given the size of it (the immense wall of electronics in the back) should be covering at least hundreds of meters


Hover Platform AP upgrade
Hover Platforms can damage Pepsiman even with his dashes and slides, both of which provide Damage Reduction (See below). That makes them greatly upscale from Pepsiman's durability, since dash/slide allows him to tank things he can destroy from crashing onto


Abilities

Hammerspace - Aside from being able to collect 100 Pepsi cans in gameplay, we can see the Pepsi cans he gets from vending machines dissapear into his body

Damage Reduction (Dashing and sliding prevents him from taking damage by obstacles he can normally destroy from crashing onto)

Life Manipulation and Power Bestowal (May cause inanimate objects to become hostile when in his proximity, with larger objects being capable of summoning objects of their own as a form of attack) - This should be listed under Toon Force, and depending on which examples used here are rejected (if they are), it could be added to Pepsi's Chaos Manipulation (See below)

Breaking the Fourth Wall (Summons Pepsi-Cola at the direction of the player when starting the game. Gets launched against the fourth wall upon being hit by a Subway Train)

Social Influencing (People in varying important professions recognize and trust his capability to assist those in need and fulfill tasks, has buildings named after him and multiple imagery of him across the United States.)

Absorption (For Wire Pepsiman) - An image in the game, as well as the Playstation Manual artwork confirms that Pepsiman does have his mouth just like in the commercials. Since Wire Pepsiman lacks one for obvious reasons and does drink Pepsi at points in the game, Pepsiman gets Pepsi absorption in this variation, since logically it would have nowhere to go.

Reality Warping (As Old Pepsiman, which can passively alter the appearance of regular Pepsi cans and vending machines) (this is what they're supposed to look like originally). This won't be covered under transformation since it's the only variation he doesn't transform into and is shown to have a unique life counter rather than other variations.

Hacking (Can get Pepsi-Cola from a vending machine without paying)



Other

I have made a Pepsi item profile, which will remove any Pepsi-related powers such as Technology Manipulation and Healing from his profile, since the former is done via summoning and the latter is by collecting scattered Pepsi cans.


Surprisingly, I couldn't actually find any anti-feats for regular Pepsi cans having at most Universe level+ durability, as Pepsiman never opens them when attained through vending machines, and the people that get their hands on Pepsi are never shown to open them, just drinking them.
 
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This looks pretty solid Pepsiman should have enhanced senses though don't think I saw it on the profile, man is skilled enough to dodge cars by hearing while his vision is obscured I'd say that counts for it
 
This looks pretty solid Pepsiman should have enhanced senses though don't think I saw it on the profile, man is skilled enough to dodge cars by hearing while his vision is obscured I'd say that counts for it
Tried arguing for it in the last upgrade thread, didn't seem to convince Mr. Bambu. So i had to use those arguments for skill instead
 
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This CRT is wip now, i'm adding more stuff to the mix and i plan to create an item page for Pepsi (which kinda works like a verse power for Pepsiman because of how he uses it in his summonings)
 
Minor Precognition??/Extrasensory Perception?? (Jumped onto a hovering platform, despite it being hidden behind crates) - It's as if he anticipated/knew he'd be jumping on a functional hovering platform, but overall i'm unsure about this one, as it could've been a coincidence.
Don't care too much about anything on this CRT, but wanted to disprove this. If you slow the video down you can see that he's not jumping onto a hovering platform, he's breaking the crates and riding on one of the broken sides of it, it's just hard to see with poor PS1 graphics lol.
 
Don't care too much about anything on this CRT, but wanted to disprove this. If you slow the video down you can see that he's not jumping onto a hovering platform, he's breaking the crates and riding on one of the broken sides of it, it's just hard to see with poor PS1 graphics lol.
He is riding on one of the factories' hovering platforms. You can even see them prior to that section.

He can also turn with it, which tilts the entire thing, incase you dont think it's hovering whatsoever.
 
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