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Just trying to make sure I stay consistent with scaling. I have a scenario where a character gets taken by suprise and is shot in the face point blank by a shotgun. It heavily disfigures his face, but it only really stings him and he immediately begins to regen anyway
Later, the same character (in a stronger form) gets caught in the epicenter of an exploding gas station and gets right back up again, taking barely any damage at all. What would be the minimum durability for these individual feats?
Later, the same character (in a stronger form) gets caught in the epicenter of an exploding gas station and gets right back up again, taking barely any damage at all. What would be the minimum durability for these individual feats?