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Stamina recovery:
Magic Creation: Recover 10% SP at end of turn.
Generate Pain: 50% of damage taken recovers SP
Relaxing Tea: When using healing items, unit will also recover 20% of Max SP.
Magic Collection: Recover 10% of skill cost when defeating an enemy unit with a skill.
Damage boost:
Concentration: Increase damage of single target magic attacks by 100%.
Double Attack: Increase damage dealt by 30% when attacking the same unit as the previous turn.
King's Dignity: Increase damage dealt to boss units by 50%.
Bullying: Increase damage dealt to lower level enemy units by 30%.
Duelist: If the target is the only unit in its Squad, increase damage dealt by 50%.
Head-to-Head: Increase damage dealt by 30% when attacking enemy units from the front
Assassination: Increase damage dealt by 30% when attacking from behind.
Invincible Ruler: Increase damage by 50% when attacking without moving.
Statistic reduction
Lock Eyes: Decrease evasion rate of enemy units on the map by 20%.
Grief Shout: When defeated, decrease DEF of enemy units by 30% for a short time.
Statistic Amplification
Fly Swatter: Increase ATK by 100% when attacking flying units
Start Dash: Increase movement by 3 when leaving the Base Panel. (a 60% speed boost)
Blasting Fist: After attacking with a fist weapon, decrease target unit's DEF by 10%
Sasuke: Increase movement by 1, and jump power by 12. (a 20% speed boost)
Emergency Evasion: When HP is under 25%, evasion rate becomes 50%.
Rapid Move: Move increased by 2 when SP is at max. (a 40% speed boost)
Durability negation
Armor Pierce: 25% of ATK becomes fixed value for normal attack.
immortality type 3
do to the already accepted regeneration evility grants mid regeneration everyone that has that should gain immortality type 3.
Possible Instinctive Reactions
Counter Dodge: Evade all counter attacks.
Possible Power Nullification
Minds eye: Nullify any attack revisions when attacked from the side or behind.
Feint: Cancel out the enemy's counter attack.
Magic Creation: Recover 10% SP at end of turn.
Generate Pain: 50% of damage taken recovers SP
Relaxing Tea: When using healing items, unit will also recover 20% of Max SP.
Magic Collection: Recover 10% of skill cost when defeating an enemy unit with a skill.
Damage boost:
Concentration: Increase damage of single target magic attacks by 100%.
Double Attack: Increase damage dealt by 30% when attacking the same unit as the previous turn.
King's Dignity: Increase damage dealt to boss units by 50%.
Bullying: Increase damage dealt to lower level enemy units by 30%.
Duelist: If the target is the only unit in its Squad, increase damage dealt by 50%.
Head-to-Head: Increase damage dealt by 30% when attacking enemy units from the front
Assassination: Increase damage dealt by 30% when attacking from behind.
Invincible Ruler: Increase damage by 50% when attacking without moving.
Statistic reduction
Lock Eyes: Decrease evasion rate of enemy units on the map by 20%.
Grief Shout: When defeated, decrease DEF of enemy units by 30% for a short time.
Statistic Amplification
Fly Swatter: Increase ATK by 100% when attacking flying units
Start Dash: Increase movement by 3 when leaving the Base Panel. (a 60% speed boost)
Blasting Fist: After attacking with a fist weapon, decrease target unit's DEF by 10%
Sasuke: Increase movement by 1, and jump power by 12. (a 20% speed boost)
Emergency Evasion: When HP is under 25%, evasion rate becomes 50%.
Rapid Move: Move increased by 2 when SP is at max. (a 40% speed boost)
Durability negation
Armor Pierce: 25% of ATK becomes fixed value for normal attack.
immortality type 3
do to the already accepted regeneration evility grants mid regeneration everyone that has that should gain immortality type 3.
Possible Instinctive Reactions
Counter Dodge: Evade all counter attacks.
Possible Power Nullification
Minds eye: Nullify any attack revisions when attacked from the side or behind.
Feint: Cancel out the enemy's counter attack.
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